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Posted

Discussion thread:
Come together N Out of the way by Nausicaa
Wiki Link



Follower distance and bump sensitivity mod with configuration through MCM. Author of the Move it Dammit plugin, currently used by STEP, says that they have moved to this mod (post 5th June in their mods Nexus thread)

Accepted for STEP:Core 2.2.9 - Replaces Move It Dammit
  • 6 months later...
Posted

I vote for this this mod to be used. Move It does merge with WB, but I still constantly have retards in my way. I need to have something that gives me more customization and this is it. I'd rather give up a plugin slot and not have followers standing in doorways.

Posted

It needs to be kinda stress tested to see if messing with the settings to much bring out bugs, but I'll do that tonight. No conflicts except maybe follower mods, but that's for the OP and any packs, not our concern.

Posted

I will give this mod an okay after testing it a bit, but the extra features may be a bit outside of Core if you look at the extra features it adds, but those extras do not ever have to be used. The mod is set up to be completely modular so if you don't like the extras, you will never even know they are there.

 

I couldn't break the settings and could get the important part to work okay. The followers all moved out of the way. There is extra stuff to move followers around if you need them to stand in a certain place or if you want to add them to an essential list. That is really weird. First you get them in your activator reticule and press f2 (that is changeable via MCM), after you hit f2 they turn green and you open the MCM menu and there will be some options for them and you can do a bunch of stuff to move them around.

 

As far as them getting out of the way, there is a delay that can be set and I put it on 0 which actually worked. As soon as I ran in my follower she stepped back about five steps. The other cool feature is that followers can be set to stand a certain distance from doorways, so if you run through a doorway they still follow, but will run through it a bit further instead of standing in the damn way.

 

Also, couldn't get it to bug out after changing the settings about 20 times in 5 minutes.

 

I think EFF might have a couple of the features in this, but I can't see them conflicting unless those features are set in both mods and both mods have to have it set by the user, so that shouldn't be a problem. And doesn't matter to the guide, but it is good info for anyone that might make a follower pack.

Posted

I am testing this one too ATM. The section relevant to STEP would appear to be the last one. All the rest should be left to default settings for testing initially. good to know that the other stuff works as advertized too though, as any breaks would make this a problem, even with unused functionality in STEP.

  • 1 month later...
Posted

Just wondering : Is anyone else getting a message in the topleft corner every time they load a save with this mod, saying something about resetting the jump height?

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