GrantSP Posted July 4, 2016 Share Posted July 4, 2016 Already included in the guide. Link to comment Share on other sites More sharing options...
Gogan Posted July 5, 2016 Share Posted July 5, 2016 Already included in the guide.Actually it's not. Our own darthbdaman did a complete new merge of YUP's tweaks, with some updated features and fixes. Link to comment Share on other sites More sharing options...
darthbdaman Posted July 5, 2016 Share Posted July 5, 2016 Actually it's not. Our own darthbdaman did a complete new merge of YUP's tweaks, with some updated features and fixes.It's pretty sexy imo Link to comment Share on other sites More sharing options...
GrantSP Posted July 5, 2016 Share Posted July 5, 2016 I stand corrected. Well actually I'm sitting, but... nevermind. As I've mentioned before, your mods are always exceptional so I've high expectations for this one. Now to get back into my F&LNV install, again. Link to comment Share on other sites More sharing options...
Gogan Posted July 5, 2016 Share Posted July 5, 2016 It's pretty sexy imoWait ... what? You've been drinking? ;) Link to comment Share on other sites More sharing options...
MonoAccipiter Posted July 5, 2016 Share Posted July 5, 2016 It's pretty sexy imoIf I hypothetically found the time to go through that mod and found a few things I did not think should be added to F&L, would it be possible to collaborate on a version specifically for the guide. Mind you, I have not gone through it yet, so this might not even be an issue. If it's not all that time consuming, I might even do it myself, given permission. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 5, 2016 Author Share Posted July 5, 2016 The one where stuff like tools can be used as weapons can't make the cut. That mod is a great idea that becomes really annoying quickly since there is so many extra weapons in the game. It just drives you nuts. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted July 5, 2016 Share Posted July 5, 2016 Yeah, and the cashout changing mod (Casino - No Legion Aureus for cashing out) might conflict with the cashout mod already in F&L. Link to comment Share on other sites More sharing options...
darthbdaman Posted July 5, 2016 Share Posted July 5, 2016 I didn't add the misc items mod Link to comment Share on other sites More sharing options...
EssArrBee Posted July 6, 2016 Author Share Posted July 6, 2016 Queue is back! New version of NVAC! You can get the latest version of LutanaNVSE and it can suppress all the popups. Link to comment Share on other sites More sharing options...
HeikiE Posted July 6, 2016 Share Posted July 6, 2016 Perhaps add a brief comment in the guide as to why New Vegas Uncut 6 is not included. Link to comment Share on other sites More sharing options...
HeikiE Posted July 6, 2016 Share Posted July 6, 2016 Willow has been updated so the bugfix is no longer necessary. Link to comment Share on other sites More sharing options...
Barachiel Posted July 11, 2016 Share Posted July 11, 2016 Has anyone been testing Fallout 4 Quickloot for New Vegas?I have. It works great so far. The only trick is interacting with crafting stations. Click "R) Transfer" to craft as normal. Not very intuitive. Link to comment Share on other sites More sharing options...
nappilydeestruction Posted July 12, 2016 Share Posted July 12, 2016 I was going to mention about the willow update too. Link to comment Share on other sites More sharing options...
yonkiman Posted July 12, 2016 Share Posted July 12, 2016 Good lord what an awesome guide! Thanks!!! Two suggestions for the next rev: 1) For the merge fix examples like this one, it's not clear if it's OK to delete the original mods that have been merged (I think it is), so it would be great if you spelled that out along with a recommendation of what to do with the mods. 2) I had 100% success with this guide (I playtested as I went along to try to catch any problems early) until I got to Running FNVLODGen. I followed the instructions to the letter, but when I went to run the game, I got a huge blank pink screen of death. To get a playable installation back, first I undid all the FNVLODGen changes (that didn't help), then I flailed wildly, then I stumbled up someone saying a pink screen could have something to do with Archive Invalidation. I went into MO and turned Archive Invalidation off, launched the game, and it worked perfectly. I quit, turned Archive Invalidation back on in MO, and it ran perfectly well again, and has been working ever since. So you might want to mention Archive Invalidation as a potential fix if FNVLODGen goes south. I haven't had the guts to try it again (will backup my FNV and Mod Organizer directories before I do). Thanks again! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now