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CorneliusC

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Everything posted by CorneliusC

  1. Maybe also worth considering to enable the patch: Steep Slopes (default: disabled) Both the player and non-player characters move slower on slopes than on flat surfaces. The steeper the slope, the slower you move. Requires the Movement Speed fix in Bug Fixes SSE.
  2. 'plugin FireHurtsRE.dll (00000001 PluginName 01000000) disabled, only compatible with versions earlier than 1.6.629 0' Just installed and wanted to try this. Sadly we have to wait for an update. Otherwise this would be essential ...
  3. Essential! Instant install ... Thank you.
  4. To summarize, the mod is now renamed to 'Unique Map Weather' and also has its weather additions split off into a second mod called 'Unique Map Weather - Vanilla Additions' (which is not needed when combining with ACMOS). The mod now installs only two files, a .dll and a .pdb, without any FOMOD. The JSON format for loading weathers stayed the same.
  5. I'd like to suggest enabling both the patches 'Difficulty Multipliers: Commanded Actors' and 'Difficulty Multipliers: Followers' for overall difficulty balance for anyone who is playing with another difficulty setting than the default 'Adept'.
  6. The mentioned conflict of 'Equip Best Ammunition' is with the settings in 'Unequip Quiver SE', see page 3 of this thread.
  7. No crashes here either, just have this installed instead of the original by Fudgyduff.
  8. Bam! indeed! I think this concludes this thread nicely, thank you everybody for contributing. (Now i have to update ...)
  9. Apologies, and yes, that is a bit clearer with added captions. I'll keep that in mind for next time. It also didn't help that these two fireplaces settings are fairly generic and the only thing changed by the patch is one of the two fireplaces, while the upstairs fireplace isn't changed at all ...
  10. Thank you both so much for this! Audio Overhaul is now also updated to version 4.0.0, which now also includes the runtime sound record distribution of magic sounds. Might also affect the 'Vokrii - AOS' patch, which is the only other AOS patch currently outside of the records in the STEP patches?
  11. Thanks. The patch only alters one CELL record, in the interior of the main house of Goldenhills Plantation, it's only one fire added to the groundfloor fireplace, the upstairs fireplace is still only embers. See attached images, ground floor STEP Goldenhills, upstairs STEP Goldenhills, ground floor STEP Goldenhills & EmbersXD patch, upstairs STEP Goldenhills & EmbersXD patch ...
  12. Discussion topic: Masque of Clavicus Vile for Beast Race SE by Johnwhite92, Tenkuro09 et al. Wiki Link A mod which combines the features of these two mods: Masque of Khajiit & 'Masque of Argonian Vile', whose SE version is already in STEP (Edit: I do not know if this might be a worthy addition or even a replacement for 'Masque of Argonian Vile', i stumbled across this mod several times and thought i'd feature it here ...)
  13. I am still using the old (3.4.3) version of the mod. What would be the best approach now to upgrade? Start checking and deleting the existing patches, then updating and playing without any patches? Will this (the 'Audio Overhaul' update plus adding 'Sound Record Distributor') add new conflicts within the 'Sounds & Music' category? How to even check for conflicts in the new setup? Would it be interesting now to also add the author's two expansions to the mod? Questions for a new thread/topic maybe?
  14. Thanks. No patch for CC 'Goldenhills Plantation'?
  15. This gets more complicated because the body textures of the male version already are in part overwritten by 'Tempered Skins for Males' later in the guide.
  16. 'SkyrimCustom.ini' is a file that a user has to set up for themselves, it is not auto-generated? (I don't have this file) I set 'iMaxAllocatedMemoryBytes:Papyrus' as said via the customs tab, section 'Papyrus' in BethINI. Is it not better to set up everything the same way, as a standard, like for example everything via BethINI?
  17. 'iMaxOpsPerFrame' is the first 'Tweaks' setting in the mod's own 'PapyrusTweaks.ini' ;Maximum papyrus operations per frame. Higher number means better script performance on average ;Has a very minor impact on framerate, and varies from script to script. (Default: 500, Vanilla value: 100). Recommended Range: 100-2000. Set to 0 to disable iMaxOpsPerFrame = 500
  18. New version, 1.2, removes body textures from the file and suggests using a new texture mod to accompany 'Coverkhajiits': Terre's 4K Fur Textures for CoverKhajiits - Vanilla CBBE UNP BHUNP SoS HIMBO (Adult)
  19. Version 2.6.5 * Reworked Magick Add-On spell fire. * Sticky torch flame is now only option. * Removed unnecessary ELFX patch assets. * Added patch for Cultured Orc Furniture. * Added patch for Goldenhills Plantation. FOMOD slightly changed (in 'Further Customization'), plus an additional patch for CC Goldenhills Plantation ...
  20. Unique Map Weather Framework — renamed & updated to support all (current) game versions via CommonLibSSE-NG
  21. Installed the mod and added the tweak via custom tab in BethINI. Will let you know if anything goes awry ...
  22. In the thread mentioned above there are also alternatives listed for some mods, which are not yet updated ...
  23. Thanks for listing it here. Installing this today ...
  24. Is anyone already testing this, the mod and the 'iMaxAllocatedMemoryBytes' ini tweak? Are there any possible interactions with the Papyrus settings in BethINI one needs to be aware of? Thanks ...
  25. Very nice to have more choices, not becoming a Werewolf or the Harbinger, while still being able to play the storyline ...
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