Silverpanther34 Posted June 25, 2015 Posted June 25, 2015 If you're running a Bashed Patch as you should be, these two plugins are integrated into it. You shouldn't need them active in your load order.Yes they are integrated in bash and not actively enabled. but the order is important for bash to incorporate the changes from Weapons & Armor_TrueWeaponsLvlLists.esp properly. and as I said, the new MCM is still a good sign.
TechAngel85 Posted June 25, 2015 Posted June 25, 2015 I'm at work. Does the LOOT rule on the mod page have then in the correct order?
Silverpanther34 Posted June 26, 2015 Posted June 26, 2015 (edited) Ok here is what it says: Meta Rule InstructionsComplete Crafting_TrueWeaponsLvlLists.espLoad after:Weapons & Armor_TrueWeaponsLvlLists.esp _________________________________________________Yet Weapons & Armor_TrueWeaponsLvlLists.esp (this should be at the very bottom of your load order) According to the Mod Page. ​When I followed W&AFR recommendations I got a different MCM and I think a more stable game. So in my opinion....NO. But you are the experts...I just follow... Edited June 26, 2015 by Silverpanther34
kryptopyr Posted June 26, 2015 Posted June 26, 2015 Complete Crafting_TrueWeaponsLvlLists.esp should be loaded after (or in place of) Weapons & Armor_TrueWeaponsLvlLists.esp. This should have no effect on the MCM.
EssArrBee Posted June 26, 2015 Posted June 26, 2015 Honestly, I didn't think it would be that big a deal since those plugin aren't even active. It'd be better to just hide the WAF one and remove the LOOT rule.But, only for Extended user, since they are the only ones using CCOR. I can't wait until Extended is officially a pack and we don't have to worry about Core/Extended stuff on the same page.
oqhansoloqo Posted June 27, 2015 Posted June 27, 2015 Complete Crafting_TrueWeaponsLvlLists.esp should be loaded after (or in place of) Weapons & Armor_TrueWeaponsLvlLists.esp.What I've been trying to say for I don't know how long...
TechAngel85 Posted June 27, 2015 Posted June 27, 2015 Well, I'm not the guru on this kind of stuff so unless the STEP Staff step in, I'm left almost as clueless as some of you guys.
kryptopyr Posted June 27, 2015 Posted June 27, 2015 I'm happy to help clarify, but you guys seem to have had it under control already. I didn't comment earlier because each time I checked this thread it looked like the right information had already been given.
Octopuss Posted June 27, 2015 Posted June 27, 2015 The TrueWeaponsLvlLists plugins are not really needed though, right? I think I read somewhere it's meant to help carry those records towards the end of load order so bashed patch gets them, but in my game the records were picked up regardless whether one of these plugins was present or not.
DoubleYou Posted June 27, 2015 Posted June 27, 2015 In my brief testing, the CCO esp was necessary for creation of the bashed patch, but can and should be disabled afterward.
Octopuss Posted June 27, 2015 Posted June 27, 2015 I guess it largely depends on load order. This is an interesting approach though, might just do that to be safe.
oqhansoloqo Posted June 27, 2015 Posted June 27, 2015 In my brief testing, the CCO esp was necessary for creation of the bashed patch, but can and should be disabled afterward.That's my experience (CCO Leveled Lists esp).
c0c0c0 Posted September 6, 2015 Posted September 6, 2015 I read about half of these pages and didn't see anyone complaining about this so here goes: Using STEP 2.2.9.1, I get CTDs when using the tanning rack. Doesn't happen every time, but it happens consistently. Like, I can make leather out of bear furs, but not wolf. If I disable XP from Tanning/Smelting, the CTDs go away. Since it's probably OP to get XP from tanning, it might just make sense to suggest that setting be left as suck in the install instructions. This is obviously not happening to everyone.
TechAngel85 Posted September 6, 2015 Posted September 6, 2015 I'm pretty sure I'm using the default options and have not experienced any issues.
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