EssArrBee Posted June 4, 2015 Author Share Posted June 4, 2015 PN-EO has been updated. I never thought it would happen actually. https://www.nexusmods.com/newvegas/mods/47285/ See if any of the PN fixes can be removed. I don't actually delete stuff from the guide though, if someone changes it. I just comment out the mod with wiki code: <!-- stuff being commented out --> Link to comment Share on other sites More sharing options...
Adonis_VII Posted June 4, 2015 Share Posted June 4, 2015 Yea, some of the TTW devs are going on a spree fixing alot of the mods and updating them. A merge of all the uncut mods (sandbox6s, Machienzo, MoBurma + a couple smaller ones) along with fixes and optimizations is in the works. I've been playing with the development version and it runs so much better than the open mods currently on the nexus. 2 Link to comment Share on other sites More sharing options...
TDarkShadow Posted June 4, 2015 Share Posted June 4, 2015 PN-EO has been updated. I never thought it would happen actually. https://www.nexusmods.com/newvegas/mods/47285/ See if any of the PN fixes can be removed."Level cap can now be raised to level 95."Now only a stable mod that adds bonuses to skills that are 100+ and I'm glad :p Link to comment Share on other sites More sharing options...
EssArrBee Posted June 4, 2015 Author Share Posted June 4, 2015 If someone rebalanced the game to a 200 system for skills it would be really amazing. That would probably help TTW players a lot too. Link to comment Share on other sites More sharing options...
thorgal Posted June 4, 2015 Share Posted June 4, 2015 Quick question : does the Russel mod qualify asa quest mod or a companion mod ? Just need to know where i should place it in the mod list . Next to the willow mod or next to questmods like Deimos ? Link to comment Share on other sites More sharing options...
WilliamImm Posted June 4, 2015 Share Posted June 4, 2015 Regarding Project Nevada - Extra Options: Both fixes can be dropped for it, as they are integrated into the main mod. Keep the Med-X fix, though, that's for the main Project Nevada mod. Link to comment Share on other sites More sharing options...
thorgal Posted June 4, 2015 Share Posted June 4, 2015 One other thing : Has anyone found an ENB that Plays nice with NVR3 ? Link to comment Share on other sites More sharing options...
EssArrBee Posted June 4, 2015 Author Share Posted June 4, 2015 Quick question : does the Russel mod qualify asa quest mod or a companion mod ? Just need to know where i should place it in the mod list . Next to the willow mod or next to questmods like Deimos ? Put it with either, it really doesn't matter with that mod as long as it is behind the Someguy Series mod.Regarding Project Nevada - Extra Options: Both fixes can be dropped for it, as they are integrated into the main mod. Keep the Med-X fix, though, that's for the main Project Nevada mod.Alright that should be easy to do.Ohh... but is the new version clean? Link to comment Share on other sites More sharing options...
TDarkShadow Posted June 5, 2015 Share Posted June 5, 2015 Ohh... but is the new version clean?According to LOOT, it is. Although it seems to miss the option to halve the weight of equipped armor, which is a error that also was present in the v1.2. Link to comment Share on other sites More sharing options...
EssArrBee Posted June 5, 2015 Author Share Posted June 5, 2015 LOOT doesn't detect errors. We manually add that stuff to the LOOT masterlist. Link to comment Share on other sites More sharing options...
Audley Posted June 5, 2015 Share Posted June 5, 2015 LOOT doesn't detect errors. We manually add that stuff to the LOOT masterlist.It appears that only the "Project Nevada - All DLC.esp" has a dirty edit. According to FNVEdit it has 1 ITM. 1 Link to comment Share on other sites More sharing options...
13xforever Posted June 7, 2015 Share Posted June 7, 2015 I've fixed the fomod for ADAM All-in-One 4.1.1 if anyone is interested:Fixed ModFixed ModuleConfig.xml only 1 Link to comment Share on other sites More sharing options...
Jax765 Posted June 7, 2015 Share Posted June 7, 2015 I've fixed the fomod for ADAM All-in-One 4.1.1 if anyone is interested:Fixed ModFixed ModuleConfig.xml only What was wrong with the one included in the guide? Link to comment Share on other sites More sharing options...
13xforever Posted June 7, 2015 Share Posted June 7, 2015 What was wrong with the one included in the guide?Missing required tags in ModuleConfig.xml (plugin types), so both MO and NMM had problems to install it correctly. Also, from the guide: The More Perks 2_4_6 file cannot be installed by MO, so the archive must be extractedOR you can simply change the extension from 7z to zip. 2 Link to comment Share on other sites More sharing options...
Jax765 Posted June 7, 2015 Share Posted June 7, 2015 Ah, I see. Nice work fixing it then. Also it's funny seeing a resurgence in mod attention for 3/New Vegas on sites like Neogaf. Someone posted a link to the F&L guide, a couple people complained that it's too wordy, and on that same page you have one guy posting an image and bitching about mods, where LOOT says that his Fallout3.esm is deactivated lol. Link to comment Share on other sites More sharing options...
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