Kelmych Posted October 1, 2016 Author Share Posted October 1, 2016 Here are the plugins in the main profile I currently use for FO3: # This file was automatically generated by Mod Organizer.Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esm20th Century Weapons.esmAdvanced Recon Tech.esmMart's Mutant Mod.esmArefuExpandedByAzar.esmDCInteriors_ComboEdition.esmProject Beauty.esmEVE.esmMothership Crew.esmAWorldOfPainFO3.esmEnhanced Weather - Rain and Snow.esmiHUD.esmInventory Access.esmVault 101 Revisited.esmWastelandGuards01.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmDetect Traps.esmaHUD.esmGeorgetownExpansion.esmRH_IRONSIGHTS.esmxCALIBR.esmXepha's Dynamic Weather.esmCrowded Cities Redux.esmPlasmaRifleAwesomefied.espProject Beauty- Vault 101 Revisited.espThe Mantis Imperative - Mantis.espEVE Grenade Explosion.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Broken Steel.espWeaponModKits.espWeaponModKits - FWE Master Release.esp20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.espAdvanced Recon Range Finder.espAdvanced Recon Tech FWE.espAdvanced Recon Tech.espMetroCars.espBig Town Overhaul [GangStore].espFortIndependenceRedesigned.espArlingtonRestoration.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Mothership Zeta.espUUF3P - FWE Patch.espRealistic Interior Lighting.espIMPACT.espBlackened FWE + MMM + EVE + Project Beauty.espWeaponModKits - BrokenSteel.espRivet City Realignment.espTemple of the Union Overhaul.esp20th Century Weapons -Plus- Reborn Cut Weapons.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espoverhead.espWeaponModKits - OperationAnchorage.espRH_WMK_Bridge.espWeaponModKits - PointLookout.espBlackened RH + FWE + EVE.espUniqueWeaponsRetextured.espPlasmaRifleAwesomefiedWMK.espFo3HirezdFlamer.espFo3HirezdMinigun.espRH_FWE_Bridge.espThe Mantis Imperative - Jello.espHeirApparent.espLaurens_Bathroom_poetry_V1.esptubRRCompound.espAssaultrifle_replacers_WMK+RH+FWE.espBornAgain Outcast v3.esplexx_brahmin-variant-Fo3.espConfessor Cromwell has a Break_EV.espDarNifiedUIF3.espCALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.espDelayAnchorage.espPLweightadjust.espNotSoFast.espFlora Overhaul.espMoreMapMarkers.espBaileysCrossingMetro.espBBBackpacks-v1-1.espUF3P - Exotic Caravans.espBauPetSupplies.espDecoShampooAndSoap.espK9BreedsMoreDogs.espDragonskin Tactical Outfit.espAdvanced Recon Gear.espPowered Power Armor.espZL-ACR.espBetter RC Church.espDelaySteel.espDetect Traps - The Traponator 4000.espWeaponModKits - FWE Talon Loot Crash Fix.espExeter-Type3-armor.espDragonskinBonusPack.espDynamicCrosshair.espEnhanced Weather - Weather Sounds in Interiors.espMuseum.espKentbury Way.espDree Perks.espPotomacSteamworks.espCanterburyCommonsInteriors.espBrahmin Dairy Products.espFeralGhoulTest.espFlashlight-LOS.espGlowingGhouls-MMM.espGNR Enhanced.espJIP Companions Command & Control.espJIP Realistic Weapon Overheating.espJIP Selective-Fire.espK9Breeds.espmegalight.espMillenia_AKS74U.espZL-MP5 Pack.espPPA - Broken Steel.espPPA - FWE.espPPA - Mothership Zeta.espPPA - Operation Anchorage.espPPA - The Pitt.espRagdollOverhaulFo3.espAutoGates.espIntoTheDeepWoods.espExistence 2.0.espArefuExpandedByAzar-Radio.espConelrad 640-1240.espZL-SVD-CALIBR.espdelayzeta.espdelaypl.espRubblePilesFix.espStimpak Counter.espTribal_DX.espUrgeWashingtonBoS.espXepha's Dynamic Weather - Dynamic Sneak Bonus.espbzBodySuits.espXepha's Dynamic Weather - Rain.espXepha's Dynamic Weather - Sandstorms.espYearlingBooks.espPLFewerItems.espIntoTheDeepWoods-Forested Overhaul Patch.espFWEAlienWorkBenchFix.espXepha's Dynamic Weather - Weather Machine (Vendor Added).espWinterizedT51bDX.espschematics2.espUniqueWeaponsRetexturedPITT.espNoTheftComments.espGilbertToys.espEnhanced Weather - Rain and Snow in Fallout.espBashed Patch, 0.esp(TWPC) DIFF3-RI-EVE-MMM-WMK-PRA-F3HMG-F3HF-20CWRE-IMPACT-UUF3P-FWE Patch.esp(TWPC) 20CWRECW-WMK-RIFWC-UUF3P-FWE Patch.esp(TWPC) BBB-UUF3P-FWE Patch.esp(TWPC) BFO-MMM-EVE-UUF3P-FWE Patch.esp(TWPC) BRCC-PB Patch.esp(TWPC) BVR-FWE Patch.esp(TWPC) CMRP-FWE Patch.esp(TWPC) GE-UUF3P Patch.esp(TWPC) K9B-MMM-UUF3P-FWE Patch.esp(TWPC) RIL-UUF3P-DM Patch.esp(TWPC) RRE-PB-FWE Patch.esp(TWPC) TMI-FWE Patch.esp(TWPC) WD-DIFF3-UUF3P-FWE Patch.esp Link to comment Share on other sites More sharing options...
Dennai Posted October 1, 2016 Share Posted October 1, 2016 Really? I followed the guide to set it up. The only extras I added were a couple things I happen to like...GNR Building Redux and the Intro bus and Dupont Alignment, along with a couple of the user suggestions FCM, Grave Digger and Proper Drinking. And I did the bashed patch at the end which merged quite a few mods. I may have to create another copy and go through the guide again just to see where I messed up then. I've set up FO3 with older versions of the guide multiple times and this is the first I ever had any issues. I had never felt the need to use the older Merge Plugins scripts or the newer Merge Plugins until this round. Obviously my move to the Steam version from the CD version wouldn't have done anything (I literally wore the CD out, there are chips out of the disc around the center hole and cracks radiating from it...used it too much over the years ) and I've been modding FO3 for years so it's not my first kick at the can or anything. I must have done something somewhere then. Interesting. Thanks for pointing that out. It's kind of fun messing with this stuff so I'll go back and see where I went wrong.I have exactly the same problem, but in my case fires up around 150 plugins and has nothing to do with using mods out of this list. I know because after the first time this happened to me, I started from scratch and put all the mods not in the list (quests) in an early stage, and the game was working smoothly all the way until I reached the 150-odd plugins mark. It's driving me crazy. I wasted 3 weeks following this guide just to crash and burn 2 feet away from the goal line, twice!I used to play FO3 with +200 mods with no problem in this same computer, but that was with a)an older graphic card, b) in Windows 7 and c)with a retail copy. I'm starting to think those details are significative, particularly b and c. Link to comment Share on other sites More sharing options...
Kelmych Posted October 1, 2016 Author Share Posted October 1, 2016 I haven't seen any previous comments on FO3 having problems with 200+ plugins when Windows 7 or 8 is used. I currently have Windows 10 installed, but I don't currently use 200+ plugins. It's hard for me to see how there would be a difference between the retail CD version and the Steam version. Using Mod Organizer for FO3, Steam is not active when using FO3 unless you add "FalloutLauncher Replacer for Steam", even if you install the Steam version of FO3. It's possible that Windows 10 introduced some new limitations to the FO3 game engine, but I haven't tested this. Have you tried reducing the plugin count by merging some of the plugins with the "Merge Plugins" utility? It's in the guide but not discussed much since there haven't been any comments on plugin count related problems. If it looks like it is a problem when running Windows 10 some recommendations could be added to the guide on potential plugin merges. Plugins that don't have any Navmesh records or add new FormIDs are the easiest to merge. For example, the TWPC patches can be merged, a lot of the Additional Fix mods can be merged, and some of the other patch plugins can likely be merged. There is already a mod in the guide that merges a lot of the clothing plugins for Exeter clothing. Link to comment Share on other sites More sharing options...
drav666 Posted October 1, 2016 Share Posted October 1, 2016 (edited) Just my 2 cents, I've been through the mod count headache as well (pulled my hair out for a while trying to work out the cause of my issues) but now have a fairly stable build with 202 active plugins. This seems to be my sweet spot (looks like it may be a bit of a luck dip and vary quite dramatically for some) as any more seem to cause constant crashes and the odd graphical glitch. I have 99% of the guide in my list as well as a number of additional mods such as Point Lookout Reborn, I also did as Kelmych suggests above and merged several mods, primarily the TWCP patches which saved a ton of slots. Oh, I'm running Windows 10 Pro (1607), Nvidia GTX 780, 16 GB Ram. Also, I'm using the Nvidia driver v368.81 as later driver versions seem to have a problem with Oblivion, Fallout 3 and Fallout NV (not sure if this has been resolved yet but I don't think so). I've never run a modded Fallout 3 on Windows 7 or 8 so can't confirm plugin count differences with that OS. My modlist: Active Mod Files: 00 Fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 StreetLights.esm 04 BrokenSteel.esm 05 PointLookout.esm 06 Zeta.esm 07 Unofficial Fallout 3 Patch.esm [Version 2.2] 08 CALIBR.esm [Version 1.4] 09 Advanced Recon Tech.esm 0A Inventory Access.esm 0B aHUD.esm 0C iHUD.esm 0D Point Lookout Reborn.esm 0E RivetCityReborn.esm 0F Mart's Mutant Mod.esm 10 GNRBuilding_BoS.esm 11 ArefuExpandedByAzar.esm 12 DCInteriors_ComboEdition.esm 13 Project Beauty.esm 14 EVE.esm [Version 0.99] 15 Canterbury Estates.esm 16 AWorldOfPainFO3.esm 17 GeorgetownExpansion.esm 18 RH_IRONSIGHTS.esm 19 Vault 101 Revisited.esm 1A Xepha's Dynamic Weather.esm 1B DocLeskosResearch.esm 1C Enhanced Weather - Rain and Snow.esm 1D RiversideCafe.esm 1E Crowded Cities Redux.esm 1F CanterburyCommonsInteriors.esp 20 WastelandGuards01.esm 21 Companion Core.esm 22 RobCo Certified v2.esm 23 CRAFT.esm 24 FO3 Wanderers Edition - Main File.esm 25 FO3 Wanderers Edition - Alternate Travel.esp 26 Detect Traps.esm 27 tubrrCompound.esm 28 xCALIBR.esm 29 20th Century Weapons.esm 2A UF3P - Exotic Caravans (Project Beauty).esm 2B WYB.esm 2C PortableCampStuff.esm 2D DarNifiedUIF3.esp 2E FortIndependenceRedesigned.esp 2F ArlingtonRestoration.esp 30 GNRBuilding_Studio.esp 31 DCStreet - BS.esp 32 DCInt_ARoomWithAView.esp 33 The Mantis Imperative - Mantis.esp 34 FO3 Wanderers Edition - Main File.esp 35 midlifecrisis.esp 36 RobCo Certified v2 Omnipatch.esp 37 FO3 Wanderers Edition - DLC Broken Steel.esp 38 WeaponModKits.esp 39 Advanced Recon Tech FWE.esp 3A Advanced Recon Tech.esp 3B Advanced Recon Range Finder.esp 3C Flashlight-LOS.esp 3D DynamicCrosshair.esp 3E PPA - The Pitt.esp 3F JIP Realistic Weapon Overheating.esp 40 JIP Selective-Fire.esp 41 Flora Overhaul.esp 42 CASM.esp 43 Overhead3PCamera.esp 44 YearlingBooks.esp 45 FWEAlienWorkBenchFix.esp 46 Confessor Cromwell has a Break_EV.esp ++ Fo3HirezdLincolnRepeater.esp 47 RubblePilesFix.esp ++ The Mantis Imperative - Nasty Zeta No Scaling.esp [Version 1.1] 48 Enhanced Weather - Weather Sounds in Interiors.esp 49 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp 4A Xepha's Dynamic Weather - Rain.esp 4B Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp 4C Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp 4D krzymar-MoonSize_120%.esp [Version 0.2.0] ++ Mart's Mutant Mod - DC Interiors.esp 4E UrgeWashingtonBoS.esp 4F RagdollOverhaulFo3.esp ++ Zeta Turret Drone Karma Fix - MMM Merged.esp 50 bzFatigues.esp ++ K9BreedsPatchDLCPitt.esp 51 GlowingGhouls-MMM.esp 52 7_HolsterForHandGunsV1_1.esp ++ Bornagain Zeta Combat Armor Texture Patch.esp ++ Paradise Lost - Unique Texture and Icon.esp ** schematics2.esp 53 GNR Enhanced.esp ++ Quieter Nuka-Cola Sign.esp ++ PPA - FWE Tougher NPC Power Armour.esp 54 WeaponModKits - FWE Master Release.esp 55 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp 56 MetroCars.esp 57 FO3 Wanderers Edition - DLC Anchorage.esp 58 FO3 Wanderers Edition - DLC Mothership Zeta.esp 59 FO3 Wanderers Edition - DLC The Pitt.esp 5A Tribal_DX.esp ++ 20th Century Weapons Non-Changing Weapon Conditions.esp 5B DelayAnchorage.esp ++ 20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp 5C UUF3P - FWE Patch.esp 5D IMPACT.esp ++ FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 5E JIP Companions Command & Control.esp 5F Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3] 60 Regulators.esp 61 RegulatorHQRedesignedUpdate.esp 62 Nuka Cola Enhanced.esp 63 Realistic Interior Lighting.esp 64 Temple of the Union Overhaul.esp 65 The Mantis Imperative - Jello.esp 66 HeirApparent.esp 67 WeaponModKits - BrokenSteel.esp 68 WeaponModKits - OperationAnchorage.esp 69 WeaponModKits - ThePitt.esp 6A WeaponModKits - Zeta.esp ++ WMK Uniques for FWE_EVE Addon.esp 6B RH_WMK_Bridge.esp 6C WeaponModKits - PointLookout.esp ++ DIFF WMK.esp ++ DIFF.esp 6D Blackened RH + FWE + EVE.esp [Version 1.0] 6E K9Breeds.esp ++ EwwGhoulyBody.esp 6F BornAgain Outcast v3.esp ++ xCALIBR_20CW_v5.12.esp ++ majormodder's Junk Food to Barbeque Crisps.esp 70 20th Century Weapons -Plus- Reborn Cut Weapons.esp 71 1nivDogmeatOverhaul.esp [Version 0.5] 72 tubRRCompound.esp 73 Laurens_Bathroom_poetry_V1.esp ++ FO3 Wanderers Edition - DLC Point Lookout.esp 74 bzArmour.esp 75 UniqueWeaponsRetextured.esp ++ UniqueWeaponsRetextured_FWE.esp [Version 1.4] 76 FO3 Wanderers Edition - More Gore.esp 77 New Toys Merged.esp 78 WeaponModKits - FWE Talon Loot Crash Fix.esp 79 Fo3HirezdFlamer.esp 7A Fo3HirezdMinigun.esp ++ K9BreedsPatchMMM.esp 7B WinterizedT51bDX.esp 7C RH_FWE_Bridge.esp 7D PlasmaRifleAwesomefiedWMK.esp 7E Assaultrifle_replacers_WMK+RH+FWE.esp 7F UniqueWeaponsRetexturedPITT.esp ++ UniqueWeaponsRetexturedPITT_FWE.esp [Version 1.1] ++ MentatsMod.esp ++ delaypl.esp 80 Ursus.esp ++ UrsusFWE.esp ++ UrsusMMM.esp ++ Nuka Cola Enhanced - FWE.esp 81 Glow Sticks.esp 82 Feng Shui.esp [Version 0.9.2] ++ Feng Shui - Keymap Template.esp 83 PortableCampStuff.esp ++ FO3LODGen.esp 84 Droppable Bottlecaps - Weighted.esp 85 Grave Digger.esp 86 01AtM - Firefly Ranch.esp 87 lexx_brahmin-variant-Fo3.esp 88 PLweightadjust.esp [Version 1.08] 89 NotSoFast.esp 8A Vault87Redesigned.esp 8B Billboard Camps.esp 8C diner_home.esp 8D Water Towers Merged.esp 8E CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp 8F ParadiseLost.esp 90 MoreMapMarkers.esp 91 BaileysCrossingMetro.esp 92 JeffersonMemorialREDUX.esp 93 BauPetSupplies.esp 94 BBBackpacks-v1-1.esp 95 K9BreedsMoreDogs.esp 96 YevicsUrbanTownhome.esp 97 Dragonskin Tactical Outfit.esp 98 Powered Power Armor.esp 99 Advanced Recon Gear.esp 9A Detect Traps Merge.esp 9B PPA - Broken Steel.esp 9C PPA - FWE.esp 9D PPA - Operation Anchorage.esp 9E PPA - Mothership Zeta.esp 9F Museum.esp A0 Kentbury Way.esp A1 TranquilityEnhanced.esp A2 KillableChildren.esp A3 Dree Perks.esp A4 PotomacSteamworks.esp A5 CantaburyCommonsGuards.esp A6 Vault 101 Revisited James Room.esp A7 AutoGates.esp A8 Exeter-Type3-armor.esp A9 Brahmin Dairy Products.esp AA DelaySteel.esp AB megalight.esp AC ZL-MP5 Pack.esp ++ PPA - FWE 2.esp ++ MP5ForFWE.esp AD ZL-ACR.esp ++ ACRForFWE.esp AE Placable Lights v2.2.esp AF HKG3.esp B0 DragonskinBonusPack.esp ++ Dragonskin_for_FWE_2014.esp B1 Boulevard of Broken Dreams.esp B2 GNR Chevy Chase South Station.esp B3 IntoTheDeepWoods.esp B4 IntoTheDeepWoods-Forested Overhaul Patch.esp B5 Existence 2.0.esp B6 ArefuExpandedByAzar-Radio.esp B7 DelayThePitt.esp B8 ZL-SVD-CALIBR.esp B9 RockopolisRebuilt.esp BA delayzeta.esp BB PAL - MERGED.esp BC MTCBigTownRobotFix.esp BD Companion Core DLC Addon.esp BE DIM TYPE3clothesRETAIL.esp BF Distributed Necklaces and Chains - Males and Females.esp [Version 1.7] C0 GilbertToys.esp C1 Conelrad 640-1240.esp ++ SVDForFWE.esp C2 Mansion Fix v2.esp C3 PLFewerItems.esp C4 midlifeAnchorage.esp ++ Atom50.esp C5 Stimpak Counter.esp C6 Xepha's Dynamic Weather - Main + DLC Merged.esp ++ Xepha's Dynamic Weather - Green Tint Remover.esp C7 ManualPatch.esp C8 Bashed Patch, 0.esp C9 (TWCP) Full Patch Merge.esp Cheers, drav666 Edited October 1, 2016 by drav666 Link to comment Share on other sites More sharing options...
Kelmych Posted October 1, 2016 Author Share Posted October 1, 2016 There are some mods in the list that are good candidates for inclusion in the guide such as "Intro Street Bus and Dupont Alignment" as well as some location mods that aren't primarily player homes. The guide doesn't include many mods that just add player homes since there isn't often significant agreement on which ones to include, and it's hard to manage more than a few. How did you get "Point Lookout Reborn" and "In the Shadow of the Swamp" to be compatible, by the way? Link to comment Share on other sites More sharing options...
drav666 Posted October 2, 2016 Share Posted October 2, 2016 Hi Kelmych, The Wasteland Patch Collection has a patch for "Point Lookout Reborn", "In the Shadow of the Swamp" and "Updated Unofficial Fallout 3 Patch" with the following notes: Name: (TWPC) PLR-UUF3P-ISS Patch Mods Patched: Point Lookout Reborn, UPDATED Unofficial Fallout 3 Patch and In the Shadow of the Swamp. Version: 1.1 Release Date: 14/10/2015 Author: Deadmano -- Description: ~Succeeds (TWPC) PLR-ISS Patch. UUF3P tag added. *Carried over UUF3P records. *Fixed empty records that were caused due to a saving error in FO3EDIT. This supersedes a previous patch for "Point Lookout Reborn" and "In the Shadow of the Swamp" that had the following notes: Name: (TWPC) PLR-ISS Patch Mods Patched: Point Lookout Reborn and In the Shadow of the Swamp. Version: 1.0 Release Date: 01/09/2015 Author: Deadmano -- Description: *Initial release. *Edits 2 Activator records for the Punga Fruit Plant respawn script using PLR's over ISS' one. Carried over 29 Cell and Worldspace record edits between both mods and merged in favour of PLR when needed. Now full disclosure, I've had many testing jaunts but haven't had a serious play-through yet (having a break from Fallout and a fiddle with the old classic Morrowind for a month or two before I start a serious game of Fallout 3), but given the other patches in TWPC seem solid I'm sure the (TWPC) PLR-UUF3P-ISS Patch should be as well. Whether it address all the issues I'm not sure yet, it might be a while before I get to that stage to test properly (I hope it works, might have a little cry if it doesn't :) ) With the rest that are over and above your brilliant guide, I tried to be a little selective with not going too far overboard - I'm bit of a mod junkie (the usual more time modding than actually playing) and this is the first time I've actually made myself finalize a build :) Cheers, drav666 Link to comment Share on other sites More sharing options...
lordhaw Posted October 3, 2016 Share Posted October 3, 2016 (edited) Personally, I'm not entirely sure the whole problem, insofar as stability, has too much to to with Windows 10. I don't find FO3 in Windows 10 any more or less unstable than it was in Windows 7 with a heavily modded setup. Now I know I said earlier that things were pretty good after cutting my plugin count down to 195 with Merge Plugins but now that is not the case. Things were great but now suddenly it crashes all the time, particularly when approaching Megaton and texture issues pop up in areas that were fine before. I can leave Megaton and re-enter and have everyone there now have the red exclamation or have pink skin, when they were perfectly fine before. I can then leave/re-enter and it's fine. Here I can't say as to what the problem is exactly, but I am going through the guide again in a separate MO install with the mod list cleared and am reinstalling just guide mods, starting with just core and am documenting what happens along the way to try and track this down. Everything went to pot for me after having to reinstall Windows 10 and then redoing things from scratch with MO. My install using the guide prior to this was perfect, same version of MO too. Only difference here is that I am using the Steam version of FO3 (GOTY) rather than my previous CD based install (also GOTY), because as I said in an earlier post my CD has chips out of it around the center hole and cracks starting and I'm afraid of it flying apart or cracking one of these times...I've seen it happen. The computer I'm running this all on is not a powerhouse, an i3 with 6GB RAM and a 1GB Radeon R7 250 but FO3 has worked great with this setup, including many hires textures with no slowdowns unless ENB is used, then it's a pig. Anyway, I'm partway through that now and will let you know how it goes. Edited October 3, 2016 by lordhaw Link to comment Share on other sites More sharing options...
Dennai Posted October 3, 2016 Share Posted October 3, 2016 Personally, I'm not entirely sure the whole problem, insofar as stability, has too much to to with Windows 10. I don't find FO3 in Windows 10 any more or less unstable than it was in Windows 7 with a heavily modded setup. Now I know I said earlier that things were pretty good after cutting my plugin count down to 195 with Merge Plugins but now that is not the case. Things were great but now suddenly it crashes all the time, particularly when approaching Megaton and texture issues pop up in areas that were fine before. I can leave Megaton and re-enter and have everyone there now have the red exclamation or have pink skin, when they were perfectly fine before. I can then leave/re-enter and it's fine. Here I can't say as to what the problem is exactly, but I am going through the guide again in a separate MO install with the mod list cleared and am reinstalling just guide mods, starting with just core and am documenting what happens along the way to try and track this down. Everything went to pot for me after having to reinstall Windows 10 and then redoing things from scratch with MO. My install using the guide prior to this was perfect, same version of MO too. Only difference here is that I am using the Steam version of FO3 (GOTY) rather than my previous CD based install (also GOTY), because as I said in an earlier post my CD has chips out of it around the center hole and cracks starting and I'm afraid of it flying apart or cracking one of these times...I've seen it happen. The computer I'm running this all on is not a powerhouse, an i3 with 6GB RAM and a 1GB Radeon R7 250 but FO3 has worked great with this setup, including many hires textures with no slowdowns unless ENB is used, then it's a pig. Anyway, I'm partway through that now and will let you know how it goes.I am very interested in what conclussions your investigation will come to. As I mentioned, a couple of years ago, I played a heavily modded Fallout 3 for weeks without problems (barring the odd CTD now and then that you come to expect with any Bethesda game, particularly when the are modded to the brim). That was with a different NVIDIA card, with a retail cd copy and under Windows 7. And I didn't use Mod Organizer that time either. Now the red marks invasion hits me around 140-150 active plugins. Mod Organizer is discarded as possible part of the problem because after the first time this happened to me, I re-install the game and modded from scratch without it, and the issue arose again. That left, Windows 10, Steam version and new graphic card as thing to look in. I lean towards a Windows 10/Steam version combo since I haven't found anything in Internet about games having problem with my card (GTX 980), but I found report everywhere with conflicts with old games and Windows 10, and also occasional reports of Steam having problems with games made for older systems. Link to comment Share on other sites More sharing options...
Dennai Posted October 3, 2016 Share Posted October 3, 2016 Have you tried reducing the plugin count by merging some of the plugins with the "Merge Plugins" utility? It's in the guide but not discussed much since there haven't been any comments on plugin count related problems. If it looks like it is a problem when running Windows 10 some recommendations could be added to the guide on potential plugin merges. Plugins that don't have any Navmesh records or add new FormIDs are the easiest to merge. For example, the TWPC patches can be merged, a lot of the Additional Fix mods can be merged, and some of the other patch plugins can likely be merged. There is already a mod in the guide that merges a lot of the clothing plugins for Exeter clothing.Yes, I tried to do that, but I couldn't merge many plugins because most of them had dependency of the Bashed Patch. Now, I'm gonna start from scratch again (4th time in 3 weeks, yipee!), and do my merges before doing the bashed patch. Anybody knows if adding bash tags required for individual plugins to the merged one does work? Link to comment Share on other sites More sharing options...
Kelmych Posted October 3, 2016 Author Share Posted October 3, 2016 Redoing the bashed patch shouldn't take very long. If you create a merged patch and it is loading before the bashed patch, it's a good idea to add the bash tags for the individual plugins. The only problem comes when the patches you are combining are intended to load lower in the load order, but if you are just merging patches (vs. mods) this isn't usually a problem. Link to comment Share on other sites More sharing options...
lordhaw Posted October 4, 2016 Share Posted October 4, 2016 Well so far I have run a vanilla test using a clean save with of course no issues. I ran through the vault and then through Springvale and through Megaton. Exited and entered Megaton multiple times with no issues. I just finished a test with just the Core guide mods, LOOT run, mods cleaned, FO3LODGen run and the changes added as a mod, a bashed patch created. Ran the exact same test with the exact same save. Absolutely no issues. 50 mods with the Core guide used, 49 after bashed patch. Next test is to set up with all guide mods and a regen of the bashed patch to see both the mod count and what happens. Just not sure if the problem will hit after a certain mod count or not this time around. A previous experiment did but not sure this time around. This same run in my previous non-test MO setup generated texture errors and other problems depending on the mod count until I lowered below 200 and the texture issues still show up occasionally. But so far so good in the test setup. I forgot just how horrid vanilla FO3 looks. I haven't played vanilla for years and it was an eye opener. Gives you a perspective on just how much a few changes, especially the NMC and UHQ textures along with Vurts make to the game. Not quite sure how I am going to test this with all mods. I'd like to split it up so I try at different mod counts to see if there is a point where it starts to go south. How many mods should an all mods setup with the guide and a bashed patch have? Link to comment Share on other sites More sharing options...
ShadowFyre Posted October 4, 2016 Share Posted October 4, 2016 (edited) Hey could someone tell me what Constraint settings I need to be using in DDSopt? I've looked it up and from what I'm understanding some of the textures need different settings so I'm at a loss here. Gonna go do some Calculus 2 and hope someone has an answer in like an hour or two. edit: Because in the DDSopt guide itself it has 3 pictures with 3 different kinds of settings for the Constraints tab. Would love to know which on to use during which steps. Edited October 4, 2016 by ShadowFyre Link to comment Share on other sites More sharing options...
Kelmych Posted October 4, 2016 Author Share Posted October 4, 2016 The pictures are related to using DDSopt with different texture types for the vanilla textures, as described in the step by step instructions. What types of textures are you optimizing and how much (if any) resolution reduction do you need? Link to comment Share on other sites More sharing options...
ShadowFyre Posted October 4, 2016 Share Posted October 4, 2016 The pictures are related to using DDSopt with different texture types for the vanilla textures, as described in the step by step instructions. What types of textures are you optimizing and how much (if any) resolution reduction do you need?Well I just did the Vanillas with the first first Constraint settings, and I'm optomizing the mods right now with the same constraints and 2kx2k. The guide says to limit it to 2k so I did, but I was wondering if I have to considering I have a pretty good rig. Link to comment Share on other sites More sharing options...
Kelmych Posted October 4, 2016 Author Share Posted October 4, 2016 If you have a good GPU with 3-4 Gb VRAM you don't need to use any size reduction. The value of using DDSopt is when there is a need for size reduction or when DDSopt can provid some improvements in texture quality. Link to comment Share on other sites More sharing options...
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