Jump to content

DoubleYou

Administrator
  • Posts

    7,915
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. Is STD a bsa created with DDSopt or with Archive.exe?
  2. That's always how I've explained it as well.
  3. Is there a way to get this fix to work so that the corpse is removed when you loot the dragon scales and bones? I've always thought it strange that after looting all the dragon scales and bones that there was still a huge pile of dragon bones lying around. That would also ease Arthmoor's problem with its aggressive deletion potentially making the player unable to go back and collect the loot.
  4. Could you add the snow from Skyrim Realistic Texture Overhaul to the comparison? Some of them I know I really liked.
  5. I was actually wondering if something like this would turn up. This would indicate that either we would have to uncheck the Unofficial Skyrim Patch BSAs, or we would need to install the DLC as a mod through Mod Organizer.
  6. If your preset loaded exactly as before deleting the ini files, are you sure you're deleting them? Is Steam placing the files back in?
  7. You must be good with the hex editor...
  8. I suggest launching Wrye Bash to count your plugins ;)
  9. Sorry, that was my fault. Must have been a little confused that day. It should read "An accompanying ESP file to LOAD the BSA"
  10. Currently I believe there is no STEP mod that requires such treatment, but that could be a potential case, but it wouldn't necessarily need to be a texture. It could be a mesh or other asset as well.
  11. Delete skyrim.ini and skyrimprefs.ini in Documents/My Games/Skyrim Launch TESV.exe from actual Skyrim directory and NOT through Mod Organizer. This will launch the game in windowed 640x480 mode. Exit once loaded. Launch SkyrimLauncher.exe from actual Skyrim directory and NOT through Mod Organizer. It will go through the initial detection of video card and apply a preset. Accept your preset and exit the launcher. Copy your newly generated ini files from Documents/My Games/Skyrim to ModOrganizer/profiles/Launch SKSE through Mod Organizer with SkyUI installed and activated. You should not experience the problem.
  12. Okay, this isn't really as hard as ya'll are making it. I thought the wiki made MO BSA understanding clear, from the Priorities tab: Just to make everything perfectly clear: If BSA is checked in the Archives tab, forget that the files are inside a BSA. Totally. It is as if it were extracted. The only thing you can't do is hide any files within the BSA. Typical Mod Organizer black magic. Don't worry about the how. Only Tannin and a few of us enlightened ones know.If BSA is NOT checked in Archives tab, it will need its plugin to be loaded, unless you register it. And I wouldn't register it if I were you. You might as well check it in the Archives tab and load it at the top of your mod list priorities. Easier, safer, faster.If an asset is in a BSA and that BSA is checked in the Archives tab and another mod with a lower priority contains a loose version of the same asset, the asset from the BSA in higher priority will indeed be used by Mod Organizer in place of the loose asset.If an asset is in a BSA and that BSA is not checked in the Archives tab and another mod with a lower priority contains a loose version of the same asset, the asset from the mod with the loose version in lower priority will indeed be used by Mod Organizer in place of the BSA asset.
  13. Perhaps the reason why filled soul gems don't have modified object bounds is because they are used on certain traps that might get thrown through a loop with different object bounds? Do test before modifying.
  14. You need to click the refresh button to the right of your profiles for everything to show up correctly when you install a new mod.
  15. This behavior is changed with the beta version of Mod Organizer, and with the next release. BSAs during the extraction process will NOT overwrite loose files already present in the beta version.
  16. Try removing the modorganizer.ini file.
  17. Sounds like a permissions issue. Try running MO as administrator.
  18. You need to hover over the options to see the descriptions.
  19. Most laptop users say to use the injector version of ENBoost
  20. If you're using 1.0.7 alpha skse, the malloc patch should look like this in your skse.ini: [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256
  21. MO Enhancement and Feature requests can be made on the bug tracker: https://issue.tannin.eu/tbg/modorganizer/issues/open
  22. I think we are multiplying by negative numbers here. There is nothing that needs reinterpreted about the Conflicts tab. Top files are files that the current mod provides, and the bottom files are provided by other mods. Why do you have to interpret the variables unless you are trying to think of the inverse equality?
  23. Pretty sure that changed with 1.9.32.0.8 version of Skyrim.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.