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Everything posted by TechAngel85
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Yeah, didn't touch that one.
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I've removed some mods that users tagged for testing that were very unlikely to make the cut if added to official testing. I made these decisions based on mod content and user feedback in the topics.
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I wouldn't call it a fraction, I'd call it a majority.
- 48 replies
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- SKYRIMLE
- unofficial
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(and 3 more)
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Are those the settings you're recommending for those mods or are those for reference only?
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Dynamic Distant Objects LOD - pre 2.xx
TechAngel85 replied to sheson's question in DynDOLOD & xLODGen Support
There is an issue that has come up and we're wondering if the Is Full LOD flag skipped on purpose from the USKP? Issue: From Post:https://forum.step-project.com/topic/8359-step-v2291-official-bug-reports/?p=134583 Possible solution?: From post: https://forum.step-project.com/topic/8359-step-v2291-official-bug-reports/?p=134926 -
STEP v2.2.9.1 Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim LE Guide
Nope, it just has persistent. Is Full LOD is not set in v1.37. But that still doesn't change the fact that the statue never disappeared on me. You should still try updating to the newest version. Not carrying that forward though may or may not be on purpose. I'll copy your post ask over in that topic. -
STEP v2.2.9.1 Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim LE Guide
Just tested this and I'm not having any issues. -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
Well not all. Hearthfire is not required but DG and DB are. -
Yeah, we've neglected the MCM settings for a while. There are quite a few mods we need to have recommendations for.
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Dynamic Distant Objects LOD - pre 2.xx
TechAngel85 replied to sheson's question in DynDOLOD & xLODGen Support
Updating and re-running the scripts seemed to have fixed whatever the issue was. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
TechAngel85 replied to DoubleYou's topic in Skyrim LE Mods
There are special procedures when updating. What GP's video that is at that bottom of the mod page or check the second post in this thread. -
Thank you for reporting!
- 182 replies
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- SKYRIMSE
- 21-post-processing
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SKYRIMLE Carlotta's Market Stall Fix Whiterun
TechAngel85 replied to paradoxbound's topic in Skyrim LE Mods
Moved the marker: -
That was very enjoyable to watch! Thanks for posting that!
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I think Hodilton is marketing and I'm PR. In all seriousness, I'm subscribed to Hodilton's channel so I see all his videos. This is where I find a lot of the new mods from. He seems to have taken a liking to Kajuan's mods lately.
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No, the patch notes are wrong unless the the assets are not needed. The patches are just ESPs so you still need the scripts from that mod. I don't think EssArrBee has updated the changelogs for the latest release yet. EDIT: SRB...ninja!
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MO and LOOT 0.8.0 Possible Problem.
TechAngel85 replied to FuzzyDuck's question in Mod Organizer Support
Do it in the order that the STEP Guide has it. -
Dynamic Distant Objects LOD - pre 2.xx
TechAngel85 replied to sheson's question in DynDOLOD & xLODGen Support
I'm going to update to the latest version in a bit but a weird thing is happening. I load up my save and I get this nice message saying that PapyrusUtil is required for DynDOLOD. That's not the weird part. The weird part is that I have PapyrusUtil installed and have not touched my files/mods besides activating a few NPC texture mods. Nothing else has changed in my install. The save is okay (no ESPs missing). PapyrusUtil is installed and always has been and nothing is overwriting it. Load order hasn't changed....this is just strange behavior. I'll let you know if upgrading and re-running helps. -
Make it past the cave exit where you're standing on the hill in a Vanilla game (make a vanilla Profile) and save. This way you can load that clean save any time you need to test (just don't resave over it!). This will get you testing more quickly than having to go through the intro every single time. If all mods work while loading this save, then you can confidently start a new game and play on!
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I must agree!
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Marked for Testing.
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Discussion thread: TROLL by Kajuan Wiki Link Retexture of the trolls in Skyrim. Vanilla >> TROLLS (2K) After seeing the author's before and after images (having never looked at them before on my own), anyone that says these are "upscaled vanilla textures with filters", I'm going find and slap. There is very obviously custom work going on here. These trolls look great in the shots (haven't tested in-game yet). Better fur, better mouth textures, new skin, new eyes...
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The game is not designed to be quit during the into. Do you get CTD when exiting other than during the intro?

