Redferne Posted January 19, 2014 Posted January 19, 2014 Well it is a very minor bug. The character is still stuck so beside the missing animation I guess there is no other consequence. It's not like a feature from the mod or the game is missing or broken. Thanks for the great mod :)
Noobsayer Posted January 19, 2014 Posted January 19, 2014 Would you object to me releasing a patch for RND, assuming I test it and it works (lol)? The problems ARE minor, but since I'mma be doing patching some stuff for personal use for RND anyways, I figure I might as well.
kryptopyr Posted January 19, 2014 Posted January 19, 2014 Not at all. Let me know when you have it up, and I'll include a link on CCO's page. Also, I don't know how involved you want to get with the patch, but I had the idea that it would be nice for the flasks from Bandoliers to work like the waterskin in RND. I think this might be possible to do just by duplicating the waterskin records and changing a the model it references, but I'm not certain. Anyway, just wanted to throw the idea out there in case it's something you'd be interested in pursuing.
Noobsayer Posted January 19, 2014 Posted January 19, 2014 That's a fantastic idea! I'm still feeling my way around this patch stuff (though I did a working "test" compatibility patch for RND and a food overhaul) but I will definitely play around with it and see if I can get it to work. I'd certainly love it if it did, cause i love the Bandolier flask models :) Basically, I want to make 100 percent certain it's done correctly if I'm going to be inflicting it on anyone but myself ;)
rootsrat Posted January 20, 2014 Posted January 20, 2014 Would you object to me releasing a patch for RND, assuming I test it and it works (lol)? The problems ARE minor, but since I'mma be doing patching some stuff for personal use for RND anyways, I figure I might as well. Not at all. Let me know when you have it up, and I'll include a link on CCO's page. Also, I don't know how involved you want to get with the patch, but I had the idea that it would be nice for the flasks from Bandoliers to work like the waterskin in RND. I think this might be possible to do just by duplicating the waterskin records and changing a the model it references, but I'm not certain. Anyway, just wanted to throw the idea out there in case it's something you'd be interested in pursuing. I have R&D patch ready, along with a couple other ones, including SkyRe, I can send them to you, Krypto if you want, will save you some work :) The bandolier flask idea is a great one! Sent from my GT-I9505 using Tapatalk
kryptopyr Posted January 20, 2014 Posted January 20, 2014 Thanks, Roots! That would be great. I'm sure they will be very eager received, especially the SkyRe patch. :)
rootsrat Posted January 20, 2014 Posted January 20, 2014 Cool, check your Inbox then :) I didn't do anything about Bandoliers flask though, was only looking at basic compatibility.
Noobsayer Posted January 20, 2014 Posted January 20, 2014 Well I'm off work tomorrow so I'll mess around with the flask then :)
sheershaw Posted January 21, 2014 Posted January 21, 2014 I noticed CCO has added crossbow distribution now, which is great, since it means I can remove Convenient Crossbows. Though I noticed that they only appear on guards and Imperial troops, and no one else. Is there a possibility for adding the option for crossbows to appear alongside regular bows amongst all NPCs?
z929669 Posted January 21, 2014 Posted January 21, 2014 I posted on the Nexus about a Requiem patch ... does that make sense?
kryptopyr Posted January 21, 2014 Posted January 21, 2014 Sorry, I must have missed your post. I don't think there is currently a patch for Requiem, if that was the question?
z929669 Posted January 21, 2014 Posted January 21, 2014 Sorry' date=' I must have missed your post. I don't think there is currently a patch for Requiem, if that was the question?[/quote']Sorry, I posted in Weapon Fixes, but same applies to both ... actually, I want most of your work in Requiem as it applies (in your opinion, given the goals of Requiem).
Smile44 Posted January 21, 2014 Posted January 21, 2014 Sorry' date=' I must have missed your post. I don't think there is currently a patch for Requiem' date=' if that was the question?[/quote'']Sorry, I posted in Weapon Fixes, but same applies to both ... actually, I want most of your work in Requiem as it applies (in your opinion, given the goals of Requiem).+ 1 :)
dem1an Posted January 22, 2014 Posted January 22, 2014 Sorry' date=' I must have missed your post. I don't think there is currently a patch for Requiem' date=' if that was the question?[/quote'']Sorry, I posted in Weapon Fixes, but same applies to both ... actually, I want most of your work in Requiem as it applies (in your opinion, given the goals of Requiem).+ 1 :)+1 if it matters. =)
kryptopyr Posted January 22, 2014 Posted January 22, 2014 I'm not very familiar with Requiem. I'm not sure how big an undertaking it would be.
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