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DoubleYou

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Everything posted by DoubleYou

  1. I would try re-downloading and reinstalling ENB Light. Could be your download was corrupted.
  2. It would help if you screenshotted the rule you used and let us know what Azura statue replacer was used. My guess is your rule is incorrect.
  3. What version of the game are you using? Steam or GOG?
  4. The prompt wants you to select the Fallout 3 folder, not any particular file. That image on the right, do what you did and click Select Folder button. You are not supposed to see files in that window.
  5. Ensure you have this: https://www.nexusmods.com/skyrimspecialedition/mods/56573 If that doesn't fix it, we can add it to the patch.
  6. I know that Inigo has some landscape conflicts. These kinds of issues have to be patched in the Creation Kit. Report the location using the coordinates given in the DynDOLOD MCM menu and we can see if it is in the Step setup and patch it.
  7. You should not need to disable xLODGen output when generating grass cache. If you do, check the crash log, as there may be a corrupt texture/mesh requiring regeneration. Infinite crash loop indicates an issue with an item at the cell location it is failing to load.
  8. My guess is your Elemental Staffs download was corrupted. Delete the file, re-download, and reinstall. If that doesn't fix it, do the same with the Step Patch Conflict Resolution. Hopefully that will fix it.
  9. Check the crash log from Crash Logger.
  10. You can always increase gamma/brightness/contrast in BethINI.
  11. There is a mod in the guide, can't remember which one atm, that can cause this if you install the parallax option.
  12. You need to place it at the bottom of your load order, or else it will be overwritten. If that still doesn't work, you can try the "full" version: https://www.nexusmods.com/skyrimspecialedition/mods/6314
  13. This is caused by a bad grass cache file at tamriel -17 -37. Delete the corresponding cgid file as indicated, set OnlyLoadFromCache=False in NGIO config, open game and in console type cow tamriel -17 -37. This will drop you in that cell, and NGIO will create the grass cache file. Exit and you should now be okay for DynDOLOD.
  14. This is fixed by generating Occlusion with xLODGen.
  15. The only thing relevant that will help you figure out what is causing the game-breaking crash is the .NET Script Framework crash log. Grass caching isn't the problem when the game repeatedly crashes on the same cell, your setup is. Please attach the logs and ask for help if you can't figure out the cause of the issue from it. Never disable worldspaces to "fix" the grass cache process.
  16. As long as you are using NGIO to set grass distance successfully, game ini settings for grass distance should be overridden.
  17. Easiest solution will be to hide the Step Patch - Conflict Resolution.ini file. Step bundles pregenerated grass cache that is loaded via the vanilla game mechanism so that NGIO is effectively used on AE, since NGIO doesn't work on AE. This will cause issues if you add mods such as this on top of it. Hiding the ini file will allow the game to use normal grass creation method within loaded cells. You still will be able to see grass LOD from DynDOLOD. You simply won't have the benefit of grass not loading through objects or the performance improvement of the grass scale tweak. Generation of grass cache for AE is a difficult process that requires you to temporarily downgrade the game just for grass cache generation. I understand the process very well, and it still takes me about 5 tries before I remember to set everything up correctly for a successful generation, so I don't recommend the process for anyone other than expert modders.
  18. If Wyrmstooth was crashing during grass cache generation, it is going to crash when you visit there. You need to fix the crash issue before generating grass cache, not disable creating grass for the worldspace. I have successfully created grass cache for Wyrmstooth, so there must be something wrong in your setup if you crashed there. Use the crash log generated from .NET Script Framework to determine what is causing the crash, fix the issue, and regenerate. Any time you find a cell missing grass like you describe, it is because grass cache was not successfully created for the cell. To fix, set OnlyLoadFromCache=False and load the area with the missing grass. NGIO will then generate the missing grass cache file. You can set OnlyLoadFromCache=True again afterwards. Storing your grass cache in Overwrite is not best modding practice. It is recommended to right-click --> Create Mod as you described. To remove the big red checkmark, right-click the mod and select Ignore Missing Data. A lot of information can be found by looking at our Grass LOD Guide.
  19. You need this mod to fix issues with your non-standard aspect ratio: https://www.nexusmods.com/skyrimspecialedition/mods/1778?tab=files
  20. You messed up xLODGen. Probably set lod32 meshes to very low quality.
  21. Discussion topic: Sensible Sleepwalking - Wake up at nearest All-Maker Stone by Parapets Wiki Link When you sleep on Solstheim, often you will "sleepwalk" to one of the All-Maker stones and begin "working" on it. Vanilla implementation makes it random. This makes you sleepwalk to the nearest one instead.
  22. Unofficial Mator Smash Updated is the one that should be used, if any. https://www.nexusmods.com/skyrimspecialedition/mods/39378
  23. Version 3.1 Added ACMOS - Part 2 for Lazy Users file for those who won't/can't generate correct terrain LODs for themselves. Only use this if you are not using xLODGen to generate accurate terrain LODs. Modified Solstheim map weather to remove green cloud reflections in the water. Added new 2k worldmapoverlaynormal_n.dds and worldmapsnowoverlaynormal_n.dds textures to improve the details of the map. Also tweaked the relevant INI settings in the plugin INI accordingly to accommodate the change. The vanilla overlay textures had bad compression artifacts. I spent many days tweaking these to improve them, and it was quite hard, but I am finally happy with the result, which results in another very significant improvement to the map appearance. Snow overlay appearance: Main overlay appearance: Also managed to introduce a bug that removed distant clouds from the weather view in the sky (not the typical clouds removed). Rather minor issue that will be fixed next revision.
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