EssArrBee Posted July 30, 2015 Share Posted July 30, 2015 Discussion thread:XP32 Maximum Skeleton Extended by GroovtamaWiki Link Accepted for STEP:Extended v2.10.0 This is the XPMSE version of the XP32 Skeleton spunoff to it's own page. Link to comment Share on other sites More sharing options...
paradoxbound Posted August 1, 2015 Share Posted August 1, 2015 I have always wondered if it would make sense to use this instead XP32 as a base for step packs that are based around HDT physics. Though I realise that core and extended doesn't need it. 2 Link to comment Share on other sites More sharing options...
oqhansoloqo Posted August 1, 2015 Share Posted August 1, 2015 They may need it soon, due to some expected mod changes in the next version of the guide. 2 Link to comment Share on other sites More sharing options...
d3monic Posted October 8, 2015 Share Posted October 8, 2015 What does STEP lose by including this version over XP32? To me, it seems like a better base upon which to add STEP Packs. 2 Link to comment Share on other sites More sharing options...
CorneliusC Posted November 4, 2015 Share Posted November 4, 2015 With the latest version (3.31, which is also dependent on FNIS 6) and more animations added, there are some conflicts with Better Turn Animations (if using this with STEP). (For lack of better knowledge i moved XPMSE into the category "Animations & Effects", overwriting (28 of 45 files in) Better Turn Animations, finally decided to disable BTA altogether). 2 Link to comment Share on other sites More sharing options...
arutha Posted November 11, 2015 Share Posted November 11, 2015 Would I have to remove Better Turn Animations from my STEP installation if I used XP32 Maximum Skeleton Extended? 1 Link to comment Share on other sites More sharing options...
Nebulous112 Posted November 23, 2015 Share Posted November 23, 2015 (edited) Looks like Groovtama quit development, on both this, and the standard XP32 Skeleton mod. See the sticky on the Nexus posts page. Hopefully only temporarily, but who knows. Looks like he's been having to deal with a lot of ignorant posts on the Nexus page. He released one final update (at least for now), 3.49. Edited November 23, 2015 by Nebulous112 1 Link to comment Share on other sites More sharing options...
Neovalen Posted November 24, 2015 Share Posted November 24, 2015 That sucks, but honestly can't blame him much. I know I stopped monitoring Nexus comments awhile ago. Link to comment Share on other sites More sharing options...
EssArrBee Posted November 24, 2015 Author Share Posted November 24, 2015 He's made like 200 updates in the last year. I think the mod is pretty much done by now. Link to comment Share on other sites More sharing options...
CorneliusC Posted November 24, 2015 Share Posted November 24, 2015 Would I have to remove Better Turn Animations from my STEP installation if I used XP32 Maximum Skeleton Extended?With 3.40 and all subsequent versions the author removed several animations, so there is no more conflict with Better Turn Animations. (The final version, 3.49 in combination with FNIS 6.02 and the latest RaceMenu works perfect, and without "Closer Quivers") 1 Link to comment Share on other sites More sharing options...
christopherleegallant Posted November 25, 2015 Share Posted November 25, 2015 still don't understand why this isn't even flagged for testing. if this does the exact same thing as xp32 with additional features that would greatly enhance future step packs, then why isn't this the default? what are the issues? Link to comment Share on other sites More sharing options...
elwaps Posted November 25, 2015 Share Posted November 25, 2015 As far as it looks from my noob perspective, if using XP32, my benefits are... none?!XP32 Extended, my benefits are being able to install HDT, a variety of body mods, a variety of animation packs and kinky adult stuff So. Why shouldn't I perfer the extended one? Link to comment Share on other sites More sharing options...
TechAngel85 Posted November 26, 2015 Share Posted November 26, 2015 We've discussed useing this in other topics (don't remember which ones) and I don't remember the outcome of those discussions. If you're interested, you should be able to find them by searching. I think it's come down to requirements at the time and the fact that the extra features weren't needed for STEP. I'll mark it for testing anyway. Marked for Testing. Link to comment Share on other sites More sharing options...
elwaps Posted November 26, 2015 Share Posted November 26, 2015 Thanks. If it is exactly as stable as XP32 I think it would be a good addition as it offers the same functionality with way better compatibility regarding other mods. :) Link to comment Share on other sites More sharing options...
n0mad23 Posted November 26, 2015 Share Posted November 26, 2015 I've had less issues with XPMSE installed than I did with XPMS. Many of the animations which just didn't quite "work" with XP32 now do for me and my choice to use HDT in conjunction with Rustic Clothing now means the tavern wenches breasts no longer threaten to fall out of their tops. Other HDT glitch issues have all but totally disappeared with XPMSE, too. This is outside the mandate of STEP to be sure. However, I suspect I'm not the only fan of the STEP's team work that uses STEP as a means of creating a stable platform with which further "eye-candy/playability" personal choices in modding can be safely attempted. In my experience, XPMSE has helped tremendously. While I have no desire to see HDT with armors, I do find it really helps with immersion seeing a little bit of bounce in gals with dresses dancing to my Become a Bard performances in the various inns and taverns. 2 Link to comment Share on other sites More sharing options...
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