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Everything posted by Greg
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I was originally using this one at the top of Foundation and came to pretty much the same conclusion. It is a good mod and serves its purpose fairly well, but it is optimized vanilla textures for better performance on slower systems.
- 5 replies
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- 04-foundation
- FALLOUT4
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Discussion topic: Keep Radiants in the Commonwealth UFO4P Version by VishVadeva50 Wiki Link This is an updated version of Keep Radiants in the Commonwealth that forwards all changes from UFO4P.
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- 14-gameplay-quests
- FALLOUT4
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Oops... we should be using Keep Radiants in the Commonwealth UFO4P Version by VishVadeva50 instead of this one.
- 4 replies
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- 14-gameplay-quests
- FALLOUT4
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The general consensus I've heard from trustworthy sources is that the vanilla masters for Fallout 4 should not be cleaned. In other news, I heard this morning that UFO4P has a lot of old fixes that break previsbines that will be removed in the upcoming 2.1.4 release. I imagine these are already included or will be included in PRP.
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The scripts and interface folders are not needed if we do not use the plugin. The interface folder contains translations for strings used in the plugin and an image that I think is displayed in the MCM.
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Wrye bash 'int' object is not iterable
Greg replied to recoil2stronk's topic in General Skyrim SE Discussion & Support
My best guess is to check your plugins to see if any of them are missing a master or run your load order through check for errors in xEdit to see if any plugins have errors that need to be fixed. If this isn't the issue, you may need to ask the devs on the WryeBash discord server. -
There It Is - Satellite Maps For Collectors (by SaiSei)
Greg replied to DoubleYou's topic in Fallout 4 Mods
I see you beat me to this one. This is a pretty decent map I've been using for a while now, although I've never used the options that show the bobblehead, magazine and holotape markers.- 3 replies
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- 16-interface
- FALLOUT4
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Yep. I think the vanilla behavior is that the shield should recharge slower if you remove the fusion core, but apparently Bethesda got the data backwards so it recharges faster. And, yeah, my first time through I was alone and I had to go through it several times without success.
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Discussion topic: Overboss Colter Fix by BenRierimanu Wiki Link Corrects an issue in which Overboss Colter's electrical shield regenerates way too fix if the player takes the fusion core from the reactor before entering the arena. This is UFO4P bug 28142 that should be included in a future release of UFO4P.
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Discussion topic: Whose Quest Is It Anyway by Ryan Wiki Link
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- 16-interface
- FALLOUT4
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Discussion topic: Baka Wait Anywhere by shad0wshayd3 Wiki Link Allows the player to wait without being forced to sit on furniture.
- 2 replies
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- 10-gameplay-general
- FALLOUT4
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Far Harbor - Cliffs Edge Hotel Wall Rest Ring Lower Fixed (by MrTroubleMaker)
Greg replied to Greg's topic in Fallout 4 Mods
This rotates the mesh of the lower ring of the hotel to fix the position. I don't see this one in the UF04P change log so need to check this in game to see if I perhaps missed it. -
Baka ScrapHeap - Script Memory Limit Expander (by shad0wshayd3)
Greg replied to DoubleYou's topic in Fallout 4 Mods
I always thought Buffout 4's memory manager supersedes Baka ScrapHeap so I've never used Baka ScrapHeap. I have heard these stories as well but never had a reason to investigate it further. Last week Fudgyduff has posted in the Buffout 4 posts tab about this:- 2 replies
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- 02-extenders
- FALLOUT4
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This one does exactly what it says on the tin and is pretty much a permanent fixture in my load order.
- 4 replies
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- 14-gameplay-quests
- FALLOUT4
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ACCEPTED Classic Holstered Weapons System (by shavkacagarikia)
Greg replied to DoubleYou's topic in Fallout 4 Mods
This one may be fine with a pure STEP guide, but it seems to have a lot of potential compatibility issues with weapon (and possibly skeleton) mods that may cause the game to crash. I think this is documented in the compatibility section of one of the articles on the mod page.- 2 replies
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- 13-gameplay-immersion
- FALLOUT4
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If you are using the Sort button in Mod Organizer, install and run the latest version of LOOT to see if it sorts correctly. I agree this is very strange. I've never seen LOOT sort plugins between the vanilla masters before. Just to cover all bases, you're using this as the argument to LOOT right? --game="Skyrim"
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I don't remember having any issues with the timing of the Dark Brotherhood quest line, and it's been too long since I joined Companions. Just a thought but we could consider making Companions and Dark Brotherhood optional if there are no conflicts. I agree that Thieves Guild Requirements covers the Thieves Guild really well.
- 49 replies
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- SKYRIMSE
- 14-gameplay-quests
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ACCEPTED Bullet Counted Reload System (by shavkacagarikia)
Greg replied to DoubleYou's topic in Fallout 4 Mods
I think 09-Fixes is more appropriate given that it fixes an engine bug, although it theoretically could go into 02-Extenders. -
Discussion topic: Wetness Shader Fix by Ablaze666 Wiki Link
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- 06-models and textures
- FALLOUT4
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Discussion topic: Weapon Debris Crash Fix by Antonix35 Wiki Link
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Discussion topic: Sprint Stuttering Fix by Antonix35 Wiki Link
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Discussion topic: No BloodWorm MoleRats Scorpions Teleport-BugFix by Sirb42 Wiki Link Fixes an issue in which tunneling bloodworms, molerats and radscorpions can corrupt saves. See Mole Rate game freeze bug is baffling me... on afkmods for some older information on this issue.
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Discussion topic: High FPS Physics Fix by Antonix35 Wiki Link Corrects physics with frame rates higher than 60 FPS and significantly decreases load time when going through load screens and Fallout 4 has a lot of areas with two or more load doors (e.g. National Guard).

