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Jalapenio1

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About Jalapenio1

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    Citizen

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  • Favorite Mod(s)
    Happy Little Trees
  1. Thanks! All is fine. But i realize that DynDOLOD is unactivate in MCM and I can't activate because dont let me Thanks!
  2. But, first of all, I am still with this problems. Seems like is not only in Whiterun due to Beautiful Whiterun mod, Markarth show this problem too '' DynDOLOD cannot find the read master data from DynDOLOD_MarkathWorld. Can we begin again and step by step see mistakes? I need learn to use MO2 and others tools! Thanks bro!
  3. Not zero effort. But if I don't know nothing about fix problems in mod its not my fault. I am only an user who use this mods to improve my experience. This plus that english is not my mother tongue make this so difficult. I am only trying to fix a problem, not that you ''provide basic computer and modding support'' Only fix this problem, is what i want, to play well. This is from SKYRIM.INI (papyrus) This is my Skyrim INI Thanks for the link.
  4. But i dont know how can I see logs, papyrus logs, and etc.
  5. When I start a new game, problem doestn exist, but when I have few hours in game, THIS MESSAEGE: ''dolod cannot read data from dyndolod_tamriel'' appear
  6. I can't see now DynDOLOD in MCM. And only appears this message. I have installed well DynDOLOD DLL, SKSE and Papyrus and load order.
  7. This FIX IT!!! THANKS A LOT! But, now, a message which said: '' Dyndolod can not FIND/Read master data in DynDOLOD_Tamriel'' is apearing in all moments
  8. And is this well? Maybe wrtempletree01,02 and sanpling is not ok. I generate a new LOD like you say up of Leafeater.
  9. And for generate LOD as usual I must open DynDOLOD, and start all the process again?
  10. Its too difficult for me this infomormation. First of all, because I install DynDOLOD by Youtube video, and all explanations about billboards, generation LODS and etc. are so difficult to me. I am trying to understand, but my mother tongue is not english, and I only want this buggy texture out, and keep all things instead of this buggy textur mix with Gildergreen real. I unistall Leafeater Whiterun Overhaul, due to is the mod who appears when I play without DynDOLOD, and the problem still persist when I play with DynDOLOD activate. Thanks friends!
  11. I did it, and is Leafeater Whiterun who add this tree. But the problem seems like DynDOLOD add other texture which is in the same place. I fi disable DynDOLOD, Gildergreen is not buggy, all is well. But when I activate again DynDOLOD, appear buggy texture. Thanks for help friend.
  12. MIC is More Informative Console and I am not using any mods with LOD generation, is just that Gildergreen texture is buggy due to DynDOLOD, just this in all game. And when I deactivate any Tree mod, it still appear
  13. I use MIC, i realize that is WRTempleSanpling01, WRTempleTree01 and WRTempleTree02. But this texture, as you can see in image is buggy, I mean, i can cross it and is in that place even in new game. On the other hand, that is what i can't understand: ''Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. '' Thanks a lot for helping me!
  14. Thank you, but I dont understand this: Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the ..DynDOLOD\Docs\DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue.
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