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Posts
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Everything posted by Shadriss
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It does, Sixx... but I also note at least one that has a significant variation on the arms, creating a colored banding pattern that I find distracting. Were it not for that...
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ACCEPTED RUSTIC MONUMENTS and TOMBSTONES (by SparrowPrince and Gamwich)
Shadriss replied to rootsrat's topic in Skyrim LE Mods
Not sure what the plan is for the next release, but as you may have guessed, I'm for this one as well. -
ACCEPTED RUSTIC SOULGEMS (by Gamwich and Saerileth)
Shadriss replied to Octopuss's topic in Skyrim LE Mods
If I'd thought about it, I'd have done some for you on this already - it's been in my LO in place of the other soul gem mod for some time. I prefer it's simplicity over the (far too many) choices of the current selection, and with it being Gamwich, I'm always inclined to use his over others. *shrug* I'm too early in my current playthrough to have any yet, but I'll try to get a few shots if I can remember to when I get there. -
ACCEPTED Book Covers Skyrim - Lost Library (by DanielCoffey)
Shadriss replied to Nebulous112's topic in Skyrim LE Mods
Have had the Lost Library installed since it was released - Coffeyy teased it a bunch while he was polishing off the original BCS. SO many books... -
I use this, and have been for some time. I've yet to see any issues with it.
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As an FYI, you may want to update the OP. The version on the link is 2.6, but on the Vividian downloads page, the current version is 7.3. Not sure is he's updating both concurrently with different version numbers or not, but as far as I can tell, it's the same mod. Maybe just balanced slightly differently for w/ and w/o ENB? Kinda curious now...
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Uh oh, Trob's in trouble...
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I saw what you meant about corpses last night. My thoughts: A) Lore Friendliness - The names assigned are purported to be in line with names of similar races in the game. I haven't seen any so far that aren't, so no issues. Not sure how anything else would be related to Lore on this one, so I'll leave it at that. B) Realistic - This one is more problematic, mostly due to getting names of dead bandits and what-not. That said, and my characters being 'characters', they all have a touch of insanity to them, so I figure any names given to dead people are entirely in my own head, completely made up, and completely irrelevant. It's not a huge issue for me (maybe he had a name tag in his clothes?), but this one can go either way. Combined with the Stranger mod, though, it corrects a bigger un-reality in my mind, so I'll likely be keeping both in my load order.
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Fair enough, but as the times when they are in your inventory and so forth are more limited in viewtime.... the display is where they have to shine, so to speak. And if they look wooden there, well, that's how it's gonna look most of the time. *shrug* Based on that, I can't see putting this in my load order for now.
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Haven't seen any capitalization issues, but I haven't killed enough people to check corpses. Will be doing the Bleakfalls run later, and will look then for both issues.
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DROPPED Immersive Citizens - AI Overhaul (by Shurah)
Shadriss replied to EssArrBee's topic in Skyrim LE Mods
This has been my observation as well. I've yet to see any AI, routing, or any other behavior that isn't as I normally expect... with two possible exceptions that, as far as I can tell, are just as likely to be Random Acts of Skyrim as anything else. If there are true incompatibilities, here's to hoping everything gets mashed out... but as for me and my rig, we shall rule the tundra. -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
Shadriss replied to EssArrBee's topic in Skyrim LE Mods
Curiosity - what is the base incompatibility? I haven't seen any issues between the two so far... maybe it's just me not knowing everything IC is supposed to do. -
Same indications as Tech - never seen this before. Wasn't even aware there WAS a long sleeve variant, and I don't want to think about how many times I've done the Helgen run...
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SKYRIMLE Crime Overhaul (by chinagreenelvis)
Shadriss replied to EssArrBee's topic in Skyrim LE Mods
Too busy taking care of other major issues, like bread retextures? :) -
ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
Shadriss replied to EssArrBee's topic in Skyrim LE Mods
Is it sad that all of us seemed to get the Spanish Inquisition vibe from Tech's post? Yes? Good. I'm obviously in with a good crowd. :) I've read this topic, and I'm honestly not sure what this one buys us over the original. Not against this, just not sure what it really does that XPMS doesn't, especially with regards to HDT and physics that aren't used by STEP. -
ACCEPTED Realistic Boat Bobbing (by Gandaganza)
Shadriss replied to CJ2311's topic in Skyrim LE Mods
Thanks for that, JawZ. Used and will take a look in game again when I get to a port city. :) -
Military deployment- need advice for gaming laptop
Shadriss replied to aaltair's topic in Step Banter Inn
If only the military supply system was as accommodating as this forum. We'd save SO much cash. Instead... "Sir, we need a set of toilet seats." "Get them." "They're $600 apiece." "What a deal!" :facepalm: -
ACCEPTED Realistic Boat Bobbing (by Gandaganza)
Shadriss replied to CJ2311's topic in Skyrim LE Mods
If done modular, it is. As I mentioned, the USKP is listed as a missing master for the Long Boats file. Haven't looked at the combined version, since I figured that if one of it's components had the master, the combined should as well. -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Shadriss replied to statmonster's topic in Skyrim LE Mods
Krypt - just started with the 1.7, and I like the way that mods are being handled, but at the same time there seems to be some inconsistency. I use both Bandoleer and CoS. I originally had the esps for both enabled (forgot to turn off Bando), and both mods were greyed out/unavailable in the menu. Turned off Bando, they came available. Turned off CoS... no change. What exactly is CCOR looking for in the CoS case to make it avail in the mod activation portion? -
ACCEPTED Realistic Boat Bobbing (by Gandaganza)
Shadriss replied to CJ2311's topic in Skyrim LE Mods
Not saying there are problems myself, just an incompatibility with USLEEP that's come up since it's release. Until it updates to use the new Unofficial patch setup, I'm holding off on adding it back in. -
Odd that I'm the only one who's ever had those issues. To the first, It's not a consistent thing. Only every so often, the body from the previous victim ragdolls to an odd position and prevents the PC from putting his head on the block, which basically locks the game. Dead Body Collision is the only thing that causes that one. To the second, I posted on it some time ago. Another one that doesn't seem consistent, but was definitely narrowed down to DYNDOLOD. Turning it off prevented the problem I mentioned consistently. Still... if I'm the only one, I guess you can start calling me Tigger.
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Here to support. EDIT: Tech, I do have a pair or recommendations from past playthroughs as they relate to STEP... I keep meaning to throw these at you, but kept forgetting. A) Recommend not having Dead Body Collision active in the load list until AFTER Helgen initial cutscenes are complete, IE, after in the Keep. It's a fairly regular occurance for my games for the PC to get stuck on the dead Stormcloak's body (the one who gets beheaded), causing the game to essentially hang while the PC tries to get into position to almost get beheaded. It's the only place the game can hang at this point because of the scripting that I'm aware of. B) Similarly, DYNDOLOD at the same point. I've had a number of game starts where all appeared well until I entered the Keep, and then I was stuck in an eternal walking cycle. I know that DYNDOLOD is what's causing it, though why I can't fathom, and keeping it off until inside the keep has worked for me in the past to avoid this problem.
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Civil War Overhaul - Chance using it or no?
Shadriss replied to aaltair's topic in General Skyrim LE Discussion & Support
The goal is to run the game without the need for any console commands at all - if it needs a console command to fix, it's a game-breaker in my world. I'm not going to pretend it isn't better than it used to be, but afaik the mod still does not work as intended after a couple years of work. If that's changed, then I may give it a shot and see what happens. But honestly, the civil war was one of the least important things to me... I'm the Dragonborn... civil disputes are beneath me! :)

