-
Posts
13,028 -
Joined
-
Last visited
Everything posted by z929669
-
ACCEPTED Iconic's Remastered Paragon Gems Retexture
z929669 replied to Greg's topic in Skyrim SE Mods
This is a no-brainer for me. No bugs, and only replaces textures/meshes, so it looks good to me. Replaces only vanilla assets in current Step SE 1.0.0 I will install.- 17 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Skyrim Vanilla Overhaul Textures PROJECT (by lupus_hegemonia)
z929669 replied to joaron7's topic in Skyrim SE Mods
I'm sure it's a good collection ... BUT ... It's a compilation 'mod'. Since Step basically does that, we prefer adding each mod separately rather than pre-compiled Because it is an assemblage from many different authors, we don't have any granular control over it (what if a mod author pulls their mods from public use?) There are potential copyright issues We just cannot use it in our guide, given these potential problems. -
Spell Perk Item Distributor xEdit Scripts by konkeranto
z929669 replied to z929669's topic in Skyrim SE Mods
I don't do magic much in Skyrim aside for 'tools' like healing, enemy detection, telekinesis, etc. That said, I have had no issues with this mod in my general testing. Given the description, I think it's a good fit for Step in that it incorporates some vanilla-friendly fixes and essentially enhances immersion/realism. I will place this same note on the new magi-related mods we are testing for Step.- 7 replies
-
- SKYRIMSE
- 15-gameplay-skills and perks
-
(and 2 more)
Tagged with:
-
ACCEPTED Simple Offence Suppression (by powerofthree)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I vote to adopt for next release.- 2 replies
-
- SKYRIMSE
- 11-gameplay-ai and combat
-
(and 2 more)
Tagged with:
-
I don't do magic much in Skyrim aside for 'tools' like healing, enemy detection, telekinesis, etc. That said, I have had no issues with this mod in my general testing. Given the description, I think it's a good fit for Step in that it incorporates some vanilla-friendly fixes and essentially enhances immersion/realism. I will place this same note on the new magi-related mods we are testing for Step.
- 19 replies
-
- SKYRIMSE
- 15-gameplay-skills and perks
-
(and 2 more)
Tagged with:
-
ACCEPTED Enemy (R)Evolution of Skyrim (by Mangekyoumadara1987)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I don't do magic much in Skyrim aside for 'tools' like healing, enemy detection, telekinesis, etc. That said, I have had no issues with this mod in my general testing. Given the description, I think it's a good fit for Step in that it incorporates some vanilla-friendly fixes and essentially enhances immersion/realism. I will place this same note on the new magi-related mods we are testing for Step.- 34 replies
-
- 15-gameplay-skills and perks
- mod
-
(and 3 more)
Tagged with:
-
ACCEPTED Odin - Skyrim Magic Overhaul (by EnaiSiaion)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I don't do magic much in Skyrim aside for 'tools' like healing, enemy detection, telekinesis, etc. That said, I have had no issues with this mod in my general testing. Given the description, I think it's a good fit for Step in that it incorporates some vanilla-friendly fixes and essentially enhances immersion/realism. I will place this same note on the new magi-related mods we are testing for Step.- 36 replies
-
- SKYRIMSE
- 15-gameplay-skills and perks
-
(and 1 more)
Tagged with:
-
ACCEPTED Vokrii - Minimalistic Perks of Skyrim (by EnaiSiaion)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I don't do magic much in Skyrim aside for 'tools' like healing, enemy detection, telekinesis, etc. That said, I have had no issues with this mod in my general testing. Given the description, I think it's a good fit for Step in that it incorporates some vanilla-friendly fixes and essentially enhances immersion/realism. I will place this same note on the new magi-related mods we are testing for Step.- 15 replies
-
- SKYRIMSE
- 15-gameplay-skills and perks
-
(and 2 more)
Tagged with:
-
Lore-Friendly Race Heights (by MrChipster31)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
seconded- 6 replies
-
- SKYRIMSE
- 08-character appearance
-
(and 1 more)
Tagged with:
-
So far in my general testing, I have no issues with this mod. While I have not validated what this mod fixes, I propose we accept it and validate in production.
-
Iconic's Bust Of The Gray Fox Retexture (by IconicDeath)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I think we shouldn't use this mod, unless someone wants to use only the normal map. I don't think it's worth the added download, instructions, or mod page for such a sparse use case.- 11 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 1 more)
Tagged with:
-
Discussion topic: 3D Snowberries HD Texture Option by tritonforge/ Wiki Link Propose we adopt this and the base mod below for SE Guide (> 1.0.0) Also see:
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
This is an LE mod we are using in SE. I propose that we drop this in favor Of the Embers XD textures. See screens on New Thinner Torch and Embers XD
- 1 reply
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Bright Shrubs and Juniper Trees
z929669 replied to gmahadhika91's question in General Skyrim SE Support
Disable mods and check again in game. I would begin with "Flowers and plants mesh fix SE Juniper Trees" Use More Informative Console to determine what mod is providing the assets. -
@Greg Hmmm. Are you running an ENB? This is what I show with Embers XD (Inferno disabled) over Step SE 1.0.0 with/wo Ultimate HD Torch and New Thinner Torch: I think the particle aura you are showing is from the candle somehow, because it doesn't appear outside at all.
- 161 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
That's strange. Is it possible to pinpoint the source of the glow using More Informative Console? It's drastic. I didn't look at wall torches.
- 161 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
SKYRIMSE Black distant mapping or glassy close ground textures
z929669 replied to KnowChillx's question in DynDOLOD & xLODGen Support
This is a thumbnail constrained to 384x210. Clicking on it will show the full image.- 8 replies
-
- 06-models and textures
- xLODGen
-
(and 1 more)
Tagged with:
-
OP updated New Thinner Torch is only ever-so-slightly thinner. I prefer the Embers HD/XD meshes (dictates fire look/behavior) and Embers XD textures (Over Ultimate HD Torch). Also see Embers XD topic Also see Ultimate HD Torch topic
- 6 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
SKYRIMSE Black distant mapping or glassy close ground textures
z929669 replied to KnowChillx's question in DynDOLOD & xLODGen Support
I believe I have fixed this, so please give it a try again if you feel so inclined.- 8 replies
-
- 06-models and textures
- xLODGen
-
(and 1 more)
Tagged with:
-
The site settings were wrong (500 Kb TOTAL per user across all posts). I fixed to allow up to 1000 Kb per post. You need to run DynDOLOD to generate the 3D trees for your game if the 3D statics are under ../meshes/DynDOLOD/lod/trees/* in your mod. To generate 2D trees, you need 'tree' billboards, and they can either be created by TexGen 3 alpha for your particular mod list or they can be used if they come with your mod ... under ../textures/terrain/lodgen/* ... either way, you need to run DynDOLOD to get the LOD benefits. I always run DynDOLOD if my mod list changes with respect to anything affecting LOD. Furthermore, I will never go back to DynDOLOD < 3.
-
No, Inferno is disabled in the Embers XD shots. Inferno produces the flames in Step, and the coals are from Embers HD. This is the case for campfires and sconces, IIRC. I think both the flames and the coals in Embers XD are better. You can certainly try overwriting the Embers XD flames and add those shots to the OP. I noted that I preferred the Embers XD flames in all cases though, so I didn't bother. The forge is probably only Embers HD vs Embers XD. Unless Inferno adds some of the particles, but I don't think that's the case, since smoke is absent from the Step campfire and present with Embers XD. I clarified in the OP
- 161 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Thanks, will correct that instruction.
-
SKYRIMSE Black distant mapping or glassy close ground textures
z929669 replied to KnowChillx's question in DynDOLOD & xLODGen Support
If you TCL via console and go into Markath over the walls, the cell is not being loaded. You need to go through the gate first to load.- 8 replies
-
- 06-models and textures
- xLODGen
-
(and 1 more)
Tagged with:
-
Huh, looks like we have been using Ultimate HD torch for a long time, and we (or I) must've used the hi-res fire effect version, which does include the mesh. Thanks, I will fix that and get some screens for eval that way.
- 6 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
I should note that I am using the Lite version with the Lite beta update file. OP updated
- 161 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:

