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Everything posted by DoubleYou
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
If that's the case, we'll probably have to hide (or delete) the two files that conflict with SkyFalls and Realistic Water Two (textures/effects/fxwatertile02_n.dds and textures/effects/fxfluidtile02.dds) and move Skyfalls above SMIM in Conflicting Graphics. -
Question about masters in WB and Creation Kit
DoubleYou replied to Whitra01's question in Mod Organizer Support
This probably cannot be fixed. It is because Wrye Bash makes a new copy of the file instead of modifying the file directly, which is normally good practice, but Mod Organizer's hooking mechanism cannot forward the new copy of the file to the original. Generally speaking, however, you shouldn't be esmifying all your plugins like that. -
Could we move Non-Essential Children after When Vampires attack in the installation order? The don't overwrite each other, and in that way STEP CORE will not show Mod Organizer's Potential mod order problem warning.
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Computer doesn't display mod pages properly: "E" - Fix
DoubleYou replied to torminater's question in General Skyrim LE Support
No, this is a Nexus issue. I get it too. -
Stable uGridsToLoad (by Altimor)
DoubleYou replied to hellanios's question in Other Utilities Support
Somebody please mark as accepted! -
Physics Impact Damage Fix (by flexcreator) https://www.nexusmods.com/skyrim/mods/50469
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
DoubleYou replied to statmonster's topic in Skyrim LE Mods
1. Absorb health 2. Like the Ebony Blade, but without the increase when killing friends... not disenchantable 3. ??? Must be done under moonlight... Need Fire Salts maybe? Must be a vampire perhaps? The idea of it being lunar makes me think it would be useful against werewolves, and since using an absorb health effect would be on the weapons, maybe only one of vampiric blood could craft it? -
DROPPED Audio Overhaul for Skyrim - Patches (by michaelrw)
DoubleYou replied to Spock's topic in Skyrim LE Mods
The instructions indicate that non-STEP patch users for core should also download the Improved Weapon Impact EFFECTS patch. That mod is not in core, so that patch mention should be moved to the extended section, right? -
incorporated No Spinning Death Animation (by dDefinder)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Perhaps now we would like to recommend the merged file? Or do we not like getting rid of that riekling death pose? -
SKYRIMLE Height Adjusted Races with True Giants (by EvilDeadAsh34)
DoubleYou replied to Lumaan's topic in Skyrim LE Mods
Never knew about this mod. It looks nice! -
Since Skyfalls contains this now, shouldn't we remove this?
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Your understanding is correct. I wonder if that's the reason why back when I was using Nexus Mod Manager I never could see the armor textures for Immersive Armors.
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SKYRIMLE Elegant Circlets 2k by EttienneV Xelus
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
I really don't like any of the circlet retextures... -
DROPPED AIMP - Antz in my Pantz - Interactive Edition (by steve40)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
I agree. This mod has always been one that I never liked in my own setup. -
DROPPED Not Another Colored Map Icon Mod (by Shiva64)
DoubleYou replied to Farlo's topic in Skyrim LE Mods
I don't. I use EzE's Colored Map Markers ( https://www.nexusmods.com/skyrim/mods/26556 ) instead. -
DROPPED HQ Snow Texture (by Erik and gorefest2011)
DoubleYou replied to erik1988's topic in Skyrim LE Mods
I see we're including this mod in 2.2.8. Are we recommending 1024 or 2048 textures for baseline? -
Installing SKSE in Mod Organizer
DoubleYou replied to DOHstep2013's question in Mod Organizer Support
Yes, that's correct. I forgot about the ini. You'll have to create the skse.ini (make sure it isn't skse.ini.txt) inside the skse folder. -
ACCEPTED Weapon and Armor Fixes (by kryptopyr)
DoubleYou replied to WilliamImm's topic in Skyrim LE Mods
No silver category, and I did notice that bug. -
Installing SKSE in Mod Organizer
DoubleYou replied to DOHstep2013's question in Mod Organizer Support
What kind of instructions are those? There should be no repackaging required. 1. Extract only the skse_1_9_32.dll, skse_steam_loader.dll, and skse_loader.exe files at the top of the archive into the Skyrim directory (not Data). 2. Click the Archive icon at top left and browse to the skse archive. 3. At the window, it will say no game data at top. Expand until you see the Data folder inside. Right-click that Data folder and select "Set data directory" and click ok to install. -
I agree. I don't like that Daedric Armor retexture at all.
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This is not talking about your load order. This is talking about the priority order in the left pane. If you have two mods active that contain scripts and their priority order in the left pane contradicts the load order in the right pane, it will give you this warning. Most of the time this warning can be ignored, but if the two mods mentioned have conflicting scripts, it may cause problems.
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I saw this in recent files too and tracked it. I'll eventually empty out my tracking list!

