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Everything posted by DoubleYou
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SKYRIMLE Vivid Landscapes - Birthsigns by Aron
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
Nice! I had been using a separate mod to get better birth sign textures and will have to test these out! -
WALL - Immersive Clothing & Equipment
DoubleYou replied to Nearox's topic in Step Skyrim LE Packs (retired)
What about the Warchief Armor? That's included in Immersive Armors, and if I remember correctly, the individual one can only be crafted and is not in the leveled lists, unless my memory is proving ill. -
Bashed Patch in Overwrite Folder (clarifications)
DoubleYou replied to TommyH's question in Mod Organizer Support
Which I would discourage, but nevertheless, this has been how many people have decided to handle this. Personally, I find this method to be contrary to the goal of having an organized mod setup. In normal usage, you should have a bashed patch for each profile. I have profiles named Step 1 and  Step 2. For profile Step 1, I create a bashed patch, which goes into overwrite. I then immediately right-click and Create Mod named Bashed Patch for Step 1. Then I switch to Step 2 profile, and create a new bashed patch (I suggest you have it named differently from the first one, so say Bashed Patch, 1.esp instead of Bashed Patch, 0.esp). This new bash patch goes into Overwrite. I Create Mod from this and call it Bashed Patch for Step 2. This way I know which bashed patch I should use for each profile, and every time I have to recreate the bashed patch, I move it out of overwrite and back into the correct mod (open overwrite file view and drag and drop into mod). -
1. Normal behavior. Will add to wiki at some point. I guess I thought it was obvious. 2. Click the Download with Manager links on the Nexus to download through Mod Organizer. What do you mean this is a mess? The installed mods are sorted fine enough. 3. A mod with multiple esps may have several different versions, and moving the ones you don't want to optional esps allows you to keep the different versions around easy so you can just activate at leisure.
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I have no idea. If it is sorted by priority it should work. Maybe try sorting by category and then sorting by priority again? Maybe make a backup of modorganizer.ini and then deleting it? Do you have mod grouping enabled at the bottom?
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1. Plugins in bold + italics are false-flagged esps. They act as ESMs despite being esps. Example is the Unofficial Patches. 2. If an installed mod shows a date instead of a version, the downloaded file didn't successfully obtain meta info. This is normally due to downloading the mod outside of Mod Organizer. Proper usage is to download through Mod Organizer, by which means Mod Organizer can gather the correct version information about the mod. If downloaded outside Mod Organizer, move the downloaded file into the downloads directory before installing, and right-click and query info on the mod first.
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Bugs with Boss integration -doesn't use the userlist from BUM. You have to manually place your userlist inside ModOrganizer/boss directory. -ESPs/ESMs located in the real data directory trump the ones overwriting them inside Mod Organizer. In other words, if you have the original Bethesda uncleaned ESMs in your actual data directory and have the cleaned versions installed and enabled in Mod Organizer, it will use the uncleaned ones in the actual data directory, causing messages telling you that they need to be cleaned. -You have to have in your userlist Overrides for the unofficial patches if you are using version 2.0, as sorting results in invalid data otherwise. -There's another bug somewhere, but more obscure. It only occurs when you have a userlist like mine I suppose. It always gives me an error about invalid data and doesn't follow all my changes according to the userlist. I tried taking all comments out to see if that was the problem, but it wasn't. Maybe it doesn't support items being sorted to the Top and Bottom of Boss sections? -all messages and flags are removed upon restart. -after sort, although the list may be sorted by priority order, some of them are mixed up, so you have to click on the Priority column again for it to sort correctly. This may only happen when it errors? Still testing. The DDS Viewer is something I've always wanted in Mod Organizer. I wish it was in the conflicts tab of the Mod Information dialog box however.
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Try copying your userlist to ModOrganizer/boss Probably will need to reconfigure BUM to point to this location somehow? I'm guessing.
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Tannin has released a new version as a beta. Looks like this release has quite the amount of additions! Version 1.1.0 - nxmhandler will now ask before registering itself - downloads from nexus are now displayed before file information is retrieved - logging from the ui is now a bit more informative - download list now scrolls to bottom automatically - download manager now removed orphaned meta files - directory tree for mod installations now supports overwriting leafs - Mod Organizer can now display most image types (including dds) and txt files from the data tree, presenting a comparison of variants in case of overwritten files - implemented hook for NtQueryDirectoryFile - saves list is now automatically updated on FS changes - optimization: data tree widget is no longer filled completely at once but one directory at a time - added an about dialog - updated json library - when a download server returns a text file, it's assumed to be an error and the text displayed as an error - save games can now be deleted from inside MO - boss integration - plugin list can now also display multiple flags for a file (like the mod list) - changed some compiler&linker settings to produce smaller binaries - bugfix: download manager didn't stop automatically resuming failed downloads under certain circumstances - bugfix: uninstalled downloads were treated as not-finished when refreshing the download list - bugfix: updating the filesystem watcher on the saves directory didn't work correctly - bugfix: there was still a nmm.nexusmods.com link - bugfix: the text "alpha" in version strings wasn't interpreted correctly
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Immersive Sounds - Footsteps (by lazyskeever) https://www.nexusmods.com/skyrim/mods/50109/? Title says it all. ::EDIT by RootsRat:: Fixed it for ya :)
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SKYRIMLE Resplendent Racials Package by Enai Siaion
DoubleYou replied to Ogham's topic in Skyrim LE Mods
I'm currently testing this in my own game. Only one patch to forward some changes from the Unofficial patches (USKP and UDGP). Not sure if I like it yet or not. -
I never knew that problem number two existed. I always keep my filled soul gems to recharge my items.
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What is triple buffering???
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DROPPED HD Ore And Ingots (by BioProd)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Yes, they do conflict. As it currently is set up, this mod provides the steel, silver, quicksilver, orichalcum, obsidian, moonstone, iron, gold, ebony, dwarven, and corundum ingots, while Super Realistic ore is overwriting this mods corresponding ore. -
DROPPED Animated Weapon Enchants (by Vysh)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
I think they're expressing exasperation over fixing the conflict between this mod and Acquisitive Soul Gems. Seriously guys, dropy Acquisitive Soul Gems and get Smart Souls. It's much better, and no conflict. -
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Behavior for hiding files and folders?
DoubleYou replied to EssArrBee's question in Mod Organizer Support
Typically the hide function simply appends an .mohidden file extension to the end, disabling it. I have never done it to entire folders. Normally if it got that bad, I'd simply just delete the folder. -
I have loaded a totally playable game at uGrids=17 :P You try loading up a playable heavily modded Skyrim on an Arrandale Intel i3 dual core with integrated graphics laptop and then we'll benchmark!!!
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True, but some have had issues with OneTweak.
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SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
Are you trying to confirm that it is a false positive? -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
DoubleYou replied to statmonster's topic in Skyrim LE Mods
I think it is only two records, Daniel, as I made a patch between CCO and BCS for my setup the other day. -
SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
Virustotal reports on the files: Skyrim.exe 8/50 https://www.virustotal.com/en/file/439a626c5e8492865436ae29680a4acc3241aece2967f0214ab7aa094f895f51/analysis/1390424545/ NoLauncher.exe 9/50 https://www.virustotal.com/en/file/811344e497a084d0cb8b850a0f3ab6220c2186822f13671220a86e9831764c4e/analysis/1390424694/ NoCursor.exe 1/50 https://www.virustotal.com/en/file/169b39f79700ff57e7be570ddb75e48f5a9edd5a32dc2a3f60741b770c062e1a/analysis/1390424851/ With what exe compressor did you pack it to throw all these generics? I'm not sure I want to test a file like this. Of course, by the looks it is a false positive, but I'd prefer they didn't throw my school's network filter crazy.

