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Greg

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Everything posted by Greg

  1. I think generally you'll want to add a LOOT rule so Bashed Patch, 0.esp loads after Merged Patch.esp.
  2. I would drop it to 10240 just to be safe. I doubt it really matters in the big scheme of things because you're unlikely to use this much VRAM unless perhaps you found a source of ginormous meshes and textures somewhere. I wouldn't expect the game to use much more than 4.5 to 5GB VRAM at the outside as a somewhat conservative estimate.
  3. With Mod Organizer 1.3.11 I just copy the profiles, mods, and downloads folder into the Mod Organizer folder on the new computer and I suspect it's pretty much the same with Mod Organizer 2.
  4. Are you clicking the Sort button in Mod Organizer or running Loot as an external application from Mod Organizer? The reason I ask is because Loot's masterfile format changed in a recent version so you really should be running Loot instead of using the Sort button.
  5. Collision Meshes Author: KaneWrightVersion: beta_05_oct_2017Requirements: UPDATED Unofficial Fallout 3 Patch, Precision Collision - Clutter, Better Booze, and Fallout Food Package Retexture Compilation when the optional files are usedNotes: This mod changes the collision meshes of many game static items, making them much smaller.Fallout NV Equivalent: Collision Meshes by MadAce and KaneWrightInstallation: Get the main file (1.52) and install with MO. Get the update CollisionMeshes FO3 1.5.2 to Beta_05_oct_2017, and the optional files BetterBoozeFix, FalloutFoodPackageRetextureCompilationFix, PrecisionCollisionClutterFix' and use [Merge] when installing to combine with the main mod in MO.Collision Meshes was updated to version 1.6.0 in January so the "CollisionMeshes FO3 1.5.2 to Beta_05_oct_2017" optional file mentioned is no longer available or required.
  6. Take this with a grain of salt, but I assumed this should line 667 since this line is invalid XML. This is in the CNDArrowsWrap rect element at the bottom of the file: <systemcolor</systemcolor> All of the other systemcolor elements have &hudmain; as the value, although I don't if this one should be as well so I just commented it out: <systemcolor>&hudmain;</systemcolor>
  7. You can use the latest versions of MO2 for Skyrim LE but as far as I am aware it doesn't really offer any unique advantages when used with the older 32-bit games. Whether you want to use MO 1.3.11 or MO 2 for the 32-bit games at this point is really up to you.
  8. You must manually extract the files in CORE PACK-78999-1-41.7z. Once the files are extracted, you can pick the appropriate patch file you need to install -- Restore_NPC_Visuals 1.0.7z in your case. Note that Restore_NPC_Visuals 1.0.7z is a *.pas script that probably needs to be installed in xEdit as a script. This doesn't really have anything to do with Mod Organizer so you should be asking in the SRLE LOTD Reqtified topic.
  9. Using ICACLS without a very deep understanding of the permissions structure and inheritance hierarchy can quickly turn a simple problem into a nightmare. The best thing to do is forgot you know anything about ICACLS and never touch it again.
  10. This is regarding Mod Organizer so the information on Nexus Mod Manager isn't relevant. As for your issue, I understand you may be frustrated by this issue and want to get on with the game but it really oesn't help to blame Gopher or the folks that have taken over maintaining Mod Organizer 2 after it was abandoned, or anyone else. They didn't create Mod Organizer 1.3.11 or Mod Organizer 2. They stepped in after the original author moved on to help get Mod Organizer 2 into a stable state and they have done an outstanding job doing so. Moving on... a 2-minute search uncovered this solution to your issue. Note that you are using Mod Organizer 1.3.11 so you'll want the 32-bit version: https://forum.step-project.com/topic/11104-error-message-while-opening-mo-v1311/
  11. Run Firefox and click the 3-line menu at the top right to open the menu and click Options. Scroll down a ways until you find Applications with a list box containing Content Type and Action. Scroll through this list to find nxm. If it's set to Always Ask, click it to see if it has an option like 'Use "C:\Games\ModOrganizer\nxmhandler.exe" "%1"' in the list. If so and the path is correct, change it to use this handler to see if this helps. If you don't see any entry with the correct path to nxmhandler.exe, close Firefox and register the nxmhandler again.
  12. FOMOD Creator I've never used it.. just know it exists Ganda's FOMOD Designer I played with it when Ganda was developing it, but never really did anything with it. Ganda's FOMOD XML Schema if you are using an XML editor that supports schema files.
  13. I think this about the best description of Aela's response in this scene I've heard so far.
  14. Looks as if another mod author has been beaten into submission based on the reason given for the mod's removal.
  15. I questioned this when I installed the guide and I came to the conclusion that all of the Project Nevada options (Core, Cyberware, Rebalance, and Equipment) should be installed so I installed all the matching optional files (Project Nevada, Cyberware, and Rebalance optional files) as appropriate.
  16. If you are using Mod Organizer, the game's data folder should contain nothing other than the vanilla masters and DLCs. If you have any other mods installed in the game's data folder from Nexus Mod Manager, promptly remove them. You should have ENBoost and SKSE installed in the game folder. Try it again after you've straightened out the game's data folder to see if this helps. If you're still having the same issue, enable the debug option in Mod Organizer, try running the game with all mods enabled, and post the Mod Organizer log file so we try to determine what's going on. If the log file is too large, you can paste it into pastebin and provide the pastebin link in your post.
  17. I wonder if this may be something flaky in the game engine because I've experienced this same behavior in Fallout New Vegas. I could load a save and play for about 20 minutes when it would crash on crossing a cell border with an out of memory exception. Rinse, repeat, and the same thing happened again. I had to run some errands so I figured I would look into it in more detail later but I haven't been able to reproduce this crash.
  18. Yeah, my mind isn't what it used to be either. For what it's worth, this is a quick 5 minute search so take it with a big dose of salt... She links to a couple of documents on an external site in the mod description, but it appears to be abandoned. I can get to the hosting company page, but any attempt to get to her subdomain 404. I see a post in the forum on Nexus saying she's hanging out fairly exclusively on Star Citizen, but I think this post was a couple years ago.
  19. Have you tried to delete the ini files and run the launcher to create new ones? It might even be a good idea to run BethINI to establish known good and clean ini files.
  20. You should still have the original BSAs in the game's data directory so you should be able to start the game from Mod Organizer without any mods or textures installed. If you altered or deleted the original BSAs and you are using a Steam version of the game, you can go into Steam and have it validate cache to redownload the original BSAs into the data folder. If you have the GOG version of the game, I think you can just reinstall to restore the game back to a clean slate.
  21. You'll definitely want to use a bashed patch because the bashed patch can solve a lot of issues with mods that change the same record in different ways. It won't solve all issues in the universe (darn it!), but it does solve a lot of the easy ones.
  22. When you install Unofficial Skyrim Legendary Edition Patch, you'll see it includes Unofficial Skyrim Legendary Edition Patch.ini with these settings: Note that this comes from the 3.0.9 version of the patch I currently have installed. I really need to update to 3.0.12 soon.
  23. Step Community Citizenship Guidelines Yes, you need to be using a Steam version of the game. We can't provide support for any cracked or pirated software so you'll need to be using a legitimate copy of the game with Steam.
  24. What do you see when you compare the original mod with the one saved in CK?
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