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Everything posted by DoubleYou
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Skyrim Seemingly Random Crashes
DoubleYou replied to Slade's question in Guide Support & Bug Reports (retired)
Your ini files are still messed up. Stuff that is supposed to be in skyrimprefs is in skyrim and vice versa. -
Okay, there is your problem. Reproccer.esp needs to be in your created Reproccer mods, as that is the entire point of the Reprocceer. If it is in the T3nd0s Skyrim Redone mod, Reproccer every run will merely replace the file dynamically, which causes the problem.
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If you do things correctly it won't. There are so many things that you could have done wrong to create this scenario, so I just give you a rundown of how you would do this from the beginning (this assumes no Reproccer-generated mods are present, so just delete them and do this). 1. Make certain Overwrite is empty. 2. Run Reproccer in Profile A and create your patch. 3. Create a mod from the generated Reproccer content now in Overwrite, naming it something like Reproccer (Profile A). 4. Tick its checkmark in your Left Pane modlist and activate the plugin in the Right Pane Plugins tab. 5. Go to Profile B. 6. Overwrite should be empty, since you made a mod out of it. 7. (IMPORTANT) Do NOT tick the Reproccer (Profile A) mod you created for Profile A. This is Profile B, so we don't want it. 8. Run Reproccer in Profile B and create your patch. 9. Create a mod from the generated Reproccer content now in Overwrite, naming it something like Reproccer (Profile B). 10. Tick its checkmark in your Left Pane modlist and activate the plugin in the Right Pane Plugins tab. You should now have two independent Reproccer patches for both profiles.
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Skyrim Seemingly Random Crashes
DoubleYou replied to Slade's question in Guide Support & Bug Reports (retired)
You need to clean Update.esm and Dawnguard.esm Your skyrim ini looks messed up. Wipe it out and get a new one. -
Hmmm... That. Sounds. AWESOME!!! Hope it can be done. The thing I would be worried about is, how would you tag them? Or would it automagically determine that?
- 6 replies
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- SKYRIMLE
- bashed patch
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Hey Kelmych, your guide incorrectly says to clean all the DLC at once, and should be corrected.
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GUIDE Fear and Loathing in New Vegas - Feedback
DoubleYou replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hey SRB, your guide incorrectly says to clean all the DLC at once, and should be corrected. -
Some last clarifications before I start installing Core/Extended
DoubleYou replied to xxx78's question in General Skyrim LE Support
If you follow the practices followed by Gopher in his Profiles video, you shouldn't mess up your profiles. -
Help Improve Pack Creation!
DoubleYou replied to TechAngel85's topic in Step Skyrim LE Packs (retired)
Okay, changed the Forum Thread link to be bigger, as it just seemed too small. -
Help Improve Pack Creation!
DoubleYou replied to TechAngel85's topic in Step Skyrim LE Packs (retired)
Made some changes today to Pack template. Just one minor compatibility issue, which actually was due to a bug in the code. Forum Thread link is now toward the center (right) rather than in front of the Pack info. It also has been shrunk to the same size of the "CURRENT VERSION" and "REQUIRED DLC" text. Might want to increase the size and/or change font?Required DLC now appear in the main Pack header to the right and use the symbols used in the STEP Guide.Short description now correctly parses lines and doesn't force them all into one paragraph. (bug fix)Because of the last change, Pack:Requiem's short description now has multiple paragraphs, as that is how it was entered, which is why I say there is a minor compatibility issue. Easy fix would be to remove the extra lines between phrases, or actually make the short description shorter... -
What did you do when the error occurred?
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Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
I actually have never done it. I just always delete the files every run. Works fine, just annoying. -
SkyProccer "Error: "Could not create the Java virtual machine."
DoubleYou replied to mikegray's question in Mod Organizer Support
Perhaps try this line. Worked successfully with Dual Sheath Redux, although I have no idea if the extra parameters did anything. -jar "E:Skyrim UtilitiesMod OrganizermodsPerkusMaximusSkyProc PatchersT3nd0_PatchusMaximusPatchusMaximus.jar" -Xmx1024m -NOSTREAM Also, make sure your path is correct. -
Installing Omod's with Mod Organizer
DoubleYou replied to antonio4198's question in Mod Organizer Support
I've always run OBMM through MO to install omods. Kinda tricky, but it works.- 21 replies
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DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Has anyone checked into why the fomod does this? Is it a problem with their code, or our code? -
What order should all the tools be run?
DoubleYou replied to Polafox's question in General Skyrim LE Support
FNIS doesn't matter on the order. LOOT should be first. Bashed Patch second. DSR last. Exactly as in the order in the STEP Guide. -
F3 / FNV, Mod Organizer, and ini tweak files
DoubleYou replied to perrob's question in Mod Organizer Support
That is something I haven't tested, but shouldn't be hard to test. I've never had reason to have an ini tweak that had different information in it than a plugin INI. I do know MO loads plugin INIs. I do not know what a plugin ini or an ini tweak would do if it modified the archive lists while MO handles archives, but I assume nothing good. These are all things that simply should never need to be researched- 9 replies
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- FALLOUTNV
- configuration file
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F3 / FNV, Mod Organizer, and ini tweak files
DoubleYou replied to perrob's question in Mod Organizer Support
Plugin INIs (like in Unofficial Skyrim Patch) are native to the game. INI tweaks is a function of Mod Organizer.- 9 replies
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- FALLOUTNV
- configuration file
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Install Order - STEP Core - aMidianBorn
DoubleYou replied to GunerX's question in General Skyrim LE Support
Well, you wouldn't replace, because you'd delete everything from the previous file. That leaves two options: merge and rename, which both can be used. So that is probably why no instruction is provided for that. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
Oh, you mean to disable chargen extension. To do that, you would have to hide the chargen.dll in skse/plugins. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
Indeed, moving the tri files to a mod would not fix the issue. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
You must have moved them into a mod folder so they are written there. Just visit the data tab to see where they're going. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
I just disable RaceMenu's chargen extension. -
I'm having a problem with ELFX
DoubleYou replied to Razorsedge877's question in General Skyrim LE Support
Did you activate the esp?

