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DoubleYou

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Everything posted by DoubleYou

  1. Actually wait... Unslaad and Glenmoril are separate mods from Vigilant. I only made the ones for Vigilant above. Does Unslaad and Glenmoril also cause issues? I was unaware of these mods.
  2. @Citachi11 Can you test? https://mega.nz/file/dMYkiLaI#5en3dKUO5keIW6hbckdgeID40VX3Wde3V8BYNi6rJR8
  3. This topic is rather old and our guide's settings have improved over the years, but whatever the "best" settings are is perhaps somewhat variable dependent on the quality desired
  4. Discussion topic: Baka Auto Open Local Map by shad0wshayd3 Wiki Link This should hopefully be a more stable alternative to Auto Local Map (which gave me lots of random CTDs).
  5. Discussion topic: Turpentine by perchik71 Wiki Link Replaces the memory manager.
  6. Discussion topic: FuzzUI - No Intro by Fuzzles Wiki Link Skips the intro videos.
  7. Discussion topic: Better Autowalk by lStewieAl Wiki Link Diagonal strafe while auto-walking - moving left or right no longer cancels auto-walk (as in Skyrim).
  8. Discussion topic: Smart Souls - Enhanced Soul Trapping by shadeMe Wiki Link An OBSE64 plugin that allows for the customization of the soul trap mechanism. In the Step Skyrim guide, this would be the equivalent mod, and is probably preferable over Precise Soul Capture.
  9. Discussion topic: Shaders Revised by doodlum Wiki Link UE4SS mod which fixes some shader issues and helps restore the original colors, with optional ReShade preset.
  10. Discussion topic: Unofficial Oblivion Remastered Patch - UORP by The Unofficial Patch Project Team Wiki Link
  11. Discussion topic: Auto Local Map - Smarter Map Opening by Cosmin G Wiki Link The game by default opens the full world map when opening the map in interiors. This is an attempt to fix that, opening the local map, which is very much needed in this game, when you are in interiors. It isn't perfect so far, but it is still being updated.
  12. Discussion topic: Oblivion Remastered Script Extender by Ian Patterson Wiki Link
  13. Discussion topic: UE4SS for OblivionRemastered by UE4SS-RE Wiki Link Unreal Engine 4/5 Scripting System Lua scripting system platform, C++ Modding API, SDK generator, blueprint mod loader, live property editor and other dumping utilities for UE4/5 games. https://docs.ue4ss.com/
  14. Discussion topic: FuzzUI - Interface Tweaks by Fuzzles Wiki Link Tweaks the UI, mainly to increase density.
  15. Discussion topic: Which Key OB64 - OBSE64 Plugin by kpvw Wiki Link Replaces the lock level of a locked door or container with the name of the key if the player has the key in their inventory.
  16. Discussion topic: Skip Continue Game Confirmation by lStewieAl Wiki Link Skips showing the continue game confirmation at the main menu.
  17. Discussion topic: Baka Achievement Enabler by shad0wshayd3 Wiki Link OBSE64 plugin that enables achievements when using Console Commands, removes the no-achievement flag from saves that already have it, and removes the "Achievements will be disabled" message in the console.
  18. Discussion topic: Delete Spells - OBSE - ASI by xConfused Wiki Link Allows you to delete spells.
  19. Discussion topic: Precise Soul Capture OBSE - ASI by rootBrz Wiki Link Only a soul whose capacity matches the gem will be captured. No more underfilled soul gems.
  20. Consider raising gamma. I will say that latest Nvidia drivers have been buggy, and I had to screw with it last time for making my screen very dark for some reason.
  21. I'm playing this now and I'm impressed.
  22. The change needed is setting Level32=1 in DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini Then regenerate DynDOLOD, following the instructions on the mod's page.
  23. 8x is a decent recommendation. I never have really been able to see the difference between 8x and 16x, but 4x is definitely noticeably too low.
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