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Everything posted by DoubleYou
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Discussion topic: Dark Brotherhood Tenets Restored by Rathinosk Wiki Link The wiki page was directed to the old Skyrim Legendary Edition forum mod topic. I am creating the correct page here in the Skyrim Special Edition mods forum.
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I'm trying to use math that may or may not work. I'd rather not disclose my nonsense unless I see it works, as I haven't really tested the theory.
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Discussion topic: Dark Brotherhood Tenets Redone by Sherwyn Wiki Link It would seem that we have this mod accepted in our guide in lieu of Dark Brotherhood Tenets Restored, a Skyrim texture mod which works on SSE. It would seem that user LtdJorge effected this change on September 17, 2020 without anyone catching it. See the wiki page, which @z929669 added the note that the mod name changed, but it actually is a totally different mod by a different author. I do not see any discussion of this change, and given that these mods appear to be much different, I have marked this mod for testing and redirected the wiki to the original mod.
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Your ENB is significantly reddening the grass. You will need to adjust the settings for the grass LOD accordingly, or adjust the ENB. Try modifying the grass brightness parameters for DynDOLOD like this: Divide your GrassBrightnessTopR and GrassBrightnessBottomR by 1.7 Divide your GrassBrightnessTopG and GrassBrightnessBottomG by 2.7 Divide your GrassBrightnessTopB and GrassBrightnessBottomB by 5 Then Rebuild Atlas in DynDOLOD and to update your grass LOD textures. Not sure how well this will work, but give it a shot.
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@Kezyma All you need to do is be able to change the corresponding meta.ini file for the mod to have validated=true instead of validated=false. If you right-click a mod that is marked as missing data, if you select the "Ignore Missing Data" option, that's what it toggles.
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DROPPED NPC AI Process Position Fix - SSE (by maxsu2017)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
It would appear the mod author expects everyone to downgrade to the old executable in order to use his mod, as he notes changes to make it work with survival mode, but not on the AE executable. So yes, it does appear this will be dropped for 2.0.0. -
I use that site too. Highly recommended.
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Warnings.tx file location?
DoubleYou replied to anonymouselbow's topic in General Skyrim SE Discussion & Support
Correct. It doesn't exist if it hasn't been created. -
Best practice is to approach all word walls in the hopes of receiving a word. Most often the music is indicative of a word, and, maybe certain angles, the words lighting up. Sometimes I have had the music play for walls that I have already learned a word for. It is quite possible that bugs exist for this.
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Warnings.tx file location?
DoubleYou replied to anonymouselbow's topic in General Skyrim SE Discussion & Support
That's the string setting for warning displayed if a mismatched master is found by the game. Presumably the file would be created in that scenario. -
DYNDOLOD Mesh And Reference Rule Settings
DoubleYou replied to KLWaster's question in DynDOLOD & xLODGen Support
Billboard4 is higher than Billboard1. -
ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
You can sort by Content and look for the SKSE Plugin icon to find all the SKSE plugins you have installed, which may or may not need updated whenever Skyrim updates (Address Library cannot always 100% fix things).- 38 replies
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Strange that it would rank random Google Drive mod lists higher. Guessing that the Google domain name plays a part in the ranking.
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DROPPED XPMSSE - Nemesis - Papyrus Stack Fix (by Tommas666)
DoubleYou posted a topic in Skyrim SE Mods
Discussion topic: XPMSSE - Nemesis - Papyrus Stack Fix by Tommas666 Wiki Link We might need this. Never honestly noticed an issue with our current setup, however. Accepted for v2.0.0 -
It looks like it could be rather difficult to use in some cases, like the example of rearranging SKSE before install. It would be nice if it had some kind of intelligence to recognize some of the common files it would be handling. I haven't actually tried this plugin, however.
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Kezyma's Curation Club for Mod Organizer (by Kezyma)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
True. The only real reason to use this for the guide would be if we found one or more of the CC content needed to be disabled (doubtful). It's an interesting plugin idea, however.- 4 replies
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Discussion topic: Kezyma's Plugin Finder for Mod Organizer by Kezyma Wiki Link If we add more of these plugins, this plugin can make installation easier.
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Discussion topic: Kezyma's Root Builder for Mod Organizer by Kezyma Wiki Link It might be useful to add this, especially since we are adding ENB.
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Discussion topic: Kezyma's Curation Club for Mod Organizer by Kezyma Wiki Link This might be desirable.
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Update to latest Realistic Water Two I believe should fix this. Otherwise, there really is nothing you can do.
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
Is this on our page? We have two alternative themes that perhaps might help.- 41 replies
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Can Not Copy Resource / The system cannot find the path specified
DoubleYou replied to ravenRpg38's question in DynDOLOD & xLODGen Support
This is always UAC / anti-virus. You have to turn off Windows Defender Real Time Protection. It turns itself back on automatically after a time. -
SKYRIMLE More HotKeys Please! (by Spinner385)
DoubleYou replied to Kelmych's topic in Skyrim LE Mods
This mod is very old and may no longer work.

