TechAngel85 Posted January 7, 2016 Posted January 7, 2016 If we do wind up including this at some point that'll come in handy less (kinda but not really since we'd also be adding) to download.Well, at current, this mod replaces three mods now so it would be worth it, imo. I'm also thinking that it might be best to drop Radiant and Unique Potions, if this is added. Else, we would need a compare of every texture conflict found in xEdit to determine which one we would want to keep. CACO changes some of the bottles to different sizes, so that would also need be to taken into account. I patched this up myself based on best guesses for my testing, but it just seemed like more trouble than it was worth at the time. I still haven't been able to start a new game to test yet. EDIT:I added a lot more detail to the testing instructions in the OP from my personal experience of installing this.
towner64 Posted January 27, 2016 Posted January 27, 2016 what exactly needs to be changed in tes5edit to make paralyze and caco compatible?
TirigonX Posted January 28, 2016 Posted January 28, 2016 Ragdoll Paralysis is already included in caco. You can disable Paralyze.esp 1
Sakr3d Posted January 28, 2016 Posted January 28, 2016 Also, in the OP it states the following regarding mod testing: Disable Ragdoll Paralysis (this mod replaces it)Disable 101BugsHD (this mod replaces it)Disable Claims Drop Pearls (this mod replaces it) I really wish there was a list like this on the mods main page as CACO also replaces Harvest Overhaul.
onem4nb4nd Posted January 31, 2016 Posted January 31, 2016 I'm also thinking that it might be best to drop Radiant and Unique Potions, if this is added.I mean, you do realize I have a patch for exactly this on the Nexus already, right? I hand-picked many of the models to fill in the gaps between the two mods. The desc page delves into the finer details of the patch. 1
TechAngel85 Posted January 31, 2016 Posted January 31, 2016 I'm aware of it, but haven't had any time to play with it. I'm was planning on installing it with CACO to test it out, but I've had my hands into too many things to do any testing for STEP.
onem4nb4nd Posted January 31, 2016 Posted January 31, 2016 I hear ya! I was just making sure you weren't going out of your way making your own patch for something that already exists! :: 1
BahamutZ Posted February 9, 2016 Posted February 9, 2016 (edited) Nice looking mod for sure! lots of work! Along with the patch compilation! Look forward to starting my new game with it. Quick question, so if I attempt to use a sorting mod as well (say Enhanced Better Sorting), would I need to find one without the potions/poisons? or just have that load prior to this mod? edit: actually looks like I could deselect installation of potions, poisons, food and ingredients if needed from EBS, so I guess I should do that. Edited February 9, 2016 by BahamutZ 1
onem4nb4nd Posted February 10, 2016 Posted February 10, 2016 yeah, I imagine EBS has a plugin to modify the names of items and that means any item it renames would be entirely replaced with the EBS version of that item. CACO does have a patch for "alternate names" (read: better sorting) available in the CACO Patches DL so you could use that for the best of both worlds!
Van555 Posted February 13, 2016 Posted February 13, 2016 Am I crazy or was there a disparity-Caco patch? I remember their being one last week but i can't find it anywhere!
Kelmych Posted February 13, 2016 Posted February 13, 2016 The CACO-Disparity patch is in the CACO Patches file on the CACO Nexus page.
Exoclyps Posted February 17, 2016 Posted February 17, 2016 I was eyeing this mod myself, but decided against it at the time being since it seems to have quite a few bugs in it reading the comments. But the idea behind it sounds real awesome.
Shadriss Posted February 17, 2016 Posted February 17, 2016 Haven't seen much in the way of bugs since the iNeed stuffs got resolved. Works well enough, so far as I can tell.
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