EssArrBee Posted February 16, 2014 Posted February 16, 2014 Does your fix prevent loops from happening in the first place? I don't have any broken saves yet since I haven't been playing skyrim lately. Only testing. Sent from my iPhone using Tapatalk
egocarib Posted February 16, 2014 Posted February 16, 2014 You can do that yourself pretty easily in TES5Edit just by migrating the USKP's changes to Properties on the magicSoulTrapFX script. That will be good enough to prevent loops from occurring for now until the next USKP update. As long as the properties are correctly filled as they are in the Unofficial Skyrim Patch.esp you will be fine. Luckily Arthmoor has said he will update it by tomorrow now.
Crimson13 Posted February 16, 2014 Posted February 16, 2014 Wait, Mighty Magic might cause issues? The only thing I had was the scaling .esp and I got rid of Mighty Magic a day or so ago (Along with my other magic mods.) in favor of SkyTweaks. But I don't know if I got rid of them before or after the USKP update or if I've used Soul Trap in those times I did have the magic overhauls... Looking at how big my saves are I'm not really worried, the sizes haven't gone up much. How quickly did the save bloat happen?
Kelmych Posted February 17, 2014 Posted February 17, 2014 Wait, Mighty Magic might cause issues? The only thing I had was the scaling .esp and I got rid of Mighty Magic a day or so ago (Along with my other magic mods.) in favor of SkyTweaks. But I don't know if I got rid of them before or after the USKP update or if I've used Soul Trap in those times I did have the magic overhauls... I looked in TES5Edit and Mighty Magic doesn't seem to change the Soul Trap effect in any significant way. It includes the generic Soul Trap effect from Skyrim.esm, with two small changes (Delivery is changed from "Targeted Actor" to "Aimed" and the Hit Effect Art is changed). Of course, it will either need to be edited to include the updates that eventually result from the USKP changes or have a patch with these loaded later than MM.
Redferne Posted February 17, 2014 Posted February 17, 2014 Considering that mostly all magic overhaul on Nexus are discontinued or paused, it means that with one change the USKP team broke them all... I really hope that won't be the case.
Neovalen Posted February 17, 2014 Posted February 17, 2014 Considering that mostly all magic overhaul on Nexus are discontinued or paused, it means that with one change the USKP team broke them all...I really hope that won't be the case.That just means some other modder will have to come along and make something better!
tomtomtommy Posted February 17, 2014 Posted February 17, 2014 Â I think SkyRe, Apocalypse, Mighty Magick come to mind as definite threats. I would suspect Requiem and SPERG, and surely quite a few more would also cause the problem.Had a look in my mod order in tes5edit and I'm pretty sure Apocalypse and SPERG won't be a problem
Redferne Posted February 17, 2014 Posted February 17, 2014 Considering that mostly all magic overhaul on Nexus are discontinued or paused, it means that with one change the USKP team broke them all...I really hope that won't be the case.That just means some other modder will have to come along and make something better!That would be nice even if the existing one are already really good. I used Empowered Magic, Mighty Magic, The Third Race Overhaul, Better Magic and Balanced Magic (yeah pretty much tried them all :) ), my favourite are TTRO, Mighty Magic and Empowered Magic. Apocalypse has the problem, I can confirm it sadly.
tomtomtommy Posted February 17, 2014 Posted February 17, 2014 Apocalypse has the problem, I can confirm it sadly.Did you use the "Cloak of souls" spell from the mod?
Redferne Posted February 17, 2014 Posted February 17, 2014 Apocalypse has the problem, I can confirm it sadly.Did you use the "Cloak of souls" spell from the mod?Yes with the spell that auto cast spells at the beginning of a fight. But I actually capture no souls during that time.
tomtomtommy Posted February 17, 2014 Posted February 17, 2014 Apocalypse has the problem, I can confirm it sadly.Did you use the "Cloak of souls" spell from the mod?Yes with the spell that auto cast spells at the beginning of a fight. But I actually capture no souls during that time.Ok, I guess that's the issue then cause I got Apocalypse and SPERG installed, I trapped souls in the last couple of days, but only via the Mace of Molag Bal not via spells, and according to my papyrus logs I don't have the issue...
Octopuss Posted February 17, 2014 Posted February 17, 2014 https://www.afkmods.com/index.php?/topic/2804-relzwipz-unofficial-skyrim-patch/page-24#entry150113 There you go. No need to worry it seems.
Redferne Posted February 17, 2014 Posted February 17, 2014 https://www.afkmods.com/index.php?/topic/2804-relzwipz-unofficial-skyrim-patch/page-24#entry150113 There you go.No need to worry it seems.Ok, so overhauls will continue to work that is a good thing. But we will need a save without the loop as expected sadly.
WilliamImm Posted February 17, 2014 Posted February 17, 2014 I'm not so sure - none of the mods mentioned to cause issues were tested. I did bring it up on the forum there, but I'd really like for that to turn out well before I even think about upgrading my game.
egocarib Posted February 17, 2014 Posted February 17, 2014 The new one looks safe to me - it no longer relies on newly added properties, which means other mods that edit the soul trap effect won't cause it to stop working. A new safety check has also been integrated into the code which should now make the infinite loop impossible. However, it's probably not a bad idea to wait until it's at least out of beta as I'm sure the USKP team has a few other coders looking at it too.
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