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DoubleYou

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Everything posted by DoubleYou

  1. Or you can combine this https://www.nexusmods.com/skyrim/mods/51038 with the new SKSE alpha 1.7
  2. I think I have to agree with you Tannin. Overwrite may be a confusing concept at first, but to try to make a distinction between Overwrite and Override, or to implement Override universally, is downright confusing. And I've always consider priority to be the best term.
  3. I think it is on the WAF page. You won't need it if you load GDO before WAF.
  4. We don't delete threads/posts. All threads/posts are useful. We may dump threads/posts if necessary, but that is not the case here.
  5. Even so, the Fallout support for Mod Organizer support sub-forum is the appropriate place, and we prefer only one thread. Original thread here: https://forum.step-project.com/topic/4981-mo-v121-auto-checks-all-archives-as-loaded-breaking-fnvs-ability-to-launch/?view=findpost&p=80473. This thread is locked.
  6. It is still useful if they are attempting to use another d3d9.dll modification such as SweetFX, SMAA, or RCRN.
  7. Discussion thread: Nvidia Optimus D3D9 DLL Fix by HiAlgoBoost Wiki Link This a d3d9.dll proxy for laptop users with Nvidia Optimus to load custom d3d9.dll binaries such as ENB.
  8. Discussion thread: Skyrim -Elys- MemInfo by Elys Wiki Link This skse plugin displays your system Memory Usage and Frames Per Second on the top right corner of your screen. There are other things it can display, including the current time, configurable via the ini file.
  9. Discussion thread: Memory Blocks Log by Sheson Wiki Link
  10. Discussion thread: STATUS by MannyGT Wiki Link This is a useful mod for knowing specific characteristics of where you are, what weather you are experiencing, the state of your character, what mods you have installed, among other things.
  11. I agree, and this is why I've only ever used the legendary plugin.
  12. I would tend to agree with you, but sometimes, if people are telling me rightly, there are genuine reasons not to do so.
  13. I agree on Overwrite being Override in all cases where it does NOT refer to the Overwrite directory. I do not agree that the term "priority" should be changed to be different between the mod list and plugin list.
  14. Maybe I didn't make it clear, but this is a "pick and choose" type pack. FPS Limiter is good for people who don't use ENB. Borderless Window is good for people who don't use ENB. Mem Blocks Log is important for troubleshooting to make sure your crash didn't result from a lack of memory given. Haven't looked at script scalpel, although I've seen it.
  15. This pack concept is simple. Utilities - It should be a collection of useful modding utilities geared mostly toward troubleshooting, benchmarking, optimizing settings, and NOT mod creation. Current list of ideas: Find It: Mfg Console - Skyrim Search Plugin - STATUS Fix It: Save game script cleaner Report It: ConSkrybe Memory Blocks Log See It: Skyrim -Elys- MemInfo Optimize It: FPS Limiter - Borderless Window - NVIDIA OPTIMUS D3D9 DLL FIX This, of course, is just a quick list I threw together. Please add any comments/suggestions.
  16. A couple things have changed with MO 1.2.1 which will require a wiki update once final.
  17. Good idea. Implemented largely. Might have missed some.
  18. [spoiler]Totally awesome mods[/spoiler]
  19. That evidently was Z's edit. Are we sure we want that version?
  20. So that's why the STEP Patches seem to neglect some of the AOS conflict resolution in my checks in TES5Edit...
  21. There are only a few cases of script conflict in STEP currently, and all of them are against the Unofficial patches. The one between Thieves Guild Requirements and The Choice Is Yours is a non-issue as they are identical script files (checked via file hashes). Between all the file conflicting scripts, there is no conflict if you follow the STEP Guide and you use either the BOSS LO or the LOOT LO. At any rate, any possible script issues present would not be able to be fixed by changing the LO or the mod priority order, as none of the other script files overwrite one another and therefore would make absolutely no change whether we moved their esps around or not. The only BSA affected mods in STEP 2.2.8 Extended are as follows:
  22. Only the NCC installer of 1.2 was broken (same as 1.1.2). 1.2.1 fixes the issue. If you installed a mod with the broken 1.2 NCC installer, it is likely to be broken.
  23. For all using LOOT with STEP 2.2.8, you need to make the following adjustments (this includes all plugins in 2.2.8 Extended): This should result in the following load order, which works (checked via TES5Edit) Core: Extended: For SkyProc programs, if you disable BOSS, you will likely need to sort masters on the STEP Patches under LOOT load order for them not to throw fits.
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