shurah Posted February 17, 2016 Posted February 17, 2016 (edited) I didn't check the STEP compilation, but as techangel85 said, in the worst case, I expect only some redundancies. I will have a look at the STEP patch. Edited February 17, 2016 by shurah
EssArrBee Posted February 17, 2016 Posted February 17, 2016 Actually, I looked at the changes you made and there are only two or three minor forward to be made in TES5Edit. It's not a big deal, it's just that I updated the patches the day before you updated ICAIO.
shurah Posted February 17, 2016 Posted February 17, 2016 (edited) Sorry for the troubles. Edited February 17, 2016 by shurah
TechAngel85 Posted February 17, 2016 Posted February 17, 2016 No trouble. It's the nature of modding.[emoji106]
Exoclyps Posted February 17, 2016 Posted February 17, 2016 (edited) Edit: noticed I got the wrong topic so wandering over to the correct one. Edited February 18, 2016 by Exoclyps
TechAngel85 Posted February 21, 2016 Posted February 21, 2016 New USLEEP version out. Small update. I don't see anything that would really require patching with the STEP Patches.
EssArrBee Posted February 21, 2016 Posted February 21, 2016 I'm gonna wait to make sure CRF doesn't update again and then I'll update the STEP Patches tomorrow. Right now they are perfectly fine to use with current versions of mods.
Nebulous112 Posted February 22, 2016 Posted February 22, 2016 Good call on waiting. USLEEP 3.02a released...a hotfix for a hotfix. Apparently a few trainers got messed up when the CK saved data for 3.02. Not sure if this affects the patches or not, but just a heads-up.
DoubleYou Posted February 22, 2016 Author Posted February 22, 2016 Someday I'll update to 3.01. One thing I've learned when doing a playthrough, don't do too many updates.
BUBISHI Posted February 22, 2016 Posted February 22, 2016 (edited) On 2/22/2016 at 11:57 AM, DoubleYou said: Someday I'll update to 3.01. One thing I've learned when doing a playthrough, don't do too many updates.Are You kidding me? The last two weeks I'm more buisy with updating patches than playing the game.Most of the patches/mods can be updated safely - that's what I though. At least USLEEP is one of the mods that can't harm a running game.That's my level of knowledge... which is very low... Edited February 22, 2016 by BUBISHI
Exoclyps Posted February 23, 2016 Posted February 23, 2016 Yeah, besides the fact that if you're still using 3.0.0 of USLEEP you're better of keeping with that one for now xD They've had quite the bad streak with fixes accidentally causing other issues lately xD
Nebulous112 Posted February 24, 2016 Posted February 24, 2016 Yeah, February has been a bad month for the UPP team. Bad luck, more than anything, I think. It looks like the regressions have all been sorted out now, though. v3.0.2b was just released, changelog here.
MrGrumblier Posted February 24, 2016 Posted February 24, 2016 On 11/25/2015 at 6:58 AM, TechAngel85 said: You're running the external installer. You shouldn't even have it on. Turn the internal installer back on and let MO decide when it should run the external installer for mods.I was having the exact same problem as Lunaus and switching the internal installer to preferred did the trick. Thanks for the help. Could I suggest adding a note to https://wiki.step-project.com/Mod_Organizer#Recommendations or https://wiki.step-project.com/STEP_Compilation#Recommendations to make sure that the installer is set correctly. I can't recall exactly why mine was set to external, but it was likely a workaround for another mod in the past.
BUBISHI Posted February 24, 2016 Posted February 24, 2016 Any planed updates on the PATCH in the next 1-2 days because of USLEEP 3.0.2b and ICIAO? Just wanted to find a good time for me when I can stop patching and finaly start a new game with more or less "complete" setup
EssArrBee Posted February 24, 2016 Posted February 24, 2016 Yeah, I'm waiting for the USLP guys to stop adding hotfixes.
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