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CorneliusC

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Everything posted by CorneliusC

  1. Discussion topic: I'm walkin' here NG by VersuchDrei Wiki Link An alternative to / conversion of I'm Walkin' Here by Fudgyduff to CommonLibSSE-NG 'to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+'. 'I'm walkin' here' is initially based on 'Don't Push Me While I'm Talking' by Utopium
  2. Discussion topic: Whose Quest is it Anyway NG by VersuchDrei Wiki Link An alternative to / conversion of Whose Quest Is It Anyway by Fudgyduff to CommonLibSSE-NG 'to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+'.
  3. Discussion topic: Scaleform Translation Plus Plus NG by VersuchDrei Wiki Link An alternative to / conversion of Scaleform Translation Plus Plus by Fudgyduff to CommonLibSSE-NG 'to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+'.
  4. There are now alternatives / conversions to 'CommonLibSSE-NG' for 'Scaleform Translation Plus Plus' and 'Whose Quest Is It Anyway': Scaleform Translation Plus Plus NG Whose Quest is it Anyway NG List now last checked & updated on October 20th
  5. Fix is now included in the latest version of the Unofficial Skyrim Creation Club Content Patches
  6. Unofficial Skyrim Creation Club Content Patches — updated to correspond with 1.6.629 and latest USSEP
  7. NPC AI Process Position Fix - NG — updated to support SE, AE and VR in one DLL (CommonLibSSE-NG) Spell Perk Item Distributor — updated for 1.6.629 + List last checked & updated on October 15th
  8. Powerofthrees Tweaks — updated to support 1.6.629 + List last checked & updated on October 14th
  9. Smart NPC Potions - Enemies Use Potions and Poisons — updated to support SE, VR and AE versions of the game List now last checked & updated on October 13th
  10. Another example of a mod in this list / this thread which switched to CommonLib to 'support both SE and AE with one '.dll'' is QUI Edit: I've also just tested the latest version of 'QUI' in my 1.6.353 game version and it works 'downwards compatible' fine there
  11. I've just switched from 'Yes Im Sure' to 'Yes Im Sure NG', albeit in my STEP 2.1.0 / Skyrim 1.6.353 game version, but here it works, meaning the mod is at least 'inclusive' in being 'downwards compatible', as per the idea of CommonLib ...
  12. This might also be interesting in this context Yes I'm Sure NG 'Conversion of Yes I'm Sure to CLib-NG to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+.' (Author's description) CommonLibSSE - Next Gen (or NG)
  13. Simple Offence Suppression & ENB Lights For Effect Shaders are both updated List last checked & updated on October 11th
  14. ENB Helper SE — updated for 1.6.629 + List now last checked & updated on October 7th
  15. List is now last checked & updated on October 3rd. I think SPID and 'powerofthree's tweaks' (as a prerequisite for SPID) might now be fairly important to continue, with several mods in the guide dependent on SPID (Add-on from 'Armor and Clothing Extension', 'EEOS', 'SPID for Footprints', 'ODIN spells for NPCS', 'Vokrii Perks for NPCS' ...).
  16. Thank you both, list is now last checked & updated on October 1st
  17. Thank you. This is exactly why i've been omitting Oakwood, Helarchen Creek and also Oblivion Gates from my STEP install. (With all the additions from AE there is already this feeling of 'Overcrowdedness' in Skyrim) Maybe STEP would consider communicating these mods as optional?
  18. Thx, list last checked & updated on September 27th
  19. Nice, thank you, i just put it in the list Btw, did you go through the whole list? (Because i am quite unsure if mods like 'Fizzle' are even relevant in this regard?) Edit: @Aitch Thank you, i guess i'm lucky i just had finished a full install in game version 1.6.353 before going abroad for a while last week. Not sure with the new game version and state of updates this would now be even playable ...
  20. Hi. Can i use Alpha 98 with my current STEP setup, all still in game version 1.6.353? (I think i have A 97 installed now) Thank you ...
  21. Updated to 2.2.2 for game version 1.6.640
  22. Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything). For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
  23. Re-installing now. Thank you ...
  24. While just re-installing this mod, i noticed for the first time the second visual option 'Whiterun Exterior Grass', which should also stay unticked? It's not shown in the guide Fomod image, that's why i'm asking. Thank you ...
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