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Greg

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Everything posted by Greg

  1. z929669 is referring to these triangular caution-sigh icons in the plugins tab that have an exclamation mark in the middle (see the screenshot below. If you hover your mouse over the icon, Mod Organizer shows a tooltip with "Missing Masters:" followed by a list of one or more master plugins that is required by the plugin but does not exist or is not activated (checked) in your load order. i just faked this one by unchecking Step Patch - Conflict Resolution.esp to hopefully make it obvious.
  2. On my system I go to Settings > Gaming and change "Enable Xbox Game Bar for things like recording game clips, chatting with friends, and receiving game invites..." to off. i also uncheck the option to "Open Xbox Game Bar using this button on a controller". The settings may be a bit different on Windows 11.
  3. I don't remember ever running into this issue either and I am usually sneaking to try to avoid drawing the attention of e,g, every Raider in Corvega. I should also note that I usually clear the surrounding area before looping back to access the terminal so this is unlikely to apply to my play style in most cases assuming this can happen. I certainly wouldn't sneak past Jared to read the terminal while he is potentially in eyeball range.
  4. My theory is that you just dropped that vial of snake oil into your inventory bag without adequate protection so the vial cracked while banging around in your bag and leaked snake oil on the blade.
  5. If the BSA Extractor plugin is enabled as GSDFan suggests, the user is prompted to extract files from the BSA file(s) when installing a mod that contains BSA file(s). If the user selects Yes, the files are extracted directly into the mod folder and the user is asked whether to delete the redundant BSA. The other option is to select the Archives tab in the right pane, right click on a BSA and select Extract. This opens a Select Folder dialog in which the user has to explicitly select which folder to extract the files. This can be error prone if the user selects the wrong folder.
  6. Havok Physics refers to the physics/collision engine originally created by the Havok company and licensed by Bethesda.
  7. Do you mean the yellow table lamp near front just to the right of center that has a black line down the middle of the lamp and lighting on the floor?
  8. That's interesting because it crashed in Frozen Electrocuted Combustion with what appears to be Rayya's skeleton, although I can't say whether FEC caused the crash or something with the skeleton (or something else) caused FEC to crash. If it happens again and you see "Unhandled exception ... po3_FEC.dll+..." near the top of the crash log, you might post a bug report with the crash log for po3 to look at.
  9. I vote to drop this one as well because it does require a lot of patching and it can be a pain to verify or fix the descriptions if the values are changed by other mods.
  10. We used Wrye Bash to create merged patches in the guide years ago. It's been so long ago it may have been in the Skyrim Legendary Edition guides. I haven't used Wrye Bash or create a bashed patch in years either. I think the general consensus is to avoid using Mator Smash and zEdit/zMerge. If I remember correctly, zEdit/zMerge is based on an old version of xEdit before ESL files and header version 1.0 was released (and is missing some fixes and changes in later versions of xEdit) and Mator Smash isn't quite up to Wrye Bash these days.
  11. Discussion topic: Interior NavCut Fix by Snapdragon Wiki Link
  12. This is a progress bar, but it's not used to indicate progress per se. I think this is used to indicate the number of animations you have in relation to the total number of animations supported by Nemesis and/or the game engine. In other words, it's just saying you haven't reached the limit yet so you're good.
  13. Majorman had to step away from modding so we don't have anyone to maintain the guide at this time.
  14. You are aware that if you delete plugins.txt and loadorder.txt that is actually used by Mod Organizer, your plugins and load order go *boom* right?
  15. I suggest looking in ModOrganizer.ini to see if the setting is stored here. I know BSA%20Extractor\only_alternate_source=true is stored in the [Plugins] section, but I don't know whether the "Never ever offer to do this again" is stored in [Plugins] but it may add BSA%20Extractor to the [pluginBlacklist] section to effective disable that plugin. Yeah, "Enable archive parsing" is only used to scan BSAs for asset conflicts although it does not scan the game BSAs for performance reasons.
  16. I looked at the iron shield in Skyrim.esm briefly and I do not see an impact set that seems to apply to animals, although it does cover bash impact sounds on dragons.
  17. I'd keep the post so the information you are providing can help people with similar issues in the future. We generally do not allow deleting posts since some users have abused this ability in the past. If you really want to delete a post, note it in the text and we'll take care of it for you.
  18. Do you have Unofficial Skyrim Creation Club Content Patches installed? The reason I ask is because the changelog seems to indicate the navmesh was not connected to the door.
  19. The INI files should be be in C:\Users\[username]\Documents\My Games\Skyrim Special Edition GOG.
  20. This is a really old StackOverflow question that says it did not recognize the BOM in 2008. The private profile API may have been updated more recently to account for this, but I think Microsoft considers this API obsolete. https://stackoverflow.com/questions/124786/getprivateprofilestring-oddity
  21. This is the UT-8 Byte Order Mark (EF BB BF or ) and I agree it should be removed from the INI file. I think the easy way to remove the byte order mark is to edit the file in Notepad++, change Encoding from UTF-8 BOM to UTF-8, and save the file. This has no impact on the encoding because UF-8 is a simple 8-bit stream and the byte order mark is not recommended with UTF-8 encoding.
  22. Are you thinking of Dynamic Collision Adjustment by Ersh?
  23. Moved to General Skyrim SE Discussion & Support.
  24. I think the first obstacle to overcome when making patches is that green does not mean good, red does not mean bad and the goal of making a patch is not to make everything green. In fact, some records will stay red after all conflicts have been resolved appropriately. Use the legend in xEdit to understand the color combinations.
  25. See the When to Regenerate LOD section in the guide for the details. You do not need to regenerate LOD when adding weapons, armor, followers.
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