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DoubleYou

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Everything posted by DoubleYou

  1. Example: https://wiki.step-project.com/User:DoubleYou#tab=Sandbox It would be impossible to standardize it into a template.
  2. [[ToggleVar|Unchecked button text/image|Checked button text/image|Unchecked function|Checked function]] is probably possible via a hacky method of using collapsed content, but a 3-way one where checkbox 1 does one thing and checkbox 2 does another thing and checkbox 1 and 2 does a completely other thing is impossible afaik.
  3. Make sure that Overwrite Steam AppID has 202480 in it.
  4. If you click the Profiles toolbar button, does your profile have Automatic Archive Invalidation checked? Back-Date BSAs will only work for a few things in Oblivion due to its buggy system.
  5. You do have Automatic Archive Invalidation turned on, right?
  6. The vanilla game if you run Skyrim outside Mod Organizer.
  7. Those files aren't used by Mod Organizer, so I can't see how they could be screwed up. Don't delete them, as there is absolutely no reason to.
  8. STEP Core is compatible with almost everything with only rare exceptions. It provides an enhanced starting point from which to play Skyrim. It takes what the Unofficial Patches and High Resolution Texture Pack does and takes it further. You can use a pack or create your own mod setup.
  9. Cut and paste the ModOrganizer folder to whatever location you desire. Any shortcuts may need to be re-generated, but other than that, everything will stay intact.
  10. https://wiki.step-project.com/STEP:Mandate
  11. MO stores its own version of these files in your profile. You must run Skyrim through MO in order to get your mods.
  12. I personally am not a fan of Alternate Start. Maybe it's always because I tend to have a faster CPU than GPU always, but I've never had issues with the Helgen sequence.
  13. I don't like removing underwater grass, but I have become a big fan of this mod, as I've always hated these little rocks that generally look out of place throughout Skyrim, which actually behave like grass.
  14. Okay, so for FNVEdit, you should simply extract the folder into the Fallout New Vegas directory, so that you have SteamAppscommonFallout New VegasFNVEdit_3_0_32_EXPERIMENTAL-34703-3-0-32EXPFNVEdit.exe I'm going to guess that for Wrye Flash, you ran it once outside of Mod Organizer, which caused a Bashed Patch to go into the real data. Every subsequent time it would write into the file, so it would never go to Overwrite.
  15. This is strange, as you're the third person who has mentioned this. Both myself and EssArrBee can't replicate it. There must be something that causes this, but I have no idea what.
  16. On a hunch, is Steam running before you launch the proggies? If not, having Steam running - does that change the outcome?
  17. Although unlikely, perhaps archive invalidation?
  18. Are you using the latest version of Mod Organizer?
  19. While you're at it, why don't you check out Better Shaped Weapons' arrows.
  20. https://wiki.step-project.com/Guide:STEP_Community_Citizenship#tab=Modders_Etiquette
  21. It seems to me you are trying to turn two different guides into one.
  22. If you're intent on exploiting the game, using the pickpocket-training exploit is much faster.
  23. Just glancing through, I can't see anything blatantly wrong.
  24. Duplicate of https://forum.step-project.com/topic/6033-jaxonz-renamer-by-jaxonz/
  25. Does anybody actually read these Papyrus logs and find something useful in them? From the info you provide, I can only give you this basic troubleshooting guide to finding the issue: Is Skyrim Memory Patch being used (via Skyrim Script Extender or SSME)? Use Memory Blocks Log to verifyIs ENBoost installed and working? Do you get the in-game message that ENBoost is active? Are your ENBlocal.ini settings correct? Use Skyrim Performance Monitor to verifyAre you using unorthodox INI tweaks? Are the Unofficial Patches installed correctly? Are they checked in the mod list? Are they in the correct order in the mod list? Are they checked in the plugins list?Do any of your plugins have errors that cannot be resolved? Test plugins with the Check for Errors option in TES5EditTest patches first, as they are most likely to have outdated records due to mod version changes without patch update.Start disabling mods and find which mod is causing CTD
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