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Everything posted by DoubleYou
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You need to run Mod Organizer as administrator. Mod Organizer can't create new files in Program Files due to Windows security settings, and therefore cannot start.
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ACCEPTED Skyrim Project Optimization (by rgabriel15)
DoubleYou replied to Besidilo's topic in Skyrim LE Mods
Why is this marked as be LQ relative to Baseline? That doesn't make any sense with the use of the LQ flag throughout the rest of the guide. -
I adore Touring Carriages. Sometimes it can be a little jerky, but it actually is mostly smooth. I consider it a vanilla fix, as I think it is obvious that Bethesda originally intended for there to be genuine carriage rides. It is also a very clean mod. Back when I originally saw Expanded Towns and Villages, there was a conflict, so I instinctively shrugged it off. I hate having to create a patch to use a mod that edits a pile of worldspaces.
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Well, if he indeed has cleaned up his files, and I can use this with Touring Carriages, I might take a look.
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Looks nice. Will have to try it out.
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DROPPED Cultist Mask Decapitation Fix (by pauderek)
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
I'm sold. Adding to my setup. -
Left Pane is now finished.
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SKYRIMLE Vivid Landscapes - Birthsigns by Aron
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
If you really want the parallax without all of the ENB stuff, just grab the ENB Parallax Only Config 221 preset on the Project Parallax Remastered page. It comes at a slight performance cost to me, so I don't use it, but I'm on a bad system, so for most people it should be fine. -
DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
The installer does indeed misplace files. I will have to try NCC to see if that works better or not. Need to report this to the MO bug tracker (or to the mod author, depending on whose error it is). Edit: NCC fomod installer works without problems. Set the fomod prefer parameter to false for this one. Edit2: Added this information to wiki as a MO Note. -
DROPPED aMidianBorn Farmhouse (by CaBaL)
DoubleYou replied to DoYouEvenModBro's topic in Skyrim LE Mods
@CJ2311 You see that little word beneath your name above? It says "member." -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
If that's the case, we'll probably have to hide (or delete) the two files that conflict with SkyFalls and Realistic Water Two (textures/effects/fxwatertile02_n.dds and textures/effects/fxfluidtile02.dds) and move Skyfalls above SMIM in Conflicting Graphics.If you delete meshes/architecture/solitude/swindmill.SM.nif and farmhouse/farmhousewindmill/farmhousewindmillfan02.nif from SkyFalls (same amount of file deletes) everything can stay where it's at, right?True, but then some people might get confused by the fact that Brumbek says to install SMIM after Skyfalls, and we already have changed the 2.2.8 guide to use the hide method on Realistic Water Two with Skyfalls above SMIM in Conflicting Graphics. -
DROPPED aMidianBorn Farmhouse (by CaBaL)
DoubleYou replied to DoYouEvenModBro's topic in Skyrim LE Mods
I thought SMIM already altered those fences? -
DROPPED aMidianBorn Farmhouse (by CaBaL)
DoubleYou replied to DoYouEvenModBro's topic in Skyrim LE Mods
With HRDLC versus STEP Core, STEP Core wins all the way, but with Core versus AMB, it's hit or miss for me. My observations for the latter two: White fur pelt AMB is better IMO. It is more detailed and looks more like the pelts I've seen in RL. It has more depth to the hairs. Brown pelt Same as White fur pelt for me. AMB has a thicker coat and looks less like the fuzzy grain of Core. Stone Floor STEP Core wins this one. I have seen rock floors exactly like this. The slabs are bigger than smaller and are smoother because the constantly walking on the floor smooths it out. AMB is too rough and also doesn't seem to work well with the pelts on the floor. Thatch Roof indoors I prefer AMB but both are good. I like the lower contrast it provides between the straw (?) and the supporting beams. It makes it look warmer. The Core textures look like there is a high level of light casting deep shadows between the beams and the straw. Exteriors Door (also wood in front of door and stone walls) STEP Core wins out for me, as AMB is too clean, and it appears to have some kind of weird finish on it that only got applied to some of the boards. Stone Wall I prefer AMB for the deeper contrast in the crevices of the rocks. Thatch Roof STEP Core wins this one for me, although AMB has its merits. I think ultimately the mesh looks like it needs to be improved, as it seems to harsh in the crevice. AMB looks better at the crevice because of the increased granularity, but looks worse at the edge. I don't really like the granularity, which is my primary problem with it. Also, the AMB textures are a little too bright, don't have as much deep contrast. STEP Core is less granular, but still has a nice grain that can be seen near the bottom especially. Core also has a deeper contrast within layers, marking places where the roof is deteriorating slightly. Still, I think this texture could use improvement. What does AOF Farmhouses look like on this one (or is that texture not in that mod, I forget). Windows I much prefer STEP Core, which I believe to be Visible Windows right here. AMB seems to make the windows look bumpy somehow, at least in my eye. Visible windows adds some dirt build-up around the edges and adds a pleasing grain. Wood Wall I like the AMB textures, except it is a little too dark in the center. It contrasts too strongly against the other boards. The inner textures look like they need to be brightened slightly. STEP Core, while less detailed, seem to fit better with each other. Rope & wood post (also wood floor) STEP Core wins overall. The AMB rope is too dark in the grooves and too straight. It especially doesn't work well around the post. The AMB wood post texture is better than Core, as it has better contrast for the grooves and looks slightly rougher. The AMB floor, however, has bright grains as if someone had taken a sander to all of those boards, which doesn't seem realistic. I don't think anyone would have ever hand sanded all those floorboards. And the sanding job looks recent, when in reality I would think that they should look much older given the harsh climate. The Core textures reflect that, having a deeper contrasting shadow in the grooves and looks like actual boards I have in my father's barn. Woven Fence Is there a difference between Core and AMB? They both have contrasting stick colors, but both are rather bright. They look about interchangeable to me. -
Most likely your browser is interfering. In Firefox, do this: 1. Open Options and go to Applications 2. Scroll until you see nxm under content type 3. To the right, you will see the action is probably set to "Always Ask." Click this and change it to point to the nxmhandler (should already be listed as a choice because Mod Organizer writes the correct value to the registry). 4. Click OK 5. Report back.
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
If that's the case, we'll probably have to hide (or delete) the two files that conflict with SkyFalls and Realistic Water Two (textures/effects/fxwatertile02_n.dds and textures/effects/fxfluidtile02.dds) and move Skyfalls above SMIM in Conflicting Graphics. -
Question about masters in WB and Creation Kit
DoubleYou replied to Whitra01's question in Mod Organizer Support
This probably cannot be fixed. It is because Wrye Bash makes a new copy of the file instead of modifying the file directly, which is normally good practice, but Mod Organizer's hooking mechanism cannot forward the new copy of the file to the original. Generally speaking, however, you shouldn't be esmifying all your plugins like that. -
Could we move Non-Essential Children after When Vampires attack in the installation order? The don't overwrite each other, and in that way STEP CORE will not show Mod Organizer's Potential mod order problem warning.
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Computer doesn't display mod pages properly: "E" - Fix
DoubleYou replied to torminater's question in General Skyrim LE Support
No, this is a Nexus issue. I get it too. -
Stable uGridsToLoad (by Altimor)
DoubleYou replied to hellanios's question in Other Utilities Support
Somebody please mark as accepted!

