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Paes

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About Paes

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  1. Thanks for the responses --- I'm not sure what happened, but after a reboot, things are back to normal. 🤷‍♂️
  2. Hello all, I seem to have created a mess with my Skyrim SE build and I'm looking for help on how to untangle this. What Changed - I had a functional Skyrim SE Step Build - Today, I was about to launch it after about a week of inactivity, and noticed that MO2 had an an upgrade available, so I decided to upgrade (mistake) - After the upgrade finished, I ran LOOT and it complained that an add-on (LOS II) was dirty, so I ran QuickClean, and then moved the files out of the Overwrite directory - I reran LOOT, and it came back clean (except for one error about a different mod that has always been there, and I've been told is a false positive) What Happens Now - Skyrim SE launches, but the colors are wrong --- everything is extremely dark (ie. barely visible) I have no idea where to begin troubleshooting this and any help would be appreciated. 🙂
  3. It looks like this functionality is already included in "Convenient Horses", but I can't get it to work. In any case, this thread can be deleted --- not sure how to do that.
  4. Hi all, I was trying to figure out how to stable my horse and based on my experience and what I read, this is not possible using the current STEP build. That is, it is not possible to "store" your horse at a stable so that it does not follow the player during a fast travel. Can anyone confirm if this is correct, and if it is, is this an intended behavior? The mod referenced in the title provides this functionality, and is not currently part of STEP. Has it ever been considered for inclusion in STEP?
  5. Crash_2021_1_9_1-47-18.txtCrash_2021_1_9_1-52-31.txtHi all, My Skyrim Step build has been running fairly well after about 30 hours of gameplay. I did run into consecutive CTDs while fighting the main target in the quest "The Silver Hand" (ie. The Skinner). I did manage to finally get through it by defeating The Skinner without a CTD, after which everything was fine. I've attached the crash logs in the event that anyone wants to take a look at what was happening. This is my first time submitting a crash report, so if I've left anything out, my apologies and please let me know so that I get it right next time around.
  6. I thought this may have been the one being referred to? Lanterns of Skyrim SE - MCM version
  7. I've sent a message to Arthmoor and Kryptopyr on Nexusmods, asking them to take a look at this thread. Hopefully we get some feedback.
  8. Can anyone clarify what the replacement should be for "LOS II", including instructions? I've found LOS I, but it has a bunch of files listed, and I'm not sure what to choose or what options should be set.
  9. Thanks, that was really helpful. I wonder if there's a reason why STEP does not include these short instructions on their Recommendation page for this mod. It may seem a straightforward procedure, but for a first-time modder, loading the CK and then getting a bunch of errors/warnings is not an intuitive indication that the process is proceeding as expected.
  10. Hello all, ... apologies in advance if this is the wrong area for this post. I'm having some difficulty understanding the STEP instructions for integrating "Dragons Shout with Voice from location" in Skyrim SE. The recommendations in the STEP documentation indicate: "The Optional File, Dragons Shout with Voice from location, enables the sounds to play from the dragon's location. Without this option, the sounds will play at the player. Users can install this Optional File, however, it requires porting using the Skyrim SE Creation Kit. Porting mods is not covered in this Guides, however, it is as simple as loading the plugin in the CK, saving, and closing the CK." Is anyone able to clarify if the procedure above is still required, and if so, provide guidance on the porting process? I've gotten as far as downloading and launching the creation kit, but I'm unable to figure out how to properly proceed from this point.
  11. Ok, well I guess it's SE 0.2.0b for me :). Thanks to all for the responses!
  12. Hi all, I'm returning to Skyrim and STEP after a 5 year hiatus. My previous build was on LE and followed STEP (which was equally complicated and rewarding). My intention is to start with a net new build, and have a few questions. 1) Is Skyrim SE the "go to" version for net new builds, or are there pros/cons? 2) Does the STEP Core build apply equally to all versions, or is there a specific guide for SE? I am considering firing up my existing STEP'd version of LE, but there will be a few drawbacks, so would like to think about all options before resuming gameplay. Thanks in advance for the help.
  13. Could someone not just provide the instructions on how to get exactly what they need to do the work, then I prep the packages for them, and then they do the work?
  14. Hello STEP Community, I'm looking to hire someone with extensive STEP experience to mod Fallout 3 for me. I have modded Skyrim before uses STEP and it is working very well for me, however I just don't have the time to go through the process with Fallout 3. I'd rather just have someone do it for me and pay for it. If anyone is interested in the job, please PM me and let me know what the asking price would be. Thanks in advance!
  15. Hi all, I am using STEP 2.2.9 with the extended patch. I've had a few small issues here and there, but have found a way to resolve all of them, up until this one. Dampened Spirits will not start. The previous quest "Loud and Clear" shows as completed in my log. Talking to Maven yields no results, and Brynjolf says nothing aside from telling me he is busy. I have ready the Skyrim WIKI and the proposed workaround of skipping the quest via the console is not very satisfying. Has anyone else encountered this issue using STEP? This issue was supposedly fixed in an old patch, but I am using all the current patches and the problem still exists.
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