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Everything posted by z929669
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Help with 5760*1080 surround
z929669 replied to dravis85's topic in General Skyrim SE Discussion & Support
You must have one of the best GFX cards on the market to get that performance with that resolution on multi-monitor setup. -
I mostly prefer this approach, because it's the approach used for generating LOD grass under AE (i.e., without NGIO support), so the synergy makes sense to me. I have no idea how the CC content plays with the vanilla masters under 1.5.97 though. Update.esp is probably all that changed. Unless something drastic changed (like landscape edits), then I assume it's just some xEdit work. Soooo, if it were me, I would fully update my AE game and save it into a unique path. Then downgrade a copy of that (less the CC content) and use the concurrent-version approach (which I still have set up on my system BTW) whereby I can easily switch between the two by swapping name strings on my game folders to trick Steam and modding tools like MO.
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Thanks for confirming. It seems you and Tech are in agreement with me on the changes. I will keep experimenting without touching what we know is involved in the detection system to see if I can squeeze any more out of Ambiance. I may revert the bloom changes, as I can't really see any improvement from that change ... saturation was the issue. I know I removed that evidence for simplicity, but take my word for it. I will continue to update the shots with worthy changes and add some shots as well (char-screen and Riften needed). The question is: Is it enough to sway us to trade Luminosity beauty for Ambiance practicality for Step? It's a question about competing priorities for sure. I think preservation of gameplay mechanics wins out, since both of these lighting-color mods are an improvement over vanilla (proof pending as I mentioned previously) ... so IMO, Ambiance entirely adheres to the Step Mandate (and is an improvement), whereas Luminosity compromises gameplay for beauty. Other lighting-color mods deviate more extremely from vanilla than Ambiance, sacrificing visuals for gameplay ... or gameplay for visuals.- 60 replies
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- 18-lighting and weather
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Indeed, I should have vanilla (Step wo/lighting-color mod) for reference, strictly speaking ... it's just that for lighting color, we have clearly already deviated from vanilla as far as the game mechanics go (Luminosity 'breaks' some of them), ... it's well know that vanilla lighting is inconsistent. Models and textures are very different in that we want to stay true to the vanilla style. Having a reference shot for that is usually key. This is more like fixing a seam in a model/texture: we know it's broken, so the reference is just there for proof and not for stylistic assessment. In this case, we like the style of Luminosity (which we have been using for years now) and are asking: Is it worth changing to a more vanilla-friendly lighting-color mod? What are we sacrificing visually for higher-fidelity stealth mechanics? Can we make some visual improvements whilst retaining this gameplay fidelity? Regardless, it's always interesting to see a vanilla comparison, so I will add that when I get situated again- 60 replies
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- SKYRIMSE
- 18-lighting and weather
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Yes, look in the file archive and get the highest 1.0.x patches. You will want to follow Step 1.0.0 guide though. This will be challenging, since most of those mods have updated to AE. It may be simpler to do as Mousetick mentioned and plod your way through our AE guide. Either way, we don't support it for these reasons.
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Compares updated in post linked from OP. Simplified. Still not sure how to impact exterior fire transparency/saturation/bloom, but it's not as bad as interiors were.- 60 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Saturation helped, but I forgot about bloom. That will definitely help if it's still too washed out. What would address exteriors outside of Weather records? Luminosity achieves this somehow ourside of Weather.- 60 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
@DoubleYou I lowered the saturation a bit in the Ambiance Image Space records. This seems to fix fires in interiors, which seems to be how Luminosity does it. I think the lower sat also looks better with the altered color temps (see last image in each set above). Not sure how to address exteriors though. I don't want to mess with CW image Space records, so need to find how Luminosity handles those. PS: Saturation should have no impact on RAID mechanics.- 60 replies
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- 18-lighting and weather
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THis is a good point. I was also doing this but got lazy a while back and haven't installed the non-ENB options again.
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GUIDE v1.1.0 - Feedback & Bug Reports
z929669 replied to TechAngel85's topic in Step Fallout New Vegas Guide
I will ping @Majorman and @Greg for you. They both know this game pretty well. I have little/no XP with FO games outside of the general Bethesda rules of thumb. -
ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
All things are equal but for Luminosity vs Ambiance. Identical saves. Luminosity touches way more records than Ambiance, which is really just an enhancement to vanilla lighting. The third shots are just my tweaks to "Ambiance - Light Colors.esp" Light RGB values, as I find Ambiance to be a bit flat otherwise. What I like about Luminosity: Rich, warm colors that look more consistent in any given scene. It's a well-developed lighting mod. What I like about Ambiance: Higher contrast and lighting variation in most scenes ... Breezehome in the day is more realistic with the daylight cool lighting way from the fire (same for Dragonsreach). Luminosity is more consistent but is more reminiscent of what I'd expect at night with no daylight interference from the windows ... it's about 9:30 AM in that shot. However, this same look is likely what you would see at night with Ambiance ... I still prefer the variation though. It's more clear to me now why Ambiance will work better with RAID: it honors the light sources a little better without giving one a fake sense of security (or lack thereof), so a shadowed area is more likely to be interpreted as such by the game mechanics with Ambiance than with Luminosity (which considers only aesthetic without regard for realism, IMO). As described in the compares, Ambiance requires EmbersXD yellow/orange option (all else being equal). Otherwise, the fires are way too red/orange and washed out. I think the Ambiance fires look pretty good myself. I do see your point though: They are too saturated in Ambiance and washed out ... EXCEPT for in the Fletcher shot, where Ambiance looks good and Luminosity is too washed out. I think it's just a matter of the lighting templates used by Ambiance in many of the cells edited ... @TechAngel85 is this the case? I would like to 'fix' the fire in Ambiance to be a bit more transparent ... that's the issue.- 60 replies
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- SKYRIMSE
- 18-lighting and weather
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Double negatives are hard to interpret, as they are often accidental. Do you mean you would be surprised if double-sided mesh flag is useless in LOD and/or full models? I would be surprised if they were found to be useless in full models, since the EVLaS MA and others seem to be promoting these mods. I am not surprised that they are purportedly not effective in LOD though. I would be surprised if they cost any measurable performance though, so I would recommend using them in mods that implement them properly (without altering the MM textures in any other way, for example) and in DynDOLOD settings. I suppose the first step is to measure the performance impact, which should be simple enough, given that we have this mod and double-sided models for "Skyrim - A Mountainous Experience" ... and both the DynDOLOD double-sided settings based on texture or mesh path. I am probably not best suited to test this though. It would likely be most apparent to test on a potato or mid rig.
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- SKYRIMSE
- 04-foundation
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Screens updated (link in OP)- 60 replies
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Yes, just go back to the mod in MO, right-click, and select "reinstall" with the other options. Then choose to "Replace" when prompted. If it's an entirely separate download/mod, then disable (untick) the current mod, and install the other version. Then place it just before or after the disabled mod version leaving that one unticked.
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Holy Cows - 4K and 2K Textures (by Ice885 and Craziux)
z929669 replied to z929669's topic in Skyrim SE Mods
Untagged for testing. We'll be going with Tech's upscaled version of Bellyache's for this one.- 1 reply
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- SKYRIMSE
- 06-models and textures
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Tagged for testing
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Weird (STEP) ENB issue (dark blue screen)
z929669 replied to ButchDiavolo's topic in Step Skyrim SE Guide
It may well be EVLaS bug. I haven't googled the issue myself. Do post back if you learn anything.- 16 replies
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- SKYRIMSE
- step 2.0.0
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Problem with DynDOLOD. Anyone can help me?
z929669 replied to Jalapenio1's question in DynDOLOD & xLODGen Support
To understand all of the basics, you should follow the Step Guide. It gives you all of the needed knowledge required while setting up a new game. Everything. Then you can come back here for help (but you likely will have resolve all of your issues). -
Weird (STEP) ENB issue (dark blue screen)
z929669 replied to ButchDiavolo's topic in Step Skyrim SE Guide
How do you know it's related to ENB? That would seem difficult to prove, as you would need to play with ENB to determine the frequency of occurrence and then without for 2-3x that time to confirm it doesn't happen without ENB. If it IS ENB, then it's most likely related to ENBSeries engine-level DLLs and outside the scope of our control ... unless you have evidence otherwise. I recall this happening to me before on rare occasion, but it's not reproducible AFAIK.- 16 replies
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- SKYRIMSE
- step 2.0.0
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ACCEPTED Skyrim - A Mountainous Experience (by NeverLost & DuskyB)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
According to sheson's answers to Mousetick's related questions starting here (I suspect he is thinking of this and similar mods' double-sided option with DynDOLOD), it seems advisable to use the double-sided option of this mod with EVLaS. Also, DynDOLOD's terrain underside only affects terrain and not mountains, but the DoubleSidedTextureMask and DoubleSidedMeshMask settings compensate for other meshes ... but still only in LOD and not full.- 14 replies
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ACCEPTED Blue Palace Dome Windows (by AgentW)
z929669 replied to Mousetick's topic in Skyrim SE Mods
This mod is a no-brainer. The Windhelm mod is good, but too bad the author didn't keep the frame arches on the stone version. I suspect the model was scraped from an existing resource, since there is no reason not to retain the stonework, which fits the style much better. Tagged for testing- 5 replies
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- 06-models and textures
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