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z929669

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Everything posted by z929669

  1. Agree. I think we ought to post over there and ask them to allow guests to download. Should be a simple setting. They may be doing this purposefully, but maybe they aren't. Why would they want a bunch of members that will never post?
  2. See the OP of this thread for downloads. You must download the latest Resources SE version for DynDOLOD 2.xx. You must install correct DynDOLOD version for SSE using links in this OP. You must NOT use DynDOLOD Alpha 3.00 resources with DynDOLOD 2.xx. I can almost guarantee that you are either downloading one of the wrong versions or that you have incompatible Resources from another version in your load order OR you have an incomplete download/install from MO. Try using the Mega links in the OP to manually download/install compatible versions.
  3. Please DO NOT post long log texts, even if in spoilers. This can tank a topic. Follow instructions about posting logs please. The instrucitons are in all relevant OPs and inside this very forum posting rules. Log lines REMOVED ... re-post logs as explained in the many instructions
  4. Check OP of THIS topic, and be certain you have the correct applications and Resources installed. Not to be confused with the DynDOLOD Alpha versions. Also read carefully the file descriptions. SSE != SLE
  5. Need to update our mod pages to reflect new sources. Unfortunately, AFK Mods requires registration on their forums to download, so we need to remove AFK Mods mods as CR patch masters in future guides. EDIT: I updated wiki links to ... BOYD Helarchen Creek Oakwood Probably others in SE and LE that need updating.
  6. Mesh provided by ... vanilla? So this mod is still a winner for me either way. This is an issue that should be fixed if possible though ... maybe via CR Patch unless it's the mesh (in which case, we should create our own mod for that using vanilla as a base and include in CR Patch maybe)?
  7. This is one problem with hosting them on IPS software (AFK Mods-specific config, maybe). People should not need to register an account to obtain a mod. This will alienate many potential users, so no such mods should ever be CR Patch masters.
  8. Sounds like a good alternative to FNIS. Not tested myself yet though.
  9. No, not needed but will not hurt as I describe in the Description of the Add-On. We should keep it unticked in the mod page though.
  10. Agree ... not worth the hassle. It is arguably outside of the Mandate as well, at least without assumtions.
  11. I believe New Thinner Torch is nixed in the current testing env, and this uses the one provided by Embers XD ... not at my PC so can't specify all until then. Also, Embers XD has been updated, so we will need to modify relevant testing OPs.
  12. Yeah, all reasons why I like this mod. It adds a bit of uncertainty to an otherwise certain outcome (which itself is boring, IMO).
  13. Mod updated on Nexus ... need to evaluate. Looks like cooking pot flames have been addressed.
  14. Could be good long term, but very disruptive in shorter term. Yes, more money short term, but as they lose mods, fewer people will be interested in paying. They will need to give more control to MAs to delete their files. That was a decision that will forever haunt them. These other services will allow MAs to control every aspect of their files.
  15. @Jarda Based on the file dates, insaneplumbers version is the only one with the bugfix. I reached out to mitchalek on Nexus a couple months ago asking if he would care to update his mod with the fix, and he said he would look into it ... not yet though. Unless a file name has changed with insaneplumbers version or this mod is a master for the patches, I would say that his version is the 'best' one and would not expect any compatibility issues. But we'd like to hear back if there are unforeseen issues when you get there.
  16. Nexus wants to have their cake and eat it too. On the one hand, they are outwardly such advocates for PI and parlor concepts, but on the other, they don't want MAs pulling content and are basically claiming rights to any work that is uploaded ... forever. They either need to adopt the cathedral concept and adjust their policy to reflect that or adopt the parlor concept and stick with their current policy, less the inability for MAs to delete their content. I think they have opened the door to competitors now. Watch all kinds of mods get pulled down in the coming weeks. Thanks Nexus!
  17. Ahh ... that is an unofficial guide created and maintained by @DrPharmDawg https://stepmodifications.org/forum/profile/14375-drpharmdawg/ If he has not included any contact info, then you are out of luck. He doesn't respond to forum PMs as far as I have seen. For Rudy, you just install P1 and merge P2 into that. If it provides a plugin for Cathedral Weathers and that plugin is named same as the CW official plugin ... AND you are using MO or Vortex, then it will override the original. Assets listed in the right pane of MO are the unique, 'winning' assets. If you don't understand how MO works, you should read our MO guide or use our System Setup Guide to get your environment set up for modding. If you have more mods than the guide expects, it's most likely because either you didn't merge a couple of mods, or the guide did not instruct you to do so for some mods. Whenever you get more than one file from a mod page, they should generally be merged just for simplicity. Some people like to keep everything separate though. It doesn't matter.
  18. Sorry, but what guide are you talking about? We are supporting the SSE 1.0.0 guide on this topic. We do not have any ENB in that guide. The SSE dev guide (2.0.0) also doesn't instruct to install Rudy ENB (and we aren't supporting that guide yet).
  19. I'm not understanding the question entirely. What exactly is the issue? Can you specify what files you mean with links? Does using the alternate you linked 'break' something else? If so, then I will revert the mod link back to nexus.
  20. Discussion topic: Step SkyrimSE Guide Resources: Nexus Mods Please submit feedback about the 1.0.0 guide to this topic.
  21. Discussion topic: Step SkyrimLE Guide Resources: Nexus Mods Please submit feedback about the 3.0.0 guide to this topic.
  22. Discussion topic: Step FalloutNV Guide (by Majorman) Resources: Nexus Mods Please submit feedback about the 1.0.0 guide to this topic.
  23. Discussion topic: Step NoMansSky Guide Resource File: Nexus Mods Please submit feedback about the 1.0.0 guide to this topic.
  24. It's safe to use the original, but I altered the mod page to point to this updated version. I don't think this mod is a master for the Step CR Patch, but if you get a LOOT error saying otherwise later on, post back here and use the nexus version instead.
  25. Not sure about disabling in the plugin, but you can regenerate without grass using these instructions. You can also update the QW grass plugin object bounds as described in {DynDOLOD}/docs/help/TexGenConfiguration.html ... but you will still need to regenerate object LOD using DynDOLOD.
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