dreamer1986 Posted June 10, 2015 Share Posted June 10, 2015 I agree with you, Pandore, great guide. Thank you very much for it! Link to comment Share on other sites More sharing options...
thorgal Posted June 10, 2015 Share Posted June 10, 2015 i am actually surprised that nobody has made a " optimized vanilla textures " mod for F: NV like Skyrim . Link to comment Share on other sites More sharing options...
Pandore Posted June 11, 2015 Share Posted June 11, 2015 I've fixed the fomod for ADAM All-in-One 4.1.1 if anyone is interested:Fixed ModFixed ModuleConfig.xml only Thank you very much !! I was like "OH MY GAD WHY THE F*CK ITS NOT WORKING GRAAA" thank you :) 1 Link to comment Share on other sites More sharing options...
Pandore Posted June 11, 2015 Share Posted June 11, 2015 Mmh I have a doubt so I ask there (I searched in the forum but I didn't find any info so ...) : For your additionnal weapon guide (Millenia's, at this page https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas_MilleniasAdditionalWeapons) for "Merging plugin no cheat" yo suggest the use of "Merge plugins v1.75" instead of v1.9. Is it an error ? If not, I don't have that version in FNVEdit, did I missed something ? Thank you in advance (for whoever will respond :3) Link to comment Share on other sites More sharing options...
Lesslight Posted June 11, 2015 Share Posted June 11, 2015 (edited) It's an outdated indication. Edited June 11, 2015 by Lesslight 1 Link to comment Share on other sites More sharing options...
Pandore Posted June 11, 2015 Share Posted June 11, 2015 (edited) It's an outdated indication.Thank you very much ! :* Edit : it also says to tick "Renumber FormIDs" that means in the option ? Because from the beggining I had "Renumber conflicting FomrIDs" checked, is that enough ? thank you again ... :s Edited June 11, 2015 by Pandore Link to comment Share on other sites More sharing options...
Nozzer66 Posted June 11, 2015 Share Posted June 11, 2015 Once again, outdated info. If you set up 1.9 from the start to renumber conflicting ID's you're fine. Link to comment Share on other sites More sharing options...
Pandore Posted June 12, 2015 Share Posted June 12, 2015 (edited) Once again, outdated info. If you set up 1.9 from the start to renumber conflicting ID's you're fine. Thank you :) I'm now at the SRB's Additional Weapons and I think there is an outdated think here too, in Merging plugins no cheat : Expand SRB's Additional Weapons.esp->Cell->Block 1 Right click on Sub-Block 4 and select "Remove" Right click on Block 9 and select "Remove" Expand Worldspace->000DA726->Block 0, -1 Right click on Sub-Block 0, -2 and select "Remove"On the Worldspace thing, I just have a Sub-Block -3. 0, have to remove it ? Thank you again :/ Edit : maybe I answered myself; I didn't install Crossbow and Tesla Rifles mods, maybe that's it ^^ Edited June 12, 2015 by Pandore 1 Link to comment Share on other sites More sharing options...
Pandore Posted June 12, 2015 Share Posted June 12, 2015 Me again ! (sorry) Thought I opened a topic on the game choice on DDSopt for FNV but maybe that was deleted or ... I don't know why :( I was just asking what game do we have to choose in DDSopt to optimize FNV ? I think it's Skyrim, but just to be sure I didn't miss anything ... Sorry if I say something stupid lol. TY :/ Link to comment Share on other sites More sharing options...
oqhansoloqo Posted June 12, 2015 Share Posted June 12, 2015 Automatic - that's what I've always done... Link to comment Share on other sites More sharing options...
Pandore Posted June 12, 2015 Share Posted June 12, 2015 Automatic - that's what I've always done...Thank you guy, I'll follow your word so :) Link to comment Share on other sites More sharing options...
Audley Posted June 12, 2015 Share Posted June 12, 2015 Thank you guy, I'll follow your word so :)Don't worry about asking too many questions here on the forums - that is what they are for. A lot of us are here and happy to help. :) I remember when I first joined the STEP forums and started following Fear and Loathing. I think I drove EssArrBee bananas with all my questions. :P 1 Link to comment Share on other sites More sharing options...
thorgal Posted June 12, 2015 Share Posted June 12, 2015 Quick question : which of the 3 texture optimazations do you prefer to use ? using the DDSopt GUI to manually select groups of textures to be optimized in one or more runs of DDSopt; using the 2_Fallout_Pre-optimization_NoSort_2.8.bat batch file which copies all the files that should be optimized to a Vanilla Optimizable folder, and then using the DDSopt GUI to optimize textures (this option is typically used with powerful computers where it is sufficient to perform a single optimization run optimizing all the textures); or using the 2_Fallout_Pre-optimization_2.8.bat batch file generated for this guide that supports selective optimization of the textures, with different DDSopt processing parameters used with different texture categories. Selective optimization provides better optimization but adds complexity. Both batch files and subsequent DDSOpt steps can be used with the full set of vanilla textures or, if desired, with the textures from a subset of the vanilla BSAs. Link to comment Share on other sites More sharing options...
oqhansoloqo Posted June 12, 2015 Share Posted June 12, 2015 Don't worry about asking too many questions here on the forums - that is what they are for. A lot of us are here and happy to help. :) I remember when I first joined the STEP forums and started following Fear and Loathing. I think I drove EssArrBee bananas with all my questions. :PSame here. I just got promoted to part of the staff recently and I still probably drive EssArrBee nuts sometimes. :) Link to comment Share on other sites More sharing options...
oqhansoloqo Posted June 13, 2015 Share Posted June 13, 2015 Quick question : which of the 3 texture optimazations do you prefer to use ? using the DDSopt GUI to manually select groups of textures to be optimized in one or more runs of DDSopt; using the 2_Fallout_Pre-optimization_NoSort_2.8.bat batch file which copies all the files that should be optimized to a Vanilla Optimizable folder, and then using the DDSopt GUI to optimize textures (this option is typically used with powerful computers where it is sufficient to perform a single optimization run optimizing all the textures); or using the 2_Fallout_Pre-optimization_2.8.bat batch file generated for this guide that supports selective optimization of the textures, with different DDSopt processing parameters used with different texture categories. Selective optimization provides better optimization but adds complexity. Both batch files and subsequent DDSOpt steps can be used with the full set of vanilla textures or, if desired, with the textures from a subset of the vanilla BSAs. I personally use option 3, because I prefer to make my Exterior Normal Maps 1K versus 2K, which I use for everything else. That is based off of my own assessment of how much memory load I feel my graphics card should handle, which is based off of its VRAM and the speed at which it can process and transfer the VRAM. Your needs may be different. Link to comment Share on other sites More sharing options...
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