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EssArrBee

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Everything posted by EssArrBee

  1. I'd say to install after animal footsteps and horsestep sounds. The footsteps were so loud in AOS, but everything else could probably be overwritten or doesn't matter. EDIT: Oh wait, are we going Core or Extended with this?
  2. That you for bring that to our attention. Should be fixed.
  3. Oh yes, I do merge those patches, but I also do so much more. There are lots of things that need patching for STEP Extended. For STEP Core you probably won't need a ton of other stuff than there is in those three patches.
  4. I agree too. They are redone vanilla textures. Upscaled and sharpened, but that doesn't mean they aren't better.
  5. I've been meaning to add this to our recommended ENB profiles on the guide, but just haven't had the time. I really like it and think this was one of the first to use the weather helper mod. I like it a lot and tend to swtich back and forth between this and Phinix Natural. EDIT: Manga you can get a mod author badge if you send a pm to z on the nexus. He has the same handle there as here.
  6. What three patches? The imp_hem_dbrn.esp has to be a dependency or it won't be compatible with WAF until kryptopyr makes a replacer plugin for the dragonborn version. I will probably remove the dawnguard dependency in a future version if I can't merge it to the patch. Since the mod is part of STEP Core I will not be removing any mods that I see will need patching from the STEP Core Patch dependence. This has to do with Pack authors building the patches for their packs off of STEP Core. Also, this translates to STEP Extended be default since the STEP Extended Patch inherits all of the STEP Core Patch.
  7. Cells have placed objects I believe so they would conflict at the lowest subrecords.
  8. Merge plugins are okay but you won't get many things like locations and stats combined into single records. The merge patch just takes the last record and forwards it.
  9. I'll take a look at it in a bit. Thanks for bringing it to my attention. I might have uploaded the wrong version since I was just going to merge those merge those mods into the patch if I got permission.
  10. In my experience with testing the stats tag, it did not work correctly. I had problems getting mods I tagged on my own to have their stats carried to the bashed patch. Also, I had problems with the unofficial patches overwriting waf even though waf was lower.
  11. Well, that needs to be brought up to either Tannin or the RealVision author. RealVision needs an manual install version to go with that script based installer. Maybe the install script can be added to MO's executables and run from there so it can see the virtual filing system move things accordingly, but I doubt it. I'd probably bring it to the authors attention that MO users cant use his nifty install script.
  12. Don't rename SKSE to anything. SKSE will start TESV.exe on it's own. MO will auto detect skse_loader.exe and add it to the executable drop down. ENB will start with Skyrim, so first fix Skyrim by deleting TESV.exe. Then open up Steam and go to your library then right click on Skyrim. Go to properties-> local files-> verify integrity of game cache. That will replace TESV.exe with the correct one. After that reinstall SKSE and don't change any names. Then use the ENB guide to help install ENB if you haven't done it before.
  13. Hmm…. There was a yellow error box on the guide I mentioned last week and it was probably this mod that got messed up some how. It is on the working 2.2.8 guide as well so we will have fix both.
  14. Okay, I updated the Quickstart guide (well as quick as ENB can be). Lots of pretty pictures, added the skyrimprefs.ini section (which I forgot, for shame), and added a note about RealVision. Please give feedback so I can move on to other parts of the guide and/or other guides for people with big pictures and large green arrows.
  15. No do not install mods with wb. Just use it generate a bashed patch. The bashed patch will end up in the overwrite directory where you will move it to its own mod folder (right click on overwrite for option) and than treat it as a mod until you have generate it again. You have a different bashed patch for each profile so you don't have to remake the same one every time. I name my mod folders after my profile so 2.2.7 bashed patch for example.
  16. Took me a billion tries to figure out that you can only choose one option for Immersive Animations. Drove me f**kin' nuts. Anyways, I'm about done putting together a picture guide for ENB and will probably do another one. Would it help to have a guide with pcitures and stuff for FNIS/Immersive Animations/SkyProc/Mod Organizer? All those extras people have to run for certain mods can be confusing. I'm a freakin' STEP mod and that stuff confused me at first.
  17. Open the uncapper INI file through MO and look for a line that says Splash Window (or something along those lines) and change it to 0. Some have reported that the splash window can mess up Skyrim.
  18. I'm thinking that IHSS and Better Animal Footsteps are preferred over the AOS footsteps. Overall the footsteps for the player and NPCs were to loud to me. I had to turn them down quite a bit. I can't really tell between the Bow and Crossbow sounds. The STEP mods and AOS are both okay with me. I prefer one mod instead of two. I do like the approach of AOS overall and think that it fits the STEP mandate very well. I'd move Better Animal Footstep and IHSS below it in the install order and grab the patches for those mods or I'll make some and add them to the STEP Patches. My only gripe with the mod is the bass, but maybe Nirn is my car in high school, who knows.
  19. I would try lowering the texture resolution. You are probably hitting a memory limit and Skyrim is very touchy about that. You are using the high res DLC so one thing you can do is get the Optimized HRDLC mod. It is quite large, but you can install that and install the 1024 option and just not use the HRDLC. This will bump up some of the textures in Skyrim, but not push others to 2048 and save you precious VRAM and RAM. Also, for the sake of stability you may drop a couple of gameplay mods like player headtracking. I doubt you will miss a couple of mods. If you have a character that is high level don't go uninstalling those gameplay mods until you want to start a new character though, or you can mess up your saves.
  20. I'm showing that AOS replaces 95 files in STEP Core if I install it at the end of the sound section. I was wondering where people had been putting it in regards to STEP. I don't want to retread what others have already done.
  21. Wrye bash installs the mods into your Skyrim/data directory while MO uses a virtual directory. Mo will create a separate folder for each mod and then use the files in a virtual directory when you run Skyrim. WB actually puts the files in your data directory does not generate any virtual filing system when you start Skyrim. My advice is to install with MO because it gives much greater control and you can make profiles for different mod lists. WB is good to have installed and you can run it through MO to generate a bashed patch for leveled lists and to merge a few mods.
  22. Most of my enbseries.ini stuff is straight outta that guide.
  23. How much VRAM does that quarto have? You might have memory issues where you running out of VRAM wih that gpu.
  24. No I meant install order not load order. I'm more worried about assests being overwritten.
  25. There is a little box on the top left where you can type in the 8 digit Id to get to the record faster. The following characters are the records name I believe.
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