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Everything posted by D1Z4STR
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SRLE Extended: Legacy of The Dragonborn
D1Z4STR replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok so i am doing a test run and have got finished with the world map section. I booted up skyrim and got a "Warning SKSE memory fix is not active on your game! Make sure "Data/SKSE/SKSE.ini" has DefaultHeapInitialAllocMB=768 or higher under [Memory]. If using Mod Organizer try adding -forcesteamloader to SKSE startup options. Which one do I do? Did i miss it in the pre-reqs guide? From Pre-req's guide: Post BethINI Tweaks SKSE.ini The first step to editing the SKSE.ini is to create it. Perform the following: * Right-click Skyrim Script Extender in the Mod Organizer mod list.* Select "Open In Explorer".* Create and enter a folder named SKSE.* Create and open a text file named SKSE.ini.Once this file is open to be edited, paste in the following: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048I think I found my issue: https://www.nexusmods.com/skyrim/mods/72725/? How to use the memory allocator patch? 1. Open CrashFixPlugin.ini and find "UseOSAllocators=0" 2. Change it to "UseOSAllocators=1" 3. Download and install SKSE Plugin Preloader 4. Start game, if you get an error saying that memory patch could not be applied read the message for help, otherwise you're good to go. (5.) Causes game to crash and you use ENB? Set ExpandSystemMemoryX64=false in enblocal.ini (6.) Causes game to crash more frequently (especially with UNP RaceMenu sliders)? Try AlignHeapAllocate=1 in CrashFixPlugin.ini Tips for additional stability: (These are things I've observed and Not 100% fact!) If you don't have some lines listed below in your INI it means they are set to default value. Data/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini): Set DefaultHeapInitialAllocMB:Memory to 768. If you are using a lot of mods or higher uGrid than 5 then set 1024. Helps with CTD during save load, especially if you can load the save after qasmoke. Max value is 1280. If you are using ENB you may get CTD on startup with higher value than 768 and ExpandSystemMemoryX64 true in enblocal.ini!Set ScrapHeapSizeMB:Memory to 256. Game can't use more than 256 of this and setting higher serves no purpose. -
SRLE Extended: Legacy of The Dragonborn
D1Z4STR replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thanks for the clarification Nozzer! -
SRLE Extended: Legacy of The Dragonborn
D1Z4STR replied to Darth_mathias's topic in Skyrim Revisited (retired)
What will happen if I don't unpack the .bsa's? will it make a difference? By the end of the guide are we at the 255 esp mark? I am in the heads up display section of the guide and i have chosen to not unpack them. Should i turn back now and and unpack them starting from other fixes? I have 450 GB free on the SSD. -
SRLE Extended: Legacy of The Dragonborn
D1Z4STR replied to Darth_mathias's topic in Skyrim Revisited (retired)
So I just got to the point of installing the optimized vanilla textures and I have 3 questions. - In the prerequisites guide it says to enable BSA extractor (plugins sections) in MO (which I did) when I install the vanilla optimized textures should I have unpacked the .bsa or not? (the notification appears) - If i do not unpack the .bsa from optimized vanilla textures, do i need to add those archive names into the skyrim.ini under sResourceArchiveList? - lastly what should the load order be at this point? I have (left side MO window): Unmanaged Dawnguard Unmanaged Hearthfire Unmanaged Dragonborn Optimized Vanilla Textures - HD Cleaned Vanilla ESMs Optimized Dawnguard Textures - HD Optimized Hearthfire Textures - HD Optimized Dragonborn Textures - HD Skyrim Script Extender Thank you -
GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
I just got in the game for the first time and I must say the AA with enboost looks terrible. Cab I add the SMAA feature from the link below? Or is that only for Skyrim? https://wiki.step-project.com/Guide:ENB#tab=Editing_Enblocal_INI ENB ExtensionsThe following components and tweaks are optional and NOT required for a successful ENB implementation. SMAA (Highly Recommended)For ENB users, any version of ENBSeries after v0.119, hardware AA is no longer supported. Therefor, ENB users only have the following options available to them; ENB EdgeAA, SMAA or SweetFX using an injector. For users on low-end systems, the ENB's EdgeAA is probably the best choice because it comes with almost no performance loss. SubPixel Morphological Anti-Aliasing (SMAA) is a fantastic post-processing anti-aliasing method. SMAA is processed after the ENBSeries process which provides nearly equal quality of MSAA, at a faction of the performance hit. Users can also use SMAA injector with EdgeAA enabled to possibly gain an even better image quality. SMAA is a great replacement for driver AA or the game engine's AA for users on mid to high-end machines. So for these users, SMAA will be the best option. It's also worth noting that SMAA injector can be used without ENB as a standalone replacement for the game's or driver's AA method. Even though some ENB presets may not include SMAA in their packaged files, it's still possible to use SMAA with any preset as long as there is not an additional d3d9.dll already in use in the [PROXY] section of the enbseries.ini file. To install SMAA, do the following: If SMAA is not supplied by the ENB preset, users can download it from here. Extract the file downloaded to a desired location In the d3d9 folder (do not use the files from the d9d10 folder!!!) rename d3d9.dll to d3d9_smaa.dll. Non-ENB users do not need to rename this file. Now copy the following files into the root Skyrim directory (not the Data directory): d3d9_smaa.dll injector.ini SMAA.h SMAA.fx To enable SMAA with ENBSeries, set the following in the [PROXY] section of the enblocal.ini file: EnableProxyLibrary=trueInitProxyFunctions=trueProxyLibrary=d3d9_smaa.dllTo change the quality of SMAA, open the injector.ini file in a text editor (such as Notepad++) and change the preset parameter: preset = SMAA_PRESET_HIGH The available quality presets are listed above the parameter. The standard presets are: Low is 60% quality, Medium is 80%, High is 95%, and Ultra is 99% quality. This is similar to 2xAA, 4xAA, etc and each step higher comes with more of a performance loss. Additionally, a custom preset can be created in the SMAA.h file as seen in the image below for the Uber preset; however, this is a very advanced process, as such, it is not recommend for most users and will not be discussed here. -
GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
Is it safe to set the timescale to 15 or 20? I read various forums on different sites saying don't do it and some say it causes no problems. Has anyone experienced any issues in F&LNV? -
Need help with FNVLODGen
D1Z4STR replied to GMansBriefcase's question in Guide Support & Bug Reports
For me I decided to put mine in the game directory -o:"D:\Steam\steamapps\common\Fallout New Vegas\FNVLODGen\FNVLODGenOutput" so everything is together and not on different drives. Even though I have not go to the LODGen part of the guide yet. -
GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
What can i do in game or on the main menu to check the 4GB patch and NVSE are running? -
GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
Finally done with the fixes section of the guide and finished with BethINI. I want to test run in-game for the first time. In MO do I launch with NVSE or New Vegas or New Vegas Launcher? (note I have already applied the 4GB patch) Thanks. -
Never mind above I just need to continue to read. I do have a question now. Now that I have got the ini's straight and set to read only. When I eventually run the game and change key configs is that going to be a problem since the ini's are read only? Do i need to remove the read only?
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The FO3 INI guide says under initial INI tweaks: "Open Mod Organizer then disable Automatic Archive Validation by clicking the profile button at top, highlighting your profile(s), and unchecking the Automatic Archive Invalidation checkbox." Is this something I should always leave unchecked? Or do I need to re-check it after im done editing the INI?
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GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
Merging Fixes Step 10. Bash tags need to be added for the plugin. It is a good idea to do it now by starting FNVEdit and following these instructions: From the list of plugins double click "Tweaks and Fixes.esp" (Do i deselect FalloutNV.esm?) when I ran FNVEdit it was selected by default along with Tweaks and Fixes.esp. Selecting or de-selecting FalloutNV.esm doesnt matter on the next screen it still shows up either way. I just want to make sure on what to select before i apply the script. -
GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
@Gogan, Quote If I unterstand you correct, I think you interpreted the guide a little bit wrong. - Select "Merge Plugins Standalone" in your MO-Tools List - Click [Run] - The "Plugin Selection" window pops up. Here you don't have to select / deselect anything. These are just all your current plugins. Just click on [OK] - Now the main window of "Merge Plugins" opens up. - And right here you'll select your plugins, you want to merge. Holding shift or ctrl, like F&L guide says. I am just now attempting to do this when I select nothing from the main screen and hit ok no plugins show up on the next screen. You said to select your plugins i want to merge. How can i do that? Edit - I am just going to select the 3 esp's and the FalloutNV.esm on the main screen. On the next screen i will only select the 3 tweaks and not FalloutNV.esm (it is blacklisted). Seemed to work no problem. Lastly, step 9 of merging fixes. Untick all the mods that were merged from the list above. (does that mean i can delete those 3 from my left panel of MO? If I made a merged .esp that will be used why would I need to keep the old 3 if there going to be unchecked anyway? Thanks. -
@DoubleYou, so far i have no mods installed, and all tools and fixes are in place. Should i run BethINI at this point?
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GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
Thanks for the clarification with both these Gogan! -
bump
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All i had to do was click the globe button (2nd from top left in MO). I think that acts as an initial login button and sets MO as logged in. Before that I had set my username and password and it would not login to Nexus automatically. I even downloaded NMM and set the newest version in MO. None of it worked for me. I then noticed the globe button in MO and clicked it and it opened Nexus and I was then logged in (Of course you would need your username and password entered correctly in MO settings section).
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GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
Regarding the 4GB patch, in the guide it does not mention when to run it. I have went into MO and added it as a executable already. (The guide makes it seem like it should be in MO automatically after being installed) I have not yet started FNV for a in-game test run, when should I do so? To run the game do I use the 4GB loader through MO first? Do i always need to boot the game with the 4GB loader? Lastly, I have got down to the Merging Fixes section and it says: To reduce the number of plugins the Merge Plugins Standalone is very useful. It can merge a number of mods, even some extremely complex mods. Since the goal of the fixes are all related, it is a good idea to merge them into one plugin. Open Merge Plugins Standalone through MO and click [OK]. Hold ctrl and click every plugin listed below: Notice:If the plugins are contiguous hold shift and click the first then the last. Armor Replacer Child NPC Fix.esp Reload Speed Game Start Fix.esp.esp Game Tweaks.esp Right click one of the highlighted plugins and goto "Add to merge", then select "<New Merge>". I cannot do this without selecting the FalloutNV.esm in the plugin selection screen to get the screen where i can merge, do I need to select the FalloutNV.esm to continue but when doing the merger for the 3 files above i leave the FalloutNV.esm un-selected right? -
Good day, I am having a issue to get MO to login to Nexus. I have tried downloading NMM to see if that would help. I have set my username and password and associated links and still nothing. Any ideas? Thanks. Edit - I figured it out
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Thanks all and do I run BethINI at the start of my setup after the initial INI's are created or at the end when all the mods are installed?
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Would using BethINI in the F&L guides benefit in any way? Thanks
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GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
@Gogan, FNVLOD: -o:"C:\FNVLODGenOutput" //// no space; and dont forget the quotations (I thought the quotations were supposed to be removed?) Merge Plugins: Next to the Arguments test field, type "-profile FalloutNVProfile", without quotations (What does this do exactly?) -
GUIDE Fear and Loathing in New Vegas - Feedback
D1Z4STR replied to EssArrBee's topic in Fear & Loathing in New Vegas
I tried looking on the forums and cannot find an answer. In the guide when setting up MO, the point where you need to add a a argument for LOOT. The guide says to add the argument: --game=FalloutNV (two dashes) is this correct or should it be -game=FalloutNV (one dash) And for the FNVLODGen portion: -o:C:\FNVLODGenOutput or should it be -o: C:\FNVLODGenOutput (space after the -o:). Lastly, the next step says Merge Plugin Standalone has one extra instruction to setup in the Executables menu select Merge Plugins Standalone. When i go into configure executables, it is not listed. Thanks -
@MonoAccipiter - Thanks for the feedback, I will not use the ones in red or orange. For the ones in green is there any special merges or special install steps i would need to take? I will also leave out NV bounties III. @Gogan - Thanks for the compat patch link. So If i want to use IMPACT will it work with EVE (used in the guide)? Thanks
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Good day, I am about to start FNV for the first time and have decided to go with MonoAccipiters guide. Will the following mods below fit into and work with the current guide setup? Please feel free to to mention why it would or wouldn't work and/or if it doesn't fit in with the lore. Thank you. https://www.nexusmods.com/newvegas/mods/62041/? (NAVMESH Fixes) https://www.nexusmods.com/newvegas/mods/37002/? (Classic Fallout Weapons - New Vegas) https://www.nexusmods.com/newvegas/mods/37576/? (Weapon Mod Expansion) https://www.nexusmods.com/newvegas/mods/62153/? (Real Recoil) https://www.nexusmods.com/newvegas/mods/56884/? (NPC Complete Overhaul) https://www.nexusmods.com/newvegas/mods/38719/? (A World of Pain) https://www.nexusmods.com/newvegas/mods/56671/? (Viscous Wastes) https://www.nexusmods.com/newvegas/mods/34800/? (Solars Bottled Water) https://www.nexusmods.com/newvegas/mods/56374/? (Smaller Holotapes) https://www.nexusmods.com/newvegas/mods/57113/? (IMPACT) https://www.nexusmods.com/newvegas/mods/61933/? (Wet) https://www.nexusmods.com/newvegas/mods/49012/? (The Inheritance) https://www.nexusmods.com/newvegas/mods/55744/? (NV Bounties III) https://www.nexusmods.com/newvegas/mods/50146/? (Autumn Leaves) https://www.nexusmods.com/newvegas/mods/62608/? (World of Secrets) https://www.nexusmods.com/newvegas/mods/50107/? (Russell) https://www.nexusmods.com/newvegas/mods/61575/? (Dusty Mercenaries) https://www.nexusmods.com/newvegas/mods/42428/? (CAGE - Continue After Games Ending) https://www.nexusmods.com/newvegas/mods/62556/? (Ultimate Illness Mod) https://www.nexusmods.com/newvegas/mods/52309/? (Factions Reloaded - Raiders) https://www.nexusmods.com/newvegas/mods/53041/? (Factions Reloaded - Followers of the Apocalypse) https://www.nexusmods.com/newvegas/mods/51983/? (Factions Reloaded - Legion) https://www.nexusmods.com/newvegas/mods/62542/? ( Visitant's Sky Pack)

