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z929669

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Everything posted by z929669

  1. That would be silly Read the doc I indicated in the DynDOLOD doc directory. You can set a rule to override in a text file:
  2. The tree is too small. It's below the threshold set in TesGen_SSE.ini ; automatic tree/grass discovery - base record object bounds Sqrt((X2-X1)^2 + (Y2-Y1)^2 + (Z2-Z1)^2) >= Min[Tree|Grass]ModelVolume MinTreeModelVolume=512 MinGrassModelVolume=64 ; automatic tree/grass discovery - base record object bounds Z2 >= Min[Tree|Grass]ModelHeight MinTreeModelHeight=256 MinGrassModelHeight=32 See ../DynDOLOD/docs/help/TexGenConfiguration.html
  3. They do sync immediately. Log in using 'Ruedii' and your forum password.
  4. Use your forum username and password for access to the wiki.
  5. As I mentioned, DoubleYou is the developer of BethINI, so he will know. Taking ownership of a directory in Windows to avoid permissions issues with UAC: This is a last resort and should NOT be done in OS-sensitive areas. This is why we recommend install locations to places like DRIVE:/Modding/*
  6. Installing on Desktop is also under your profile. Please try installing on c:\ drive. If it still doesn't launch, then you can try taking ownership of the directory and children where you install it under c:/ The only other reason I can think of that it won't launch is if you are missing some core .Net or basic libraries needed. @DoubleYou would know what the core dependencies are.
  7. You need to delete entire directory contents and install updated alpha 39.
  8. That location is inside your user profile. Not positive if it is under UAC control or not. Move folder to C:/Modding or the like. You don't need admin. As a last resort, you can take ownership of the location, but that's not necessary either.
  9. Did you recently upgrade by extracting into the old DynDOLOD folder? Conflicting files will cause this sort of thing. Save any INIs you have customized and delete the previous install from the folder. Then install into empty folder and update new INIs with compatible settings from the old one(s).
  10. Yes, and this is enough of a change that it will likely require adjustments to the guide. We may want to postpone 2.0.0 release until after we have a chance to upgrade to the Anniversary Ed. Otherwise, we will be supporting two additional guides instead of one. It would be great if one guide would work either way, but that's tough to say at this point.
  11. There is enough added content in that that we can probably expect that modding it will be slightly different ... independent guide and mod-version lineup, I expect.
  12. If you configure the '/tree' mesh rule like I have configured '\rocks0', then this would prevent all trees from being assigned to any object LOD (and your trees will pop in when you get close, which is normally what you would NOT want): Better solution: Discard any pregenerated LOD and billboards from your tree mod. Put back the default '\tree' rule. (fe= "for example). Fe, you can use SFO v2.72H (has only 3D models and no billboards ... it also has pregenerated LOD, which should be discarded). Then use the latest DynDOLOD alpha 39 to generate high quality billboards (via TexGen) and 2D or 3D trees as well as all other object LOD. Then you will have matching LOD for your entire load order. Your other questions are answered in the DynDOLOD doc inside the install location.
  13. Yep, doing that now, and tested with a small chunk to confirm that it's working. Thanks
  14. Not sure that will do it ... what you should have by deleting the line is that all trees will be treated as the last fallback line (root or '/'), which treats trees as: LODGen188=\,Level0,Level1,Level2,None,FarLOD,Unchanged,1,C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_High.ini ... if you used the high setting, fe. No billboards but all 3D object LOD for trees if 'Ultra' is ticked. Probably better to edit '/tree' mesh rule to have 'None' at all levels and for Grid and don't tick any of the Flags boxes.
  15. Failed to generate for Tamriel. Including logs for feedback: https://mega.nz/file/CVljUaKb#u9ishI_G6btfnFRYK4UpS8iDShSfr8yU-u8j3gtjAnw INIs in case they are interesting: TexGen_SSE.INIDynDOLOD_SSE.ini
  16. Thanks for the tip ... so drag each of these to left by hand with mouse? There are about 20 nodes here ... tried to select all and move at once, but it's eluding me. EDIT: I found that I can click/drag cursor over this area, and all nodes are selected and move at same time that way. Now just want to confirm that moving to left just inside vertical reference is all that's needed. Thanks in advance
  17. Checking and changing these hundreds of vertices manually only took you a couple of minutes for 20+ trees?
  18. Thanks for the response and explanation. When you say that UV crowns should be manually 'fixed', are you saying that running the crowns through the re-uv automation will not do the same? If I am having the issues I mentioned with the crowns, practical way to address is to(?): Manually fix UV coordinates that are > [+/- ]0.2 (or is this redundant with next step?) run re-uv.bat using settings in default re-uv.txt, or do you suggest setting some of those to 'true'? Use NIF optimizer on the output crowns from #2 Rebuild hybrids from modified crowns test
  19. @sheson I have some hybrid models that I recently constructed using hybrid.bat. The final models are triggering re-uv process and "out of bounds" messages in DynDOLOD_SSE_Tamriel.log as well as some errors probably related to 'bad' strung names and other issues (probably all associated with the crowns of the hybrids). Is it practical or possible to run the crowns through re-uv.bat to correct the UV issues and then rebuild the hybrids using hybrid.bat? I'm hoping that this will allow DynDOLOD to process object LOD using these hybrids, less the added effort to re-UV each run (to speed up object LODGen and reduce redundant log messages). If so, I want to do this, but need some guidance on how to configure re-uv.txt settings to process as much as possible via the automation (I don't see doc on this process as you have for hybrids.bat process). Here is the default config with some comments I'd like addressed: Worldspace=None <!--what goes here? Tamriel worldspace name? What is the format?--> GameMode=Convert5 <!--what goes here?--> UseOptimizer=True <!--Will this do basic corrections to mesh (e.g., bad string names) or to textures or both--> DontMergeShapes=True <!--what is being merged? Different from trunk/crown merge using hybrid.bat? Uses merge.bat and merge.txt settings?--> DontFixTangents=False <!--can you explain this?--> DontGenerateTangents=False <!--can you explain this?--> DontGenerateVertexColors=False <!--can you explain this?--> TextureAtlasMap=re-uv-miniatlas.txt <!--assume this is a default config that doesn't need modification?--> AtlasTolerance=0.2 <!--can you explain this?--> //Ignore all vertices with z <= ScaleXY //RemoveUnseenFaces=True //ScaleXY=-120.0 PathData=.\ <!--Is this TexGen_Output location or /meshes/ source?--> PathOutput=.\output\ 0 0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 tiled.nif <!--can you explain this?--> Should I run crowns through NIF optimizer before/after?
  20. Treat them like a new mod. In MO, simply "Create empty mod" and copy all files/folders into that mod at the end of your mod list, then sort with LOOT, ensuring that the DynDOLOD plugins are active first. If doing this for open cities, I think you will have two runs and two outputs. I believe that you deposit the first output into the new mod and overwrite with second output, but the instructions for open cities should describe this in detail ... see: ../DynDOLOD/docs/DynDOLOD_Manual.html > Custom Settings For Specific Mods
  21. In the doc found in the install folder. See OP for some details, but there is doc on just about everything and more. Check the main doc file for this one.
  22. If you have DynDOLOD installed under Program Files, this could be an issue, since that is under UAC management ... see some advice. If you are running MO or Vortex, try always running as admin. You can set the TexGenx64.exe and DynDOLODx64.exe to always run as admin as well, but not sure if that works when running via mod manager. Finally, go into your AV app and whitelist mod manager EXE and TexGenx64.exe and DynDOLODx64.exe
  23. You are using the wrong data. Read the OP carefully. There are resources for SLE and SSE, so you are using the wrong one. Re-downloading the wrong file cannot make the error go away. Another possibility is that you have another resources version installed and conflicting with the correct one, or your resources mod is not installed properly or not active.
  24. Thanks for this reference guide
  25. This is the DynDOLOD support area and not the SSE guide support area, but yes, move on to next steps if you are good with step 5
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