EssArrBee Posted July 1, 2015 Author Share Posted July 1, 2015 Not sure if this is mentioned already but the WMX-ArenovalisTextures.esp (from WMX) needs to be enabled manually after a bashed patch otherwise the textures on some weapons remain messed up (Lucky for example).Hmmm… I never considered that for some reason. I always forget about mods with the NoMerge tag. Thanks for reminding me about that. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 1, 2015 Author Share Posted July 1, 2015 Not sure if anyone saw this mod yet, but check it out for some Borderland's style fun. https://www.nexusmods.com/newvegas/mods/59528/? Link to comment Share on other sites More sharing options...
TDarkShadow Posted July 1, 2015 Share Posted July 1, 2015 Not sure if anyone saw this mod yet, but check it out for some Borderland's style fun. https://www.nexusmods.com/newvegas/mods/59528/?Always when Weijiesen uploads something :pAlthough, not something I would use in Fallout imho. Atleast not with the current settings.I am curious when the MCM menu is integrated and we can alter settings. Link to comment Share on other sites More sharing options...
Mathrian Posted July 1, 2015 Share Posted July 1, 2015 You probably some kind of filter on. Is there some colored outline around your mods pane? Check the filters or down at the bottom there is a dropdown for the groupings. The other thing is if you are sorting by priority. So click the priority column a couple times until it's corrected.Well damn, it was a groupings issue. Everything seems to be appearing correctly now. Thanks for the quick response. :) Link to comment Share on other sites More sharing options...
Adonis_VII Posted July 1, 2015 Share Posted July 1, 2015 Not sure if anyone saw this mod yet, but check it out for some Borderland's style fun. https://www.nexusmods.com/newvegas/mods/59528/?Looks pretty cool, but I don't think I'll use it. I love Borderlands, but not sure it fits with Fallout for me. I am however looking forward to his Robot overhaul. 1 Link to comment Share on other sites More sharing options...
Adonis_VII Posted July 1, 2015 Share Posted July 1, 2015 Also what's kinda cool (Borderlands talk reminded me of it since it has similar effect) is a couple of the weapons guys being led by Precise as Pins (thinks its subnectrol or similar on nexus) are scopes that look like they actually refract, instead of just reflecting: Link to comment Share on other sites More sharing options...
Jax765 Posted July 1, 2015 Share Posted July 1, 2015 Not sure if this is mentioned already but the WMX-ArenovalisTextures.esp (from WMX) needs to be enabled manually after a bashed patch otherwise the textures on some weapons remain messed up (Lucky for example).Same for the Misc Items ESP. Link to comment Share on other sites More sharing options...
daemondai Posted July 1, 2015 Share Posted July 1, 2015 A couple of suggestions? I know that New Vegas Uncut 6 is not in the list because of some problems found in the quest. Have you taken a look into the New Vegas Uncut 6 - If It Wasn't For Betsy Remastered by Lexx? Also what are your thoughts on Tailor Maid - NV by sin7188 and VerbalEarthworm? Anyways great load order. I use it as a base for everything and my god this game runs so smoothly thanks to you. I truly do appreciate the hard work. Hell, where can I donate.For NVU6 - See last few pages of this thread. Link to comment Share on other sites More sharing options...
MosAnted Posted July 1, 2015 Share Posted July 1, 2015 There's just been an update of ILO to version 6.9, includes a MO-friendly version (Need to extract the .fomod from the zip though), and working patches for Nv-interiors + AWOP and YUP. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 1, 2015 Author Share Posted July 1, 2015 I'll have to review the new version. I just read the chanlog and it's extensive. Will update later tonight. Link to comment Share on other sites More sharing options...
Evolution0 Posted July 2, 2015 Share Posted July 2, 2015 Just thought Id make an account and say thanks, I stopped playing FNV for quite a while (2-3 years) and could barely get a modded setup working correctly. (Cleaning, patching, merging.. What!?)After going through your guide I not only got a nice cleanly running setup going I now know how to use all the latest tools properly. I was quite surprised really, initially I had gotten a ton of mods installed on my own that seemed to run correctly with a few errors but performance was horrible, now via the guide I have almost as many and everything runs smooth. One thing I was a bit confused about, after creating the bashed patch there is a set of plugins that have been disabled and I have left them that way, after reading the posts above I re-enabled Misc Icons and Arenovalis. Was that set of mods (The automatically disabled ones) meant to be disabled after making the patch? As re-enabling them is not mentioned after the patch guide. 1 Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 Just thought Id make an account and say thanks, I stopped playing FNV for quite a while (2-3 years) and could barely get a modded setup working correctly. (Cleaning, patching, merging.. What!?) After going through your guide I not only got a nice cleanly running setup going I now know how to use all the latest tools properly. I was quite surprised really, initially I had gotten a ton of mods installed on my own that seemed to run correctly with a few errors but performance was horrible, now via the guide I have almost as many and everything runs smooth. One thing I was a bit confused about, after creating the bashed patch there is a set of plugins that have been disabled and I have left them that way, after reading the posts above I re-enabled Misc Icons and Arenovalis. Was that set of mods (The automatically disabled ones) meant to be disabled after making the patch? As re-enabling them is not mentioned after the patch guide.Leave green disabled, re-enable purple. That is a mistake in the guide I haven't corrected yet. Link to comment Share on other sites More sharing options...
Evolution0 Posted July 2, 2015 Share Posted July 2, 2015 Alrighty. Whats is your opinion on OONV? I was kind of surprised to not see it in the guide as pretty much all the aspects of guns was covered besides the optics. And what about weapon packs Like AG Supplementary Uniques and Project Weaponry? Too much bloat for this setup? Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 I was on an extended break from the guide. Real life plus skyrim set me back quite a bit and a bunch of cool stuff just gets forgotten. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 Alright this is is what I got planned for the weather mods. It's only two right now, but I'm going to add Project Reality soon. https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas_Weather_Mods Tell me what you guys think. Link to comment Share on other sites More sharing options...
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