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Everything posted by DoubleYou
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All done.
- 16 replies
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- wiki templates
- standards
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(and 1 more)
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Fixed the "unfix-able" 2nd issue! All that was needed was to add display:inline-block to the style.
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
DoubleYou replied to statmonster's topic in Skyrim LE Mods
Don't know as I haven't tested it. From the looks, it might not be wise to upgrade to it from an older version, as the scripts are greatly changed. -
Finished thru M more or less (some templates have little information, and just have placeholders, as in here). Need to do N to end. Edit: Now done thru P.
- 16 replies
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- wiki templates
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If you have MO in Program Files (x86), you will need to edit the security settings to give Users full control of the ModOrganizer directory.
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MO/nxmhandler Hangs on Second Start
DoubleYou replied to Beebote's question in Mod Organizer Support
Perhaps it's your antivirus? -
It's not an issue on any page at the moment, and the page that was experiencing it will need to nearly double before it does so again. Besides that, it doesn't even use this template. I just like the templates being as simple as possible.
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It is in a sticky here: https://forum.step-project.com/topic/6726-common-ctds-freezes-ils-and-memory-issues/
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You should be able to just use a replace for all {{{clear| to be {{{clear|method=
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You need to launch Steam and login first.
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So basically you agree with me, except we should change 1 to 'method'
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Ah... yes... you didn't understand my question. I'm suggesting that my code is simpler and does the same job.
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Discussion topic: Template:Clear Purpose & Usage Performs a clear to force content to appear directly below floating content. Current implementation by S4N is {{#ifeq: {{{1|}}} | left | {{#vardefine:clear|left}} }} {{#ifeq: {{{1|}}} | right | {{#vardefine:clear|right}} }} {{#if: {{{1|}}} | | {{#vardefine:clear|both}} }}<div style="clear: {{#var:clear}}"> </div> Wouldn't it be much simpler to have it be... <div style="clear: {{{1|both}}};"></div> Or is there some reason we only want to allow the left and right values? Modified s4n's original implementation to include a 'both' parameter to reflect the default (... so {{clear}} and {{clear|both}} do the same thing).
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DROPPED Trees HD Skyrim Variation (by namotep)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Why are the BCFs showing so prominently on the mod page? -
Dynamic Distant Objects LOD - pre 2.xx
DoubleYou replied to sheson's question in DynDOLOD & xLODGen Support
I've used Become Ethereal plenty with this and haven't noticed an issue. -
Updated Fomod Instructions to new template. Updated NSFW link.
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
Updated the fomod instructions. Commented out old fomod instructions. -
ATTN: STEP Modders (Rqst For Help)
DoubleYou replied to Shadriss's question in General Skyrim LE Support
I think the best you'll find is here: https://ck.uesp.net/wiki/Category:Tutorials -
SKYRIMLE Nexus mod manager Yes to folder?
DoubleYou replied to Ishit's question in General Skyrim LE Support
It's been too long since I've used NMM, but I do know that it depends upon which mod you are installing. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
DoubleYou replied to hishutup's topic in Skyrim LE Mods
??? There were very few records that were in conflict with these two. Hardly even worth the patch. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
DoubleYou replied to hishutup's topic in Skyrim LE Mods
Didn't realize that. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
DoubleYou replied to hishutup's topic in Skyrim LE Mods
I don't like changing priority. Some mods may need to overwrite it and the priority could get in the way. I think just finding the mods that need to go after is a wiser option when dealing with mods. As for big, unspecified patches, I do like priorities. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
DoubleYou replied to hishutup's topic in Skyrim LE Mods
Well, this mod certainly needs the LOOT rules. Opening it in TES5Edit, this mod should load after the following mods: Atlas Legendary.esp Book Covers Skyrim.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp ExplosiveBoltsVisualized.esp HearthFire Display Case Fix.esp RealisticWaterTwo.esp SkyrimCoinReplacerRedux.esp SkyFalls & SkyMills Actual conflicts appear minimal after that load order adjustment. Made a minor patch with Realistic Water Two and Cutting Room Floor if I remember correctly. -
Finally got around to adding instructions and tidying up this pack. Updated version to 1.0 to reflect that.
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SKYRIMLE [plugin] Skyrim Search Plugin (by qbx2)
DoubleYou replied to Nearox's topic in Skyrim LE Mods
Did you download the correct file? VirusTotal says Kapersky doesn't detect anything in it.

