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Shadriss

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Everything posted by Shadriss

  1. If this does get picked up, NARC gets on the chopping block, yes? You know, since this mod covers that as well.
  2. No conflicts with STEP, and let LOOT sort it out.
  3. It does. I've been using it for some time, and while it mostly seems to be ok, there are still some areas where it doesn't seem to work right. *shrug* Think it's likely that this will all be fixed once Chesko has the time to work it over.
  4. Thirded. Been using since it was initially posted on the Nexus, and a much better fit than vanilla, though there is still room for SOME improvement.
  5. If it matters, I've been running this for a while now. Much like what the Thieves Guild mod we already have does, this controls and extends the pacing of the associated questline, forcing you to actually... you know... PARTICIPATE in the guild before somehow magically becoming it's leader/advisor. Pretty seamless in it's integration as well... think it's a good choice for inclusion in STEP for all the same reasons as the Thieves guild mod.
  6. I'm just as glad we never went to those meshes - I honestly don't see how anyone, let alone any of the elves, could have even gotten their head INTO the helmets as narrow as they went. The ear clipping fix would be nice, but... yeah.
  7. Agree. Too sharpened and too bright. Also, agree someone (not me) should fix the clipping hay. :) Don't want our chickens (who are protected by guards more vigorously than some humans) to get hay up their... rear ends.
  8. So both on, which is where I had it to begin with. Oddly enough, Rebel - what you described as Skyrim with Interval turned off was exactly what I was seeing - it's how I identified the problem source after seeing the screen tearing.
  9. I'll check, but OOC - how would two things doing the same thing result in the opposite of what they are both intended to do?
  10. Seconded, Hack. I like the ideas here, but not sure I need another set of spells lounging around. "I don't normally sling spells... but when I do, I have no skill and no idea how to get it."
  11. It does, on both accounts. I am finding a few records that won't go green regardless of which plugin 'wins' in a few tint records, which is odd, but from the looks of the few of them I've seen in game so far, it looks like I got it right. Thanks for the support - outstanding as always.
  12. OK... so... copy all tints from the appearance mod, and delete any from the USLEEP that don't appear in the appearance mod. That about size it up?
  13. Working on making a few things play nicely together with regards to some NPC changes, and I'm wondering how much I need to worry about forwarding Tint records. For reference - I'm using the USLEEP changes as a base, then putting a few NPC mods that alter appearances on top of that. Some of the records are easy to understand, but there are a BUNCH of tint layer records, and I have no clue what those are. My though thought process is that the later NPC alterations should be forwarded over USLEEP, since they are (presumably) needed to get the intended look... but I've been wrong lots of times before...
  14. Big negative. An FPS limiter would actually half-solve the problem, since it's the high FPS that caused me to notice the issue in the first place. *shrug* Oddly enough, it seems to have fixed itself with no help from me... maybe the FPS cap too a weeks vacation and got back last night?
  15. So here's a weird one - not sure when this started happening, and I only noticed it yesterday or the day before. I was running around near Valtheim Towers when I noticed some screen tearing. Apart from this telling me that my game can obviously take more stuffs (60+! YAY!), it also told me something was off, since I should not be GETTING above 60 with vsync set on. Naturally, I checked to be sure it was on - it was. iPresentInterval was set to 1 (in both ini files, oddly enough) and vsync was set to on in the ENBlocal.ini. This should have prevented it, but during testing, I hit 70-90 inside Kynareths Temple in Whiterun, and over 700 while in the menu. Apparently, the settings are not taking correctly. Any advice here? I've gone back through he guide to make sure I didn't miss anything, and I haven't seen anything else to this point.
  16. Let's not get TOO ambitions now. :)
  17. Funny how so many things end up falling through the cracks somehow - I've had this in for a long time... somehow thought it was already in. *shrug*
  18. He has a lot of things that are nice - and quite a few that I want nothing to do with, honestly. Where his work is concerned, I think we're better off cherry-picking from the individual mods than taking everything, especially since this includes terrain textures that I'm pretty sure we won't want.
  19. IIRC - it was in STEP once upon a time, long ago. Can't remember why it was removed...
  20. From what I see, honestly, the chip you have is likely the biggest culprit. A 2.4Ghz chip is, frankly, pretty underpowered for gaming in general. Not that it won't work - it obviously does - but at a speed that slow, you have to accept that things aren't going to be anything resembling lightning fast. Combine that with the load orders pieces mentioned already, and yeah... I also notice you don't mention how long your load times are, as Neo did for his. More data? INPUT! NEED MORE INPUT!
  21. I have problems reading Ren's posts, but if I get it all straight: 1) Reds have their own setup now. It was originally extremely bright, but has been toned down. 2) These flowers currently do not vanish when picked up. He did say he was working on it, but I see no indication as yet that this is fixed. 3) Similar to 2, the new flowers do not show up in the inventory screen as the new type. Again, he's working on it. 4) The Yellow mountain flowers from DG still aren't covered, though he's trying to figure out where they are so he can attack it. So it's better than it was when first we saw it, but I think it's still not ready 'for the big leagues' as it were.
  22. Back on the subject of how Vivid looks - after looking at your video, that looks pretty much exactly like what I'd expect from it. Very vibrant, saturated colors. I used to use ELFX with it as well, once upon a time, but there were areas (particularly Dawnguard added caves and the like) that were just plain too dark that way. I loved the shadows as well, the effects were striking, but Relighting Skyrim (the RS I mentioned earlier) does a pretty decent job of it, and is already part of the STEP lineup (as I recall...). But if the colors aren't your thing, that's fine - ENB is all preference anyhow. Just keep hunting until you find ones you like. As a reference, I have a few shots from inside Whiterun with my setup over on the Deathbell thread.
  23. @Neo - Insert shameless plug... :) @Spock - I know you weren't being literal, but I like to do things like that from time to time... a little imp comes out and demands it. As for the parallax thing, I've tried it from time to time over the past few years, and I've honestly never really seen any difference. There must be, for so many to harp on it, so maybe I'm just looking for the wrong things.
  24. That's what I was agreeing with, Tech. The flames (visible in the first screen) are clearly not giving off light. So now, I can't see that the candle flames are not not giving off light because there are no candle flames. :)
  25. Looked at this last night, and the primary problem is that he's using a leaf texture for the red mountain flowers. I missed it until it was mentioned, but it's one of those 'now I can't un-see it' things. The other two look decent, but unless we wanted to go piecemeal, I'm not planning on using this atm.
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