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DoubleYou

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Everything posted by DoubleYou

  1. Accepted for 1.0.0. Note that it creates its config in your overwrite upon first launch, which can be moved into the mod to prevent that.
  2. No patching necessary since PRP includes a patch in its FOMOD, and there were no other conflicts. Accepted for 1.0.0.
  3. Continuing our discussion we had about this on the Discord, I found these posts: https://forums.nexusmods.com/index.php?/topic/9105978-buffout-4/page-723#entry96697623 https://forums.nexusmods.com/index.php?/topic/9105978-buffout-4/page-724#entry96753548 This adds confirmation to our previous investigation that not including the Preloader is a bad idea.
  4. Accepted for 1.0.0.
  5. Accepted for 1.0.0.
  6. Archived link telling us how this can be used by authors: https://web.archive.org/web/20220704132037/https://github.com/clayne/ConsoleUtilF4/blob/main/src/papyrus/ConsoleUtil.psc
  7. Made an archived link of Clayne's Fork for reference. https://web.archive.org/web/20220704131647/https://github.com/clayne/CCExtenderF4
  8. It would appear that you have mixed grass mods without redoing your grass cache, TexGen, and DynDOLOD lods.
  9. After testing, the lods in this package are too performance heavy to be of much use. Some of the signs in the lod are extremely expensive. I am therefore dropping this from testing.
  10. Perhaps you should ask reddit then? How is this relevant?
  11. That post you quote is from over two years ago, before Grass LOD was possible.
  12. Hmmm.... I had this pegged as 11-Gameplay-AI & Combat, since it affects AI.
  13. Since you are using NGIO, Grass Cache Fixes is unnecessary.
  14. Discussion topic: F4z Ro D-oh - Silent Voice by shadeMe Wiki Link
  15. Discussion topic: Workshop Plus by kinggath Wiki Link Probably too much of a cheat for Step, but I want to test it out.
  16. Discussion topic: Vertibird Jump by registrator2000 Wiki Link Allows you to jump out of vertibirds.
  17. Discussion topic: Faster Workshop by registrator2000 Wiki Link Despite Poet saying this is entirely replaced by Buffout 4, I would still recommend it, if only for the hotkey so that I don't have to press and hold.
  18. Discussion topic: Atom Cats Drag Race Start Fix by Ablaze666 Wiki Link
  19. Discussion topic: Diamond City Auto Close Gate by Three-Socks Wiki Link When you first visit Diamond City, the gate is shut. Ever after that, the gate is wide open. This mod makes you have to reactivate it for the gate to reopen, since it doesn't make sense for them to leave it open all the time with all the super mutants and raiders about.
  20. Discussion topic: Vault 81 Close Door by Three-Socks Wiki Link When you first visit Vault 81, the door is shut, and you open it with your pip-boy. Ever after that, the door is always opened, despite all the trouble you went through to convince them to open the door for you. This mod fixes that they close the door after you leave, and you have to reopen it again.
  21. I want to drop this one. It conflicts badly with Even Better Mod Descriptions in a way that makes it pretty much impossible to patch, as one is describing the effects, and the other is changing the effects. Patching it is like making your own custom mod. I think UFO4P fixes should suffice.
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