Jax765 Posted June 23, 2015 Share Posted June 23, 2015 Don't agree. I'd sooner have NVR3 than FCO. I have no issues running NVR3 as it's suggested, by just installing FCO and disabling the plugins. Then installing NVR3. None of the eye issues, nothing at all. Of course this way you do lose the FCO extra races etc, but I can live with that.Yeah, I've not got many issues with NVR3. The main issue though is how it conflicts with other mods. For instance, it screws up the item variation added by Spice of Life. Backpacks weren't showing up for me until I placed SOL below it in my load order. 2 Link to comment Share on other sites More sharing options...
EssArrBee Posted June 23, 2015 Author Share Posted June 23, 2015 I just added a little section to make some of your own game setting tweaks. It will remove the need for a plugin with Mojave Nights and will remove the mod Less intrusive kill camera entirely. This way you can now adjust settings to fit your tastes. Should really only take five minutes in FNVEdit. I'll add to section as I find mods that are really easy to make or customize on your own. Right now this only saves one plugin, but that with the lower limit that is probably a good thing. Link to comment Share on other sites More sharing options...
GrantSP Posted June 24, 2015 Share Posted June 24, 2015 Given that we are now doing the change to the moon via xEdit, I assume the initial download for Mojave Nights is just the non-FOMOD version, with only the textures enabled? Looking a the current instructions there are no indicators as to which 'main' file to grab and the actual text about installation is: Choose 100% (vanilla) for moon size, the size will adjusted manually later in the guide. Choose default Moon glow.I am assuming this is from the fomod installer. I never added Mojave Nights to my profile, just never saw the need, so I don't know if that is the fomod text or just one of your thoughts. Link to comment Share on other sites More sharing options...
Nozzer66 Posted June 24, 2015 Share Posted June 24, 2015 Yeah, I've not got many issues with NVR3. The main issue though is how it conflicts with other mods. For instance, it screws up the item variation added by Spice of Life. Backpacks weren't showing up for me until I placed SOL below it in my load order.That's strange. That's not happened for me, ever. Link to comment Share on other sites More sharing options...
EssArrBee Posted June 24, 2015 Author Share Posted June 24, 2015 Given that we are now doing the change to the moon via xEdit, I assume the initial download for Mojave Nights is just the non-FOMOD version, with only the textures enabled? Looking a the current instructions there are no indicators as to which 'main' file to grab and the actual text about installation is:I am assuming this is from the fomod installer. I never added Mojave Nights to my profile, just never saw the need, so I don't know if that is the fomod text or just one of your thoughts.The other version still has an ESP, but my install instructions for the FOMOD version will leave out any ESP. That is what I want so you can do the moon size change latter on. Link to comment Share on other sites More sharing options...
GrantSP Posted June 24, 2015 Share Posted June 24, 2015 hmm... still a little confused. The current instructions are based on the FOMOD version but the idea is to eventually do the Game Tweaks edits to eliminate the need for an esp.So, that being the case, isn't easier to just grab the non-fomod main file and install only the textures? Link to comment Share on other sites More sharing options...
EssArrBee Posted June 24, 2015 Author Share Posted June 24, 2015 Well, it might be, but with the installer there is is just ticking the two options and letting MO take care of the rest. With the other version they have to use the manual installer, expand the folders, and untick everything except the textures folder. Did anyone else notice that Tutorial Killer's Fomod actually renames Tutorial Killer - Alternative Start.esp to Tutorial Killer.esp? That never worked for me before, but it does now. My own instructions for that mod confused me. Link to comment Share on other sites More sharing options...
Darth_mathias Posted June 24, 2015 Share Posted June 24, 2015 hi just wanted to check doing the ILO merge patches it say to move the ESP into the ILO mod, a BSA was created along withg the esp so do we move that as well or should be delete it from the overwrite folder? Link to comment Share on other sites More sharing options...
EssArrBee Posted June 24, 2015 Author Share Posted June 24, 2015 hi just wanted to check doing the ILO merge patches it say to move the ESP into the ILO mod, a BSA was created along withg the esp so do we move that as well or should be delete it from the overwrite folder?Well, I'm not totally sure yet. I'm actually working on getting all the merges up to date with the 1.9 merge script, but I'm working from the bottom up and am only on the Yukichigai section. My guess is yes, you move anything the merge scripts dumps in the Overwrite folder to where ever the guide says to move. Link to comment Share on other sites More sharing options...
GrantSP Posted June 24, 2015 Share Posted June 24, 2015 Well, it might be, but with the installer there is is just ticking the two options and letting MO take care of the rest. With the other version they have to use the manual installer, expand the folders, and untick everything except the textures folder. And that is considered 'too much' when we are then asking them to make xEdit changes?!Anyway, I see what it is you are asking them to do now, there were just acouple of minor edits I was going to make and that point grabbed my attention. I'll just go ahead with my minor edits with that in mind. Link to comment Share on other sites More sharing options...
EssArrBee Posted June 24, 2015 Author Share Posted June 24, 2015 Hey you guys remember when I did those no cheat versions of the merged gun mods so Doc's house was little David Koresh-y? For my recommend weapon page the no cheat version still has the M24E1 left out in the open because there is no other way to get it. My solution was to add it to a dead ranger that's hidden in the wasteland that was added by ADAM. I gave those instructions to someone a while back, I think it was han, but I'm to tired to look right now. Anyways, I'm wondering if people would be interested in me adding that option permanently to the no cheat version? It would require ADAM of course, but it removes a very powerful rifle from the a unlocked box in the middle of Goodsprings upon starting the game and hides it so you gotta work for it. Also, I'm thinking I have to do some about The Right to Bear Arms. I love that mod dearly, but the leveled lists are to much of a problem since Puce Moose did some sorcery to them. Well, not really, but he put references to custom leveled lists into the base leveled lists and it really messes with the way a bashed patch tries to take care of that without the need to do something like that. I may remove it for just a bit while I figure out how the hell to fix or maybe I'll start working on a little de-leveled GRA mod. Right to Bear Arms hid all the weapons though so that was pretty awesome. Link to comment Share on other sites More sharing options...
Adonis_VII Posted June 24, 2015 Share Posted June 24, 2015 Hey you guys remember when I did those no cheat versions of the merged gun mods so Doc's house was little David Koresh-y? For my recommend weapon page the no cheat version still has the M24E1 left out in the open because there is no other way to get it. My solution was to add it to a dead ranger that's hidden in the wasteland that was added by ADAM. I gave those instructions to someone a while back, I think it was han, but I'm to tired to look right now. Anyways, I'm wondering if people would be interested in me adding that option permanently to the no cheat version? It would require ADAM of course, but it removes a very powerful rifle from the a unlocked box in the middle of Goodsprings upon starting the game and hides it so you gotta work for it. Also, I'm thinking I have to do some about The Right to Bear Arms. I love that mod dearly, but the leveled lists are to much of a problem since Puce Moose did some sorcery to them. Well, not really, but he put references to custom leveled lists into the base leveled lists and it really messes with the way a bashed patch tries to take care of that without the need to do something like that. I may remove it for just a bit while I figure out how the hell to fix or maybe I'll start working on a little de-leveled GRA mod. Right to Bear Arms hid all the weapons though so that was pretty awesome. I think that would be a fantastic!. I do remember something about that awhile back. Maybe have the location in a spoiler on seperate page from the main F&L? It's just not the same having to put a weapon in the game yourself as having it already in with easy esp. Link to comment Share on other sites More sharing options...
RagnorakTres Posted June 24, 2015 Share Posted June 24, 2015 So I'm not sure if it's an issue with my DNS or if it's on the Nexus's end, but my browser will not display any nexus links that are formatted "newvegas.nexusmods.com" until I reformat them to "nexusmods.com/newvegas." I know that the Nexus just did some pretty major work on their forum system, so that might be to blame, but that means that none of the Nexus links in the guide are actually working right now (for me; might just be an isolated case). Thought you should know, just in case it is a Nexus problem that they aren't planning on fixing soon. Link to comment Share on other sites More sharing options...
Jax765 Posted June 24, 2015 Share Posted June 24, 2015 (edited) That's strange. That's not happened for me, ever.Do you have NVR3 lower than Spice of Life in your load order? If you do, place SOL lower and you'll notice the difference with regards to items worn by NPCs (e.g. Powder Gangers suddenly start to appear more varied). Edited June 24, 2015 by Jax765 Link to comment Share on other sites More sharing options...
EssArrBee Posted June 24, 2015 Author Share Posted June 24, 2015 Finally, found that damned post about making the M24E1 and non-cheat weapon. https://forum.step-project.com/topic/4727-fear-and-loathing-in-new-vegas-feedback/?p=109143 Looks like the instructions for just that gun add about 10 minutes to setting up that section. Not sure if I want to do that, but I'll try something. Maybe I'll have to adjust my little ADAM plugin. Anyways that page was very outdated. I know why people were having issues with the plugin causing the main menu to not show up now. It's all up to date though, so I'll move on to Millenia's weapons. THey are working on the update for WotNM right now, so hopefully this is the last update to that page before then. Redoing these merges with the new script actually makes everything way easier since it copies over everything to the Overwrite.Oh, does anyone know how many weapons Millenia released? I think it's four since my last update. Link to comment Share on other sites More sharing options...
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