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Everything posted by z929669
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ACCEPTED SSE - Skyrim Sun Enhanced (by grvulture)
z929669 replied to z929669's topic in Skyrim SE Mods
Vote to accept this one for next update. Using "no lens flare" option- 6 replies
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- SKYRIMSE
- 06-models and textures
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I decided not to post those here, because the weather is not Step 2.0.0. Nevertheless, I don't see issues with eruptions of particles or red glow any longer at default. I think embers are a bit bright and yellow glow is too high though. Either way, we should probably confirm my suspicions with standard Step weathers.
- 161 replies
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- SKYRIMSE
- 06-models and textures
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See admin compares. Only the yellow glow adds the haze around flames. Red glow looks fine, IMO I will post that topic here in a bit Changes reverted to previous until we have consensus
- 161 replies
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- SKYRIMSE
- 06-models and textures
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Doh, yeah, my bad
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Mod instructions updated
- 161 replies
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- SKYRIMSE
- 06-models and textures
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Mod instructions updated
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I installed the loose version of this and disabled the plugin in MO (set to optional). No LOOT warnings for me with ENB Light. Installing the BSA version invokes the warning, so yeah, it's just that LOOT rules need to be updated for this mod. Warning can be ignored. I installed with the custom textures option (default).
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LOL. OK cool. Well you at least have confirmed the 'bug' with ENB/EVLaS, but I don't really think it's a bug and is more just a synergistic shadow effect of the two, solved by bumping up Skylighting values. Glad you got it souted out
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
z929669 replied to z929669's topic in Skyrim SE Mods
Very nice improvements- 85 replies
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- SKYRIMSE
- 16-interface
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Spinning Circle When Launching SKSE
z929669 replied to philosophicalninja's topic in Step Skyrim SE Guide
When you run LOOT, do you see any warnings when you scroll through the list? You can share your SKSE logs, and I or someone else will have a look when there's time. Friday evening is looming, and I will be offline for a bit: \Documents\My Games\Skyrim Special Edition\SKSE\. Zip up everything in there and attach it -
Yes, thank you. We'll need to verify it's the same exact mod first. As I expected, it has at least 20-30 new files not present in the version we have been using. 11 of these will overwrite vanilla (without other conflicts) and come in two varieties. My assumption is that it's going to be preferred, so we should probably link to the new file if others agree.
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Spinning Circle When Launching SKSE
z929669 replied to philosophicalninja's topic in Step Skyrim SE Guide
There's nothing attached. FUz Ro D'oh should be disabled if you followed my instructions. Delete whatever is in your overwrite. Revisit Step 3 and beyond. You are missing something. What is "MO errors changed from 1 to 2"? What happened in step 4 and 5 above? Complete all steps, don't just jump to launch if you have errors before that. the goal is to find the source of the error. -
Thing is, I am not sure if the Skylighting bug is bona fide or not. I have only found old stuff from years ago on this and would not expect it to still be an issue. I have also not found anything about this relating to EVLaS, but obviously @DoubleYou has seen mention of it somewhere (and we have discussed in amongst our team). If it relates to EVLaS, I would ask you to tell us if you still get this bug with Skylighting turned back on and EVLaS disabled. This would enlighten me. I don't have the issue on my end. I also presume that certain display settings could cause it. I use AMD and have not experienced this issue outside of Skylighting being too low (and [ENVIRONMENT] ambientLighting* values likewise). To test: Enable EVLaS and ENB In enbseries.ini, set the following: EnableMultipleWeathers=false EnableSkylighting=true Load Skyrim and hit shift+enter to bring up the ENB GUI Go somewhere where you notice the bug Bring up the wait/rest window and wait until it's about 8 AM or 8 PM (whichever time is close to when you had the but at that place) Find the SKYLIGHTING section in the ENB GUI in bottom left panel and use the spinner to increase beyond its current default (AmbientMinLevelSunset=0.55 or AmbientMinLevelSunrise=0.55) If it gets better you don't have any 'bug', but do post back your value. I suspect it could also be dependent on your monitor, monitor calibration, or some GFX display setting in your software.
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I think you either have the bug or not, and it may depend on your hardware or drivers. 0.3.5 should show a big difference in these shadows if you don't have the bug, but probably no difference if you do. That said, it is still quite a bit darker with ENB that without (if using vanilla or Cathedral Weathers), which is really more of a 'fix', IMO. Vanilla uses an overabundance of ambient lighting for "playability" I assume so the player can see into all of the dark corners. CW does as well but not as drastically. The bug is the exact opposite problem. Also make sure you are running the latest ENBSeries 0.473
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It's the ENB settings. Are you using v0.3.5 of the Step ENB? This resolves it but it may still be a bit dark at the beginning of the cart ride. If it is still too dark as you approach the settlement, then you may want to calibrate your monitor. If it's still too dark, wait until you get to the courtyard and post a screenshot of that area.
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Spinning Circle When Launching SKSE
z929669 replied to philosophicalninja's topic in Step Skyrim SE Guide
If waiting takes more than 2 minutes .... If the Game Launch Test worked for you without issue, and you carefully read the instructions before the Performance Check, and you did not make any changes to the 02-Extenders, then your issue lies with one of the mods you configured. Pay attention to the MO warnings in log at bottom and the icons at upper right of MO window. If that looks OK, then you issue is most likely that you installed the wrong option for a mod related to SKSE or you missed a patch-related mod or the like. The fastest way to resolve is to disable mods after 02-Extenders. The most efficient way to do this is using the following algorithm: Disable ALL mods after 02-Extenders (select all, right click, "Disable selected") Rerun the Game Launch Test to verify that works. If not, your problem is with a mod in 02-Extenders. If so, read on ... Enable only the "Step Patch - Conflict Resolution" "Step Patch - Lighting & Weather" mods. The error triangle at upper right will light up. Click this and then "Missing Masters" in the window that pops up. Note these plugins, and enable ONLY the corresponding mods referenced. If you don't know which mod a plugin belongs to, you can search for it in your mods folder (click the folder icon at the top of the left pane, and click "Open Mods folder". Use Exlorer search to find the file and the mod folder it is under) Once all required masters are found and enabled, you should see the MO error go away. If not, you are still missing one. (If you cannot for the life of you find it, then you did not install that mod or the corresponding mod option. That will likely be your issue.) Sort with LOOT and try to start the game again. If it works, you need to sort our which of the disabled mods is the culprit: Begin enabling mods in blocks by selecting all 06-Models & Textures mods (these mods will rarely be the problem, so ignore them henceforth) and the first half-ish of all of the others after that. (again, select these, and right click > "Enable selected") Sort with LOOT, and test again. If it works, enable half of the remaining disabled mods and repeat LOOT > test until you find the issue. then you will know where the mod is in the enabled block. Use this same block-enable-disable approach of half and half until you narrow down the culprit. -
FIZZLE could be at play here as well. I believe you must successfully cast to gain XP
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Disable all mods after the performance check. Revert all settings likewise and get back to that setup. Then start over from that point once you verify it is all working as it was. Dyndolod will throw a single script error and a couple hundred warnings about large references. This is normal. Just revert and revisit each instruction carefully and ensure you have DynDOLOD installed properly and with correct resource version.
- 6 replies
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- SKYRIMSE
- DynDOLOD 3
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FEEDBACK v2.0.0 - Feedback & Bug Reports
z929669 replied to DoubleYou's topic in Step Skyrim SE Guide
Quite right. I will fix it to be clear -
DROPPED NPC AI Process Position Fix - SSE (by maxsu2017)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, it's a bit silly to see that in-game -
DROPPED Enchantment Reload Fix SE (by egocarib/Vermunds)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, we were still flailing from the site move after 1.0.0 and cut some corners. We have solidified the process now so are sticking to it henceforth We will probably have 2.1.0 ready sooner than usual. It depends on how we want to do it. We could probably do it fairly quickly for the easy additions we don't need to test much if at all (e.g., AE-updated extender/resource/utility mods from previous game versions). I will guess release in April sometime. After that, it will probably take us at least two months to test/prepare all of the new stuff we want to incorporate. We are doing more mod work these days specifically for mods in our mod lists. -
DROPPED Enchantment Reload Fix SE (by egocarib/Vermunds)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
By definition, doing that would force the Step version increment. You can enable it though. We just won't put it in the guide until we update. -
As the instructions clearly state: Download the Main File and and High performance configuration Optional File. Install the Main File first. Install the Optional File, choosing Merge to merge it into the Main File. ... Since the optional file is merged into the main file, there is really only one file and one INI.. Modify the INI as instructed
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So NOW I vote to drop this mod. It was good while it was needed, I'm sure.
- 7 replies
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- SKYRIMSE
- 06-models and textures
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