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Posted

Sorry, I've come down with the flu and just haven't had the concentration/drive to open up the CK. Haven't forgotten about the flask thing, just haven't had the energy.

Posted

I actually registered to these boards just to say thank you and great work to kryptopyr. This is not just a good mod, it's an important one. The quality is high, the content is solid and the extra effort made to integrate other mods and work out compatibility kinks is something that other modders could learn from. Big big thumbsup.:thumbsup:

 

Quick question though, to krypto and/or other users: I've yet to try Bandolier. Is the optional ESP with reduced carry weight from the original mod integrated into CCO?

Posted

Quick question though, to krypto and/or other users: I've yet to try Bandolier. Is the optional ESP with reduced carry weight from the original mod integrated into CCO?

 

Yep, you can set the carry weight for each bandolier category in the MCM menu.
Posted
Quick question though' date=' to krypto and/or other users: I've yet to try Bandolier. Is the optional ESP with reduced carry weight from the original mod integrated into CCO?[/quote']

Yep' date=' you can set the carry weight for each bandolier category in the MCM menu.[/quote']

:o_O: Oh. How did I miss that? Anyway, thanks.

Posted

Congratulations on the new update.

I found myself wasting a lot of more time at the forge, I love it :)

Just one question, is normal that I cannot check the CCO mod on the mod tab in MCM? I just saw it was unchecked after the update so I tried to check it back but nothing happens. Curiously it doesn't seem to affect the mod's behaviour.

Posted

It's great to be able to put all the Requiem patches and relevant mods into the game alongside STEP or SR:LE and not have to worry about any issues - must make all that work you've done so far seem even more worthwhile.

 

:)

Posted

Congratulations on the new update.

I found myself wasting a lot of more time at the forge, I love it :)

Just one question, is normal that I cannot check the CCO mod on the mod tab in MCM? I just saw it was unchecked after the update so I tried to check it back but nothing happens. Curiously it doesn't seem to affect the mod's behaviour.

Don't bother I uninstalled/reinstalled the mod and everything works fine.
Posted

Brilliant, I have all your updates and the new patch all installed and ordered. I guess I'm going to have to stop modding for a while now and just play the game.

 

:)

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