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D1Z4STR

SkyrimSE Curator
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Everything posted by D1Z4STR

  1. I think I have fixed the issue in my previous post, I just merged them in script merger. No issues so far. I do have a question for those who use this guide. Is it normal in the main menu in video settings to see texture and shadow quality on low? Is it because of the setting files we changed in the guide? Or should i set them back to ultra in game?
  2. guide says use LOOT 8.1, is that a must or can I use 9.1? Can we also use 7.4.0.0 for New Vegas Anti Crash instead of 7.2.1.0?
  3. I have added a mod called food and drinks aren't potions, but it conflicts with GILL in the bundled text section of script merger. They both edit effects.xml under gameplay\abilities and gameplay\abilities_plus. Is it safe to merge these 2 mods? If so how is it done? Thanks.
  4. I have got to the script merger section and when running the program I get scripts and bundled text I can merge. Are we merging the bundled text section as well (its all primer and scabbards files) or are we leaving it alone and just merging scripts only?
  5. Neovalen, The shadow pop-in tweak does not appear in the rendering section of the user.settings. Should I add it in that section or is the tweak obsolete? Thanks. [Rendering] CharacterShadowsFallbackDistance=40
  6. Neovalen, Have you tried the following mods? Would they fit in your guide? Advanced Video Settings - https://www.nexusmods.com/witcher3/mods/1390/? FOV slider - https://www.nexusmods.com/witcher3/mods/807/? Next Gen Candles - https://www.nexusmods.com/witcher3/mods/1350/? Unseen Monsters - https://www.nexusmods.com/witcher3/mods/646/? Roachcam - https://www.nexusmods.com/witcher3/mods/822/? Jump in shallow water - https://www.nexusmods.com/witcher3/mods/1191/? Common Eyes - https://www.nexusmods.com/witcher3/mods/1513/? Better Icons - https://www.nexusmods.com/witcher3/mods/1701/? Kill count - https://www.nexusmods.com/witcher3/mods/1707/? Volumetric clouds over Skellige - https://www.nexusmods.com/witcher3/mods/1302/? Real contrast textures - https://www.nexusmods.com/witcher3/mods/1505/? Minimap zoom - https://www.nexusmods.com/witcher3/mods/1723/?
  7. I look forward to it! i just finished playing Dying Light and wanted to play W3 next. I was browsing my W3 tracked mods and a lot have been replaced with newer mods for 1.22/1.21.
  8. From ENBoost readme WARNING! bFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work.
  9. Neovalen, Do you recommend or play with any combat mods i.e. Combat Evolved, Ultimate Combat or Duel with SR:LE?
  10. Kelmych, I was in Megaton and equipped the the Ak-47 (Millenia's AK-47, Chinese rifle replacer) but RH_ironsights were not working on it. Does yours work? If not can you put this in the guide? https://www.nexusmods.com/fallout3/mods/19608/ edit 1 - doesn't fix it. Still not seeing iron sights with AK-47. When I disable Millenia's AK-47 then the chinese rifle iron sights work again. edit 2 - fixed it. forgot to read on into the description. Load Fo3Edit, load the plugin there, expand it on the left side ( the ' + ' button) until you see the name and the ID of the weapon, click on the weapon and then find the '' Don't use 1st person IS '' on the right side and remove it. edit 3 - I tried the original mesh file again and it works. So thus far the modded mesh from the above link is not needed for the AK47. Only the FO3Edit is needed. Thanks.
  11. I am not sure I dont use those plugins. I go for a more semi-realistic approach. I only use dD - Enhanced Blood Main, dD - Small Splatters Realistic and dD - Smaller Wounds.
  12. Look forward to seeing this guide come along!
  13. New load order done with Boss and manually moved some mods that were unrecognized. Looks great, no issues thus far. Still in the starting vault. 2 things I notice. I do not have a FWE control panel in my inventory. Do I get this once I leave the vault? And RH_Ironsights weapon modification settings don't work/says not available in this version. Is this normal? Active Mod Files:
  14. Just something I noticed. Shouldn't our MMM.esm load after FO3 Wanderers Edition - Main File.esm? Our load ordes are very different. I have no idea what will work and what wont. Do you think BOSS might be better to sort the list? I just tried it and it looks a lot more organized and in line with the mod pages on load orders. Minus the 40 some esps it doesn't recognize.
  15. Kelmych, I am also using the Wrye Flash 30.4 standalone. I have no idea why all my mods are automatically tagged. Could LOOT be doing it? What version do you use? I use 0.7.0 alpha 4 default 1.4. When in the mods tab of Wrye Flash then right clicking on the file tab/portion below it, is lock times option checked/unchecked? I keep reading on forums to have it unchecked. I am unsure what that does. I am also very confused about the LOOT section saying to use the following in the userlist.yaml. When i pasted it in there it didn't work. Where exactly does it go inside the userlist.yaml? does it go between the [] or before or after? - name: Blackened FWE + MMM + Project Beauty.esp after: - name: UUF3P - FWE Patch.esp req: - name: FO3 Wanderers Edition - Main File.esp - name: FO3 Wanderers Edition - Main File.esp after: - name: FasterMorePowerfulMines.esp - name: GlowingGhouls.esp - name: The Mantis Imperative - Mantis.esp - name: UUF3P - FWE Patch.esp after: - name: FO3 Wanderers Edition - Main File.espalso any luck on the load order? I am really wanting to start playing. Thanks again! Here is my load order: (this is the way LOOT sorts it) Active Mod Files:
  16. Kelmych, FO3 Wanderers Edition - Main File.esm 6.03 Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats Suggested to remove the names tag if using MMMWhat did you do in this instance? In Wrye Bash before you redo the bashed patch, select FO3 Wanderers Edition - Main File.esm plugin and right click in the box in the lower right labeled bash tags. You will see check marks beside the bash tags that are used for this mod. Uncheck the Names tag. This overrides that bash tags added by LOOT. Im using Wrye Flash and when I right click in the bottom right for bash tags any of the mods I select and look at are all labeled automatic. Should I manually do FO3 Wanderers Edition - Main File.esm?
  17. Kelmych, 1. MG's Neat Clutter 9v battery texture is alot better IMO. 2. I have moved all ZL-ACR.esp's to Optional ESPs per the guide, but in LOOT ACEforFWE.esp (from your test PPA and ACE fixes) it says This plugin requires "ZL-ACR.esp" to be installed, but it is missing. And in MO is says ZL-ACR.esp is missing on ACEforFWE.esp on the plugins tab. Do I need to move one of the ZL-ACR.esp's back down from optional esp's to available? 3. CRL9000 Sound Modification - Incremental Update - 045 to 046 is not needed due to main file being v046. 4. Highly recommend move CRL9000 below Improved Sound FX v1.3. 5. LOOT says: FO3 Wanderers Edition - Main File.esm6.03Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, StatsSuggested to remove the names tag if using MMM What did you do in this instance? Can you also post your load order so I can compare? I have just finished? Thank you kindly.
  18. https://www.nexusmods.com/skyrim/mods/51330/? released to work with ETaC
  19. Is the wiki guide going to be updated?
  20. Kelmych, Thanks for the changes! please don't remove Batteries Plus mod. Just that one texture (textures/weapons/2handrifle/microfusioncell01) Also Batteries Plus is installed with FMM. Retex_Gore - move below Enhanced Blood Textures
  21. Thank you Kelmych for your continued support with this guide. If you need any help let me know. Vertibird Re-Textured - move below NMCs Texture Pack. Tribal DX, Winterized DX and Bornagain FO3 Outcast have .esp's that change armor values/weights. Should those be moved to optional section so FWE can set the correct stats on them when making the bashed patch? 20th Century Weapons - xCALIBR_20CW_v5.12.esp is not needed since it is in the eXcaliber Ammo eXpansion Weapons patch for 20th Century Weapons Zealotlees MP5 Pack - remove the caliber.esm included Precision Collision - Clutter - are these meshes compatible with all the mods it overwrites? Should the meshes from Better Booze and Skykappas Water Bottles overwrite these meshes? Essential Retex - must remove textures/vehicles/vertibirdb.dds and vertibirda.dds if using Vertibird Re-textured above in the guide. Skykappas Water Bottles - HIGHLY recommend moving install order below MGs Neat Clutter (MGs water bottles are crap, really Mario from Mario and Luigi on the bottle caps?? West Coast chopper indentation on the bottles??) Nuka-Cola Hi-res Textures - recommend moving install order below MGs Neat Clutter Batteries Plus - textures/weapons/2handrifle/microfusioncell01 should be removed. FWE - FO3 Wanders Edition Main has also better texture Sandbag Retexture - NMC's texture that is previously installed in the guide is alot more realisitc and better quality IMO MGs Neat Clutter - version should say v1.0 Hi-Res Historical Documents - same exact textures are used in better clutter and furniture. Recommend removing Hi-Res Historical Documents from list.
  22. You are most welcome Kelmych! I do what I can. Any ETA on these? Fixes for Powered Power Armor and the Adaptive Combat Rifle' will be provided shortly.A LOOT Userlist specific to this guide will be provided shortly to augment the changes in the LOOT masterlist.
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