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TechAngel85

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Everything posted by TechAngel85

  1. Last time I checked they're not compatible. I got a very odd/echo sounding rain. @keith Been having this issue for a while now. The grindstone sound seems to loop and play when not in use, but only have it's been used. I'll use it. Then when I'm doing, the sound will sometimes still play on its own.
  2. Just install the STEP Optimized textures if you're using STEP. Else, you can use these: https://www.nexusmods.com/skyrim/mods/57353/? iMultiSample=4 should be set to 0 with ENBoost/ENBSeries Set VideoMemorySizeMb back to the STEP formula and ReservedMemorySizeMb to 512 since you're using mainly 2K textures for exteriors. Then do as I suggested above with the SKSE.ini
  3. What is your memory set to for SKSE? Try increasing it... Default: DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Try: DefaultHeapInitialAllocMB=1024 ScrapHeapSizeMB=256 Up your Reserved memory in enblocal.ini to 512 and leave it there.
  4. I believe it is true. I've never seen MO spit out any warning messages like NMM does. I've always figured that part was just a difference in platforms; NMM vs MO and the way it's implemented.
  5. I have to say the with bubbles optionals look the best. Marked for Testing.
  6. STEP (RWT) >> Stream Fix 1K >> With Bubbles 1K
  7. Got the instructions updated for v1.88.
  8. Yes, This page outlines exactly the mods that are included in the patches and their plugins. https://wiki.step-project.com/STEP_Patches_Requirements
  9. I'll have to check it out in-game.
  10. That's entirely up to you! It would be great, but we can work around whatever you do. So basically do what is best for you since you're maintaining it.
  11. Thanks for the updated link. I added it to the instructions.
  12. This solves a long time confusion though with users, particularity with the STEP Patches. It's not the same thing that was being discussed over there but I can see where one could assume that. :) I doubt it will affect any of the other guides like SR, but I'll be sure to keep a manual option just in case you guys use the STEP Patches as a base to add on to when creating custom patches.
  13. This is very dependant on the resolution of the textures you're installing.
  14. Yes, the STEP installer will do the same. If it detects a specific plugin, then it will select a specific option for that plugin...be it a patch or whatever...and you will not be able to change the selection. We get so many questions of which patch users can use so this was the easiest, dummy-proof way to have the installer install the correct options based off of the plugins present in the current profile. This way, there is no more uncertainty for the users. The installer "knows" what to install.
  15. Curious, I might have to take a peak at the FOMOD to see what you've done that it couldn't be used for all users regardless of the the Guide installing it. Of course, I can understand if you're checking for mods which aren't installed yet due to how the Guide is set up. The STEP installer is designed to install last so if AOS is as well, I can understand where the issue would be with STEP because we have some mods overwriting it...which really needs to be reviewed again.
  16. Haha! Sounds great. I've designed the upcoming STEP installer the same way and will be redesigning The Ruffled Feather installer as well.
  17. Should be fine. Last several updates have all been to the Core files (the files that install regardless of options chosen). I bet the options haven't changed so they should be fine. I'll check when I get home.
  18. Added a link to the Trade and Barter mod page to a video explaining a bit about MCM. Just watch up to the 2 minute and 20 second mark. Edit: See what good feedback does!
  19. It's a feature of MO and can be found here: https://wiki.step-project.com/Guide:Mod_Organizer#Mod_Information under "Filetree". Double-click the installed mod (in the left pane) to open the Information box. You'll see the Filetree tab. Use the link above to see how to hide files. Edit: I've updated the mod page with a link to the same information linked above.
  20. We never do that. This is why our support threads exist; however, we do expect users to take the time to learn the tools they're using. STEP can be a way of doing that since users can learn as they go. We've taken countless hours of our time to develop good Guides on the various tools such as Mod Organizer so users can learn to use them. We can't accommodate lazy users because this is a vast community, but we will help them along the way. When a question or confusion pops up, search the forums to see if your question has already been answered and if not, post a support topic to get help in finding the answer. Modding is not a step-by-step process. It's a skill that has to be learned. Many new users just expect to be able to install a bunch of random mods and expect their game to be golden, only to find coal at the end of the tunnel that is filled with crashes and stability issues. Modding is not plug-n-play like many users want it to be, unless the guide authors spell out every single step and click. The problems with this approach is very clear when you start to see those Guides get dated and haven't been updated in a while. The posts for those Guides start to fill up with support requests because a few mods have updated. Users can't figure out how to update to the new versions because the instructions haven't been laid out for them. These users have learned nothing from modding their games. They haven't learned how to mod, but rather have increased their skills at following directions. Darkside said this best above and his words are very true. STEP is not a hand-holding experience. It's aim is an easy modding experience with a stable game as the end result. STEP is probably one of the easiest ways to learn to mod due to all the Guides we have and the support we give.
  21. Users have become accustom to the other guides around here that "hand-hold". This has been discussed on several occasions for STEP and it's simply not something that we're going to be doing with the Guide. Guides like Fear & Loathing and Skyrim Revisited, do this and is where most of the hand-holding comes into play. STEP assumes that users at least know how to use their mod manager and can install a mod without having to be told every single click they should be making throughout the process. So no, STEP is never going to tell users to: Download mod x's main file and optional file Double-click the downloaded main file for mod x in the download tab Click install. Now double-click the downloaded optional file for mod x in the download tab Click merge Done.That is...to be blunt...ridiculous from a maintenance standpoint and is what I, personally, call "modding for dummies". This is the very basics of using a mod manager and STEP assumes users at least have an understanding of these basics. If users don't, then they need to read the Guide for their mod manager. However, support is always offered in the Support Threads. So yes, STEP assumes users know these basics. Where the instructions deviate from the basics, STEP provides detailed instructions. All the user has to do is click the link in the Guide to the right of the mod to view these instructions. With that said and from Ray's example above, this doesn't seem to be the case of what is causing this issue with it being difficult for some users. In the example, I can see where it might be confusing to a user that has never modded the game and, thus, wouldn't know what MCM is. These types of things CAN be fixed with a bit more explanation. So...good example and feedback you gave there! To answer your question, MCM is the Mod Configuration Menu which is found only in-game when you hit Esc to bring up the menu. You'll see "Mod Configuration Menu" as one of the options (but not until you install the Interface section of STEP since one of the mods there adds this menu item). Basically, when you open the MCM in-game, you'll see a list of mods that are configurable. We are telling you in the instruction for Trade and Barter to NOT click the feature in this menu which activates or "starts" the mod. This is because we only want the base features of the mod to be present and not the entire feature-set of the mod.
  22. That would be movie! Haha! However, gamerpoets has done several videos for STEP of the more complicated processes.
  23. Well, if some users truly feel this way, then they need to call out specifics so those areas can be addressed. We attempt to make it as noob friendly as possible and have only heard this complaint from a very tiny fraction of the users. However, those users have yet to give any helpful feedback, of course this would require them to actually try out the guide.
  24. Yeah, the stuttering was noticeably bad a few times and then others it was fine. It was only while panning, but definitely a change from vanilla. I'll do a better benchmark later so for now, take this one with a grain of salt.
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