thorgal Posted June 14, 2015 Share Posted June 14, 2015 (edited) I really would have liked to try Overgrowth ENB with F&L but I saw no mention of it having nightvision support so I never tested it out. Do you know if it has nightvision support? Or have you not gotten that far yet?Haven't gone that far yet . Also cannot really play the game atm since my card is in for repair right now . Playing at 5FPS on an integrated intel 4000 is not fun :p Edited June 14, 2015 by thorgal Link to comment Share on other sites More sharing options...
thorgal Posted June 14, 2015 Share Posted June 14, 2015 Thisis how it looks with the ENB on ( I did switch Nevadaskies for RLO for this ENB ) https://abload.de/img/screenshot753351skan.jpg https://abload.de/image.php?img=screenshot87304o1kgz.jpg Link to comment Share on other sites More sharing options...
VenomIreland Posted June 14, 2015 Share Posted June 14, 2015 Been having problems with this hanging immediately on startup, here is my load order for reference: https://pastebin.com/Bz0JdtZM I have searched through some old posts and discovered that some people were having problems with having too many BSAs, so I have extracted most aside from FlashlightNVSE, Nevada Skies and Interior Lighting Overhaul, unfortunately the issue still exists. Anything else I can try? Really not looking forward to the possible rebuild of this whole thing! Link to comment Share on other sites More sharing options...
Jax765 Posted June 14, 2015 Share Posted June 14, 2015 (edited) Yeah, I had that issue a while ago. I recall extracting the BSAs for a few mods, and renaming a few so they were no longer greyed out in MO, then ticking them. Also, with regards to the plugin limit, do ESMs count towards it or just ESPs? Got 80 active ESPs (15 are inactive due to my Bashed Patch), so I'm wondering if I'd be able to comfortably install TTW and accompanying mods in the future in addition to the ones included in the F&L guide and the few extra mods I added myself. Edited June 14, 2015 by Jax765 Link to comment Share on other sites More sharing options...
thorgal Posted June 14, 2015 Share Posted June 14, 2015 Been having problems with this hanging immediately on startup, here is my load order for reference: https://pastebin.com/Bz0JdtZM I have searched through some old posts and discovered that some people were having problems with having too many BSAs, so I have extracted most aside from FlashlightNVSE, Nevada Skies and Interior Lighting Overhaul, unfortunately the issue still exists. Anything else I can try? Really not looking forward to the possible rebuild of this whole thing!An easy way to figure out who the culprit is for your crashes is to disable all your plugins and then run the game to see if it starts up ,then activate 5 plugins and run it again , then activate 5 more etc repeat till you crash , then deactivate the plugins one by one each time rerunning the game to check , and once it runs fine the last plugin you deactivated is your culprit . Link to comment Share on other sites More sharing options...
Jax765 Posted June 14, 2015 Share Posted June 14, 2015 An easy way to figure out who the culprit is for your crashes is to disable all your plugins and then run the game to see if it starts up ,then activate 5 plugins and run it again , then activate 5 more etc repeat till you crash , then deactivate the plugins one by one each time rerunning the game to check , and once it runs fine the last plugin you deactivated is your culprit .An instant crash on startup suggests an issue with too many BSAs rather than the plugins. Link to comment Share on other sites More sharing options...
Nozzer66 Posted June 14, 2015 Share Posted June 14, 2015 Yeah, I had that issue a while ago. I recall extracting the BSAs for a few mods, and renaming a few so they were no longer greyed out in MO, then ticking them. Also, with regards to the plugin limit, do ESMs count towards it or just ESPs? Got 80 active ESPs (15 are inactive due to my Bashed Patch), so I'm wondering if I'd be able to comfortably install TTW and accompanying mods in the future in addition to the ones included in the F&L guide and the few extra mods I added myself.All plugins count ESM flavour and ESP flavour. Link to comment Share on other sites More sharing options...
GrantSP Posted June 15, 2015 Share Posted June 15, 2015 The 1.3.x series, at least from 1.3.4 onward, don't have the BSA issue of the past. You can safely enable all the BSAs you like. Link to comment Share on other sites More sharing options...
Jax765 Posted June 15, 2015 Share Posted June 15, 2015 I'm still using 1.2.18, is it worth upgrading now, or does the new version still have issues? Link to comment Share on other sites More sharing options...
Audley Posted June 15, 2015 Share Posted June 15, 2015 I'm still using 1.2.18, is it worth upgrading now, or does the new version still have issues?Hmmm. If 1.2.18 is working fine for you now I am not sure if upgrading is worth it at this point. I am using 1.3.7 right now and for whatever reason AI didn't impliment correctly by itself and I had to do something to get it working properly. I think you will be fine using 1.2.18 yet for a while. Link to comment Share on other sites More sharing options...
GrantSP Posted June 15, 2015 Share Posted June 15, 2015 I would use 1.3.7. The issues are minor, such as the AI not listing its BSA correctly, and can be fixed very easily.But... do so only if you wish to contribute to the debugging process. We ask that those that mention issues stick with it to verify the fixes. Link to comment Share on other sites More sharing options...
VenomIreland Posted June 15, 2015 Share Posted June 15, 2015 I realise now that I might have forgotten to enable archive invalidation. Could this be the cause of the issue? Link to comment Share on other sites More sharing options...
Jax765 Posted June 15, 2015 Share Posted June 15, 2015 Hmmm. If 1.2.18 is working fine for you now I am not sure if upgrading is worth it at this point. I am using 1.3.7 right now and for whatever reason AI didn't impliment correctly by itself and I had to do something to get it working properly. I think you will be fine using 1.2.18 yet for a while. I would use 1.3.7. The issues are minor, such as the AI not listing its BSA correctly, and can be fixed very easily.But... do so only if you wish to contribute to the debugging process. We ask that those that mention issues stick with it to verify the fixes.What's AI? Link to comment Share on other sites More sharing options...
oqhansoloqo Posted June 15, 2015 Share Posted June 15, 2015 probably "archive invalidation" Link to comment Share on other sites More sharing options...
13xforever Posted June 15, 2015 Share Posted June 15, 2015 (edited) You need to set the below in both fallout.ini and falloutprefs.inibLoadFaceGenHeadEGTFiles = 1Thank you! I've changed the fallout.ini, and now head skin tones are matching the bodies. Although the guide specifically says to change it in falloutprefs.ini (which I did). And thanks to other posts, I re-checked that AAI is turned on. Somehow it was turned off. That fixed the body textures and light source flickering (at least I didn't notice any yet). Edited June 15, 2015 by 13xforever Link to comment Share on other sites More sharing options...
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