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Posted (edited)

Persistent OpenGL error.  Not always on the same file however.

[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.

[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.

image.thumb.png.f4c96f646b3f3eedf7a933fab7229f21.png

Clicking on links in error message window does not open anything.

Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".

image.thumb.png.d472b65d6a0263b0d61817b799febd7f.png

image.thumb.png.baefefc6560488466972364c0413a8be.png

Restarted computer twice.

Using:

DynDOLOD DLL NG and Scripts 3.00 Alpha 33

DynDOLOD Resources SE 3.00 Alpha 53

DynDOLOD 3.00 Alpha 181

 

Log files:

TexGen_SSE_log.txt

TexGen_SSE_Debug_log.txt

Edited by Kattmandu

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Posted
1 hour ago, Drugspirta said:

I was having exactly the same problem and setting RenderBillboardsSingleThread=1  helped and made it stable, thanks!

When making a "me too" post, it would be helpful to upload the entire TexGen log and debug log (and the bugreport.txt if it exists) from the last run that has the error, preferrable with the test version and GLDebug=1.
See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

  • 0
Posted
1 hour ago, sheson said:

When making a "me too" post, it would be helpful to upload the entire TexGen log and debug log (and the bugreport.txt if it exists) from the last run that has the error, preferrable with the test version and GLDebug=1.
See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Thanks for the info.

I think I lied, still having the same error from time to time.

Just got 2 errors in a row.

The last error logs: https://ufile.io/pld9pfrl

 

Now I'm getting OpenGL error in 100% attempts

I set GLDebug=1 and reuploaded the logs: https://ufile.io/gku3tj0d

  • 0
Posted
51 minutes ago, Drugspirta said:

Thanks for the info.

I think I lied, still having the same error from time to time.

Just got 2 errors in a row.

The last error logs: https://ufile.io/pld9pfrl

 

Now I'm getting OpenGL error in 100% attempts

I set GLDebug=1 and reuploaded the logs: https://ufile.io/gku3tj0d

Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set.

You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 only it has the RenderBillboardsSingleThread setting, however in your case I believe RenderTexturesSingleThread=1 should work in case the test version still does not work with default settings.

  • +1 1
  • 0
Posted
39 minutes ago, sheson said:

Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set.

You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 only it has the RenderBillboardsSingleThread setting, however in your case I believe RenderTexturesSingleThread=1 should work in case the test version still does not work with default settings.

Thank you!

I think I misunderstood .ini files locations initially.

I successfully set RenderSingle=1 + RenderTexturesSingleThread=1 and ran it again and got a success. Logs: https://ufile.io/6l0ty5vx

Howerer JFYI , a few minutes before that I tested TextGen64.exe test version that you attached in 

and got "Access violation at address <...> " error. Logs with that error: https://ufile.io/5on83l8e

image.thumb.png.4771ecf5b23adc7b204892f4f2ddf6ec.png

Overall thanks for your quick response and have a nice day!

  • 0
Posted

Hello. I am getting an error when running TexGen and I have no idea what it means. Can anyone help?

It comes up Error: OpenGL: F:\Game Tools\DynDOLOD\TexGen_Output\textures\lod\riftenlogdetails01 framebuffer objects unsupported.

image.thumb.png.fa6d88c6c8aea3e1ffba9a714550966f.png

  • 0
Posted
1 hour ago, Fiery said:

Hello. I am getting an error when running TexGen and I have no idea what it means. Can anyone help?

It comes up Error: OpenGL: F:\Game Tools\DynDOLOD\TexGen_Output\textures\lod\riftenlogdetails01 framebuffer objects unsupported.

image.thumb.png.fa6d88c6c8aea3e1ffba9a714550966f.png

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

Do not post screenshots of messages. Use the Copy message to clipboard and paste the message instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Post the TexGen log and debug log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

See posts above. You probably want to start testing with setting RenderTexturesSingleThread=1 in TexGen_SSE.ini.

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Posted (edited)

I am having this same problem, and am curious if this is a AMD related issue?  I have a 7950 X3D with 48 gigs of RAM and a Nvidia 4080 Super.  The X3D series cores have a different way that they handle CPU cache.

 

Regardless, the set to single thread solution fixed the problem. 

 

 

Edited by Biff_Rapper
  • 0
Posted
9 hours ago, Biff_Rapper said:

I am having this same problem, and am curious if this is a AMD related issue?  I have a 7950 X3D with 48 gigs of RAM and a Nvidia 4080 Super.  The X3D series cores have a different way that they handle CPU cache.

Regardless, the set to single thread solution fixed the problem. 

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum

Before making "me too" posts, read the posts and answers to see if a similar problem was already sufficiently reported and/or an issue was already solved. If the answers or solutions do not seem to apply or do not have the desired result, report the problem or ask for help for an issue with the logs and information as explained below. Always provide logs. "Me too" posts without required logs and information might be ignored or removed.

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Posted

Hi,

I just wanted to report, I'm using DynDOLOD Alpha 182.

I'm on Windows 10 Home 22H2, Nvidia 3080, drivers 560.94 and I'm not seeing this issue, and my TexGen_SSE.ini is all default settings.

I wonder if those experiencing this are on Windows 11? If I run into this later with newer drivers I'll report back, as well as then making the INI settings.

THANKS

  • 0
Posted

I'm getting the error "OpenGL: C:\apps\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod framebuffer objects unsupported". I'm running Nvidia's latest WHQL driver 566.03 and dyndolod alpha 182. Logs with GLListDebug=1 and GLDebug=1 are attached. OpenGL Error Logs.7z

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