Jax765 Posted May 31, 2015 Share Posted May 31, 2015 I'm also thinking a lot about what plugins to dump. I think Mojave Nights is a good one. The only thing the plugin does is adjust the size of the moon, the rest of the mod is texture replacers. I think it'd be good to just leave the plugin out of it if possible by changing the installer options. Like for moon size choose default.The poetry one should probably be removed too, I think. Waste of a plugin spot. Link to comment Share on other sites More sharing options...
slayer80 Posted May 31, 2015 Share Posted May 31, 2015 (edited) hey ive got a couple of mod recommendations if your interested 2 of them modify project nevada Chargeable Tesla Cannon by Drithiushttps://www.nexusmods.com/newvegas/mods/55059/? Project Nevada - Rebalance Fixes and Additions by Drithiushttps://www.nexusmods.com/newvegas/mods/58521/? LAER Retexture Pack - by request by Befohttps://www.nexusmods.com/newvegas/mods/56212/? note the only difference between the LAER re-texture that is currently in f&l and the mod is that Elijah's advanced LAER has a unique texture then the standard variant Edited May 31, 2015 by slayer80 1 Link to comment Share on other sites More sharing options...
oqhansoloqo Posted May 31, 2015 Share Posted May 31, 2015 As far as dropping mods - are there any that drastically drop FPS and don't add something worth such a drop? For me, I don't think it was texture mods, it was something else causing drops in FPS. Been so long that I messed with FNV that I don't even recall what section of the guide the issues might have been in. 1 Link to comment Share on other sites More sharing options...
Jax765 Posted May 31, 2015 Share Posted May 31, 2015 (edited) As far as dropping mods - are there any that drastically drop FPS and don't add something worth such a drop? For me, I don't think it was texture mods, it was something else causing drops in FPS. Been so long that I messed with FNV that I don't even recall what section of the guide the issues might have been in.I know one major performance-killing mod is the Populated Casinos mod, as well as the Gomorrah .esp for New Vegas Redesigned 3. They cause my framerate to drop heavily in the Strip Casinos and the Atomic Wrangler. I suppose some will find the enhanced atmosphere worth it, with actual people populating the buildings, but not me. Edited May 31, 2015 by Jax765 1 Link to comment Share on other sites More sharing options...
GrantSP Posted May 31, 2015 Share Posted May 31, 2015 I'm still unable to run the game with FNV4GB via MO because of the problem with a different steam id... Does anyone know if Tannin is planning to fix that anytime soon? I'm gutted!What Steam appid are you needing? Why is different to everyone else's? Link to comment Share on other sites More sharing options...
EssArrBee Posted May 31, 2015 Author Share Posted May 31, 2015 What Steam appid are you needing? Why is different to everyone else's?He may have a polish version. I think, but I forget exactly what country roots is from or lived in. Link to comment Share on other sites More sharing options...
GrantSP Posted May 31, 2015 Share Posted May 31, 2015 He may have a polish version. I think, but I forget exactly what country roots is from or lived in.Well I thought of that but FNV4GB and MO work with those Steam appids as well. At least according to the FNV4GB page they do. Link to comment Share on other sites More sharing options...
rootsrat Posted June 1, 2015 Share Posted June 1, 2015 I have a Polish version. It's MO's bug, not FNV4GB. Someone else was having the same problem and it's been confirmed it's MO's fault. It was a few MO versions ago. Link to comment Share on other sites More sharing options...
DanielCoffey Posted June 1, 2015 Share Posted June 1, 2015 Just in case anyone misses the instruction to add the -o output parameter to the FNVLODGEN tool, you will find the results in the MO overwrite folder. It caught me by surprise when I couldn't find them then I realised I had missed that step. It takes about 20 minutes to do all Worlds on a 4770K at 4.5GHz. Out of interest, are there any plans to include tree LODs at any time? I know they are turned off in FNVLODGEN because of the landscape mod. Link to comment Share on other sites More sharing options...
Adonis_VII Posted June 1, 2015 Share Posted June 1, 2015 (edited) Tree LOD is broken in New Vegas. It has a tendency of dropping the LOD at the incorrect time (i.e. not when the actual mesh is loaded). It has been completely replaced with Object LOD, which is of higher quality anyway using actual 3D models than can be angled, instead of straight 2D texture. It can be used for small vegetation, which I need to run through. Edited June 1, 2015 by Adonis_VII Link to comment Share on other sites More sharing options...
thorgal Posted June 2, 2015 Share Posted June 2, 2015 So can we now also drop the REPCONN test fixes , since it now states it is included with the main Yukichigai unofficial patch mod ? Link to comment Share on other sites More sharing options...
WilliamImm Posted June 2, 2015 Share Posted June 2, 2015 No. Not unless YUP version 10 is released, and once Yuki remembers to intergreate the patch fully that time. Link to comment Share on other sites More sharing options...
thorgal Posted June 3, 2015 Share Posted June 3, 2015 (edited) ok thanks ! Also , if we are dumping mods to make room , perhaps it is possible to officially include A world of pain mod ? Edited June 3, 2015 by thorgal Link to comment Share on other sites More sharing options...
Audley Posted June 3, 2015 Share Posted June 3, 2015 Was wondering if someone could answer a quick question for me about the guide: for ILO why isn't the .esp that comes with the Ultimate ESM Edition not needed? I looked on the page but I couldn't find anywhere that said that it was not needed. Link to comment Share on other sites More sharing options...
Jax765 Posted June 3, 2015 Share Posted June 3, 2015 (edited) The mod page says: Interior Lighting Overhaul - Ultimate Edition This file is a load order fix that meant to be loaded as low a possible in the load order. I'm assuming it's meant to regulate the load order, so it's not really needed if you know what you're doing. BTW, I recall you mentioning a while back that you'd be working on re-textures for the Goodsprings outfits (e.g. Doc Mitchell's outfit). Is that still going to happen? Edited June 3, 2015 by Jax765 Link to comment Share on other sites More sharing options...
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