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Everything posted by EssArrBee
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It is just this one photo I can't upload, I tried a different one and it was fine. Don't know what the deal is. I'm going to resave it and see if it works. Thanks for the help. Okay confirmed it was the photos I was trying to upload, not sure why. Just some new screens for the Inspector guide I cropped in MS Paint.
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Awesome. Thank you sir! EDIT: Nope, spoke to soon, same error.
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I'd go with x2 I guess. x4 is really performance heavy with SS. Here's a breakdown of the available stuff for my laptop, probably more options for desktops, but I don't have access ATM:
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I was referring directly to the Nvidia driver AA methods vs the Skyrim default MSAA, and SMAA injector. I know there are lots of other ways that people tweak AA and create new techniques. And of course there is transparency multisampling AA. Multisampling is a type of supersampling where you only supersample parts of an image. Otherwise there wouldn't be a Transparency Multisampling option in the AA section of Nvidia Inspector. There are bugs involved when using it, many transparent textures, but that is just a bug. EDIT: Z ninja'd me. For AA - Setting: Override works with Nvidia, but the Enhanced option did not work for me, but I do think the enhanced option works for some people. I could not get any method to work with the Application Controlled method was chosen except for the Skyrim default MSAA. For AA - Mode: I could not get Nvidia Inspector to change the method if setting was application controlled or enhanced (enhanced is for stacking). I could get the method to change when set to Override and of course the SSAA 4x4 + MSAA x8 was the best, but performance is unbearable unless standing still. I would suggest the SGSSAA like you said. Some people do get enhanced to work, but I'd like to here a confirmation. Transparency options: The SSAA worked the best and got rid of shimmering completely with x8 sparse grid. I wouldn't recommend these and I will add something to the Inspector guide about it.
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I cannot upload photos right now. The error is: Could not create directory "mwstore://local-backend/local-public/7/7b". Worked fine yesterday or the day before for a gif I uploaded. Right now I'm uploading a png. Don't know if that even matters.
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That is depth of field, just open the INI and change the depth of field line to false. I think it is enbseries.ini or enblocal.ini, I forget off the top of my head which it is.
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In my testing, I could get SSAA through Override settings with Inspector, but setting it to application controlled would only use the MSAA. MSAA is better quality than something like SMAA injector, but not as good as SSAA. Just coc riverwood from the main menu and walk toward the fence that is around the inn and you will see right away the how big a different there is. SMAA there is texture shimmer that is really noticable, MSAA has a slight shimmer, and SSAA it is non-existent. As for performance I could barely get FPS in the 30s with SSAA, MSAA was much higher in the 50s and same for SMAA. Using the Override settings for 4x4SSAA and 8x MSAA gave me about 10-20 FPS, but wow did it look good just standing still. So with application controlled AA set in Inspector I think the method is still MSAA until Override is used. I couldn't get other AA methods to be controlled by the launcher or INI until I selected Override in Inspector. Also, the Enhance application settings tries to stack AA, but it doesn't work for everyone, didn't for me. I would just get the same performance. The base AA method is MSAA so trying to change that to MSAA in inspector may work, but it is swapping the same method out, even though the Nvidia method may be a newer version. The two settings for Transparency worked on top of any method I tried. The SGSSAA 8x method looked really good and if you can handle it, go with SGSSAA so that things like fences don't have shimmer. That would go on top of the games AA or SMAA injector, but not with ENB since that stuff doesn't work together.
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This mod has always been a part of the lantern mods we had in step. They all fit together nicely, but if some of them aren't being used anymore because wl doesn't support them anymore, it should be dropped for now. I get why wearing a lantern in real life is dumb, but last time I checked there are no dragons flying over my house. In terms of realism on nirn, it is probably more realistic that lanterns could carried by people and explain everything else with magic.
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You can Stijl the merged patch then generate a bashed patch but it isn't necessary. Bashed patch is better for leveled lists anyways.
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No they get merged into bashed patch if they are in your load order regardless. You want to leave those plugins in your load order unchecked so they can be there for future bashed patches.
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Nvidia Inspector setup: For the AF settings, I don't think there is a higher setting for Skyrim than 16x, is there? You wouldn't want to raise the LOD Bias number, instead just lower AF. Probably a better performance increase and if you can't run 16x AF then you couldn't tell the difference between 16x and 8x on your system anyways. The author's guide to Inspector is not that in depth after looking it over. The pictures are from drivers v260, were on v331 at the moment. Does not mention every setting or what it does. I will go through the Inspector guide, but instead of scraping it all, I'll just move a lot of it to an Advanced tab and leave the pertinent info since wasting all that would be a shame. Will do the Nvidia Control Panel pics if I can get my desktop up and running, kinda doing a rebuild at the moment and my laptop only has a stripped down version since Intel Media Control Panel handles a lot of the shared stuff. The Inspector does all the same things for GPU settings AFAIK. Didn't think you'd actually ask me to do something I couldn't do. :p Also I'll start asking for permissions in when I look over the mod list for 2.2.8 in TES5Edit and determine what we can merge.
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What type of things do you need z? I'm in the middle of updating the ENB Guide, but I can do that after since Tech is gone and that only leaves Will and you to get the next release out. Also, are we going to officially start asking mod authors if we can include their mods in our Patch/Compilation (whatever we call it)? I can start PMing authors for permission to use mods can be merged, but I don't actually have a nexus account, I just use my brother's account.
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TrueVision ENB by Bronze316 Wiki link This is an ENB by the author of Project ENB and it is just as high quality. Not maintained in a while, but it is recommended in our ENB guide so I'm making a thread and wiki page for it.
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I'm updating/redo parts of the ENB Guide (again), so I'm created Mod pages for all the ENBs included in the guide. Updated OP with wiki link.
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Switching from NMM to BOSS+Wrye Bash
EssArrBee replied to Aelius28's question in General Skyrim LE Support
I wouldn't mess with BUM or TES5Edit until you are more familiar with modding. Don't let all these programs come at you at once. It can be overwhelming and mess up your game really fast. -
meh... it isn't worth it, just install manually, the MO manual installer is really nifty. It lets you move files around within an archive for installation.
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MO has a bunch of installer plugins that take care of installs, but you will end up using fomod installers instead of WB wizards. Plus you can do things manually that you can't do with WB.
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Switching from NMM to BOSS+Wrye Bash
EssArrBee replied to Aelius28's question in General Skyrim LE Support
Yeah you would have to do a clean install by uninstalling everything you install with NMM. We actually recommend Mod Orgainzer and STEP is now the official support forum for MO. MO has a NMM import feature, but it isn't fully fleshed out. I've used it with success on FNV and Skyrim though, so you could give it a shot. Wrye Bash is a good program and still works really well, and I use it with MO to generate a bashed patch to merge some mods and leveled lists. Those are more advanced features that a new user should probably read up on before using. We have both Wrye Bash and Mod Organizer Guides that you can use as well. -
Only the number value reservememorysizemb should really be messed with. Many of those lines that are added were for older cards and amd incompatibility.
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Phinix made it for PNENB, but it works for everyone.
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ACCEPTED Skyrim -Community- Uncapper (by Elys)
EssArrBee replied to skwareballz's topic in Skyrim LE Mods
The author is the only one that could answer that. Like I said earlier, never heard of that bug. Honestly I've not had any bugs that mess us the vales that I imputed into the ini. You could upload the ini file and I could take a look at it to see if there is something that might affect it. -
ACCEPTED Skyrim -Community- Uncapper (by Elys)
EssArrBee replied to skwareballz's topic in Skyrim LE Mods
Never heard of that bug before. Do you have any other mods that could affect leveling like SkyTweak? Elys would be the best person to take this too, but I think Elys is on a modding break, so check out the nexus thread for the mod. EDIT: If you are using MO then make sure you are editing the ini in MO and not on its own. -
One of our release coordinators is in a state of limbo at the moment so an eta on release is a while. And no, you won't need a clean install to do our smaller updates.
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Good find. This is good for not using skill book from skills that don't match you PC.
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Problem with 'Set the Installation Order'
EssArrBee replied to RJA88's question in Wrye Bash Support
If i understand then you can order them one by one after moving them to zero. Wrye won't know what order to put all the files it just moves them where you say. Just drag and place the files in the correct place. I suggest doing a section at a time, then start the game to see if everything starts up okay.

