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43 minutes ago, ex0-tekk said:

Hey there Sheson, DynDOLOD DLL NG and Scripts 3.00 Alpha 20 and 21 consistently crash my SkyrimVR mod list for Wabbajack, had to revert back to Alpha 19 to fix.

For mod list development purposes there is no xLODGen, TexGen or DynDOLOD / Occlusion generated or pre installed on my Mod Organizer, only Dyn3 Resources and DLL NG and Scripts 3.00 are installed as of now.

Pastebin link for VR Crashlog.

I'll check back soon, thanks. :)

This should hopefully be fixed in DynDOLOD DLL NG and Scripts Alpha 22.

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Hi,

There's a report for No Grass in Objects NG on GitHub here;

https://github.com/SaneEngineer/No-Grass-In-Objects-NG/issues/20

I also installed DynDOLOD DLL NG Alpha 22 today and tried to run the grass cache and it also crashed.

I can't attach any log files here, it's limited me to 17.81 kb in size. It would be great if this size restriction could be lifted, so that bigger files can be uploaded.

THANKS

Edited by mooit
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4 hours ago, mooit said:

Hi,

I also installed DynDOLOD DLL NG Alpha 22 today and tried to run the grass cache and it also crashed.

I can't attach any log files here, it's limited me to 17.81 kb in size. It would be great if this size restriction could be lifted, so that bigger files can be uploaded.

THANKS

Moved to the DynDOLOD DLL thread.

Upload a crash log from Crash Logger. Upload c:\Users\[USERNAME]\Documents\My Games\[Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log
Use a file upload service or text sharing service as explained in my signature or at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Nothing from DynDOLOD needs to be installed while generating grass cache. I can generate grass cache with NGIO NG 1.0.11 and DynDOLOD DLLB NG 3.0.22.1130+ without issue.
Are there any issues starting the game normally with DynDOLOD DLL NG and with or without DynDOLOD output?

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Hello Sheson,

I was able to get it to create a grass cache, it's just that SSE crashes more when leaving DynDOLOD DLL NG enabled in MO2, which I don't understand why it should cause it to crash more.

I understand there are many mods that do not need to be enabled when creating a grass cache. I was only hoping I wouldn't need to mess with MO2 disabling mods is all.

If DynDOLOD DLL NG is disabled SSE only crashes around 3-4 times, if I enable it, SSE will crash around 30-40 times.

The DynDOLOD.log is not large, here is the contents of it.

DynDOLOD NG plugin version: 3.0.22.0 | SKSE version: 2.2.3.0 | Game version: 1-6-640-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Player Events installed.
DynDOLOD PlayerPos Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
problem with worlds config file

By the way, I do not see any Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

I looked in;

C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\plugins
C:\Modding\MO2\overwrite\SKSE\Plugins
C:\Users\ROG\Documents\My Games\Skyrim Special Edition\SKSE

THANKS

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1 hour ago, mooit said:

Hello Sheson,

I was able to get it to create a grass cache, it's just that SSE crashes more when leaving DynDOLOD DLL NG enabled in MO2, which I don't understand why it should cause it to crash more.

I understand there are many mods that do not need to be enabled when creating a grass cache. I was only hoping I wouldn't need to mess with MO2 disabling mods is all.

If DynDOLOD DLL NG is disabled SSE only crashes around 3-4 times, if I enable it, SSE will crash around 30-40 times.

The DynDOLOD.log is not large, here is the contents of it.

DynDOLOD NG plugin version: 3.0.22.0 | SKSE version: 2.2.3.0 | Game version: 1-6-640-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Player Events installed.
DynDOLOD PlayerPos Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
problem with worlds config file

By the way, I do not see any Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

I looked in;

C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\plugins
C:\Modding\MO2\overwrite\SKSE\Plugins
C:\Users\ROG\Documents\My Games\Skyrim Special Edition\SKSE

THANKS

No crash logs were provided.

Without generating and installing DynDOLOD output there are obviously no data files in the game data folder for the DLL to load.

Could you test if there is anything different with DynDOLOD DLL NG and Scripts Alpha-18 that uses the "old" commonlibsse-ng? You can get it from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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Sorry, I'm confused about logs not being provided, are you talking about the DynDOLOD logs after running DynDOLOD? Because I'm only running NGIO-NG for the grass cache.

DynDOLOD DLL NG and Scripts Alpha-18 is worse, it crashes more.

I just tried DynDOLOD DLL NG Alpha 23 and NGIO-NG just had an update NGIO-NG-1.0.12-1.6.640, and I'm not seeing this issue anymore.

The grass cache completed normally this time.

THANKS

Edited by mooit
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5 hours ago, mooit said:

Sorry, I'm confused about logs not being provided, are you talking about the DynDOLOD logs after running DynDOLOD? Because I'm only running NGIO-NG for the grass cache.

DynDOLOD DLL NG and Scripts Alpha-18 is worse, it crashes more.

I just tried DynDOLOD DLL NG Alpha 23 and NGIO-NG just had an update NGIO-NG-1.0.12-1.6.640, and I'm not seeing this issue anymore.

The grass cache completed normally this time.

THANKS

Upload a crash log from Crash Logger. No crash logs were provided.

If it doesn't crash anymore, then that's great and I do not need crash logs anymore.

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CTDs from DynDOLOD DLL, occur on reloading save, does not occur when DynDOLOD not used. I thought it was xLODGen for terrain at first but it's this. Originally posted there https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-111-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/?do=findComment&comment=278740 but then came over here. Let me know if I can be of any help.

https://pastebin.com/N5guVxu0

https://pastebin.com/N5guVxu0

Disabling "large references child worlds" stops crashes on reloading saves so far.

Edited by ArmchairNapoleon
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7 hours ago, ArmchairNapoleon said:

https://pastebin.com/C7Jh3r3R

The disabling did not fix the issue.

Let me know if there is anything I can do to help. Would love to see my house from here without CTDing when loading saves.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.

Replace trainwreck with crash logger and post its crash logs https://www.nexusmods.com/skyrimspecialedition/mods/59818

I assume The disabling did not fix the issue refers to Disabling "large references child worlds" which means it did not change anything after more testing.

Make sure to use the latest version of everything.

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11 hours ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.

Replace trainwreck with crash logger and post its crash logs https://www.nexusmods.com/skyrimspecialedition/mods/59818

I assume The disabling did not fix the issue refers to Disabling "large references child worlds" which means it did not change anything after more testing.

Make sure to use the latest version of everything.

https://pastebin.com/fWBpDKik

Yes, disabling the "large references child worlds" did not fix the CTDs when loading saves is what I meant. The issue is intermittent, some saves load just fine, and others crash the game. Usually, reloading a save after death or fast travel is when the issue is most apparent. I cleaned both unattached instances and undefined elements. I also tried the fixes list in this post:

Turning off the memory manager (i.e. set MemoryManager = false in EngineFixes.toml) makes the game crash when starting. Nothing has worked so far. Thanks again.

Edited by ArmchairNapoleon
clarification and more info
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Here is a crash with MemoryManager = false and DynDOLOD installed: https://pastebin.com/AT79tLKU

And here is a crash with MemoryManager = false without DynDOLOD installed: https://pastebin.com/fwZF56Am

Both were on startup. Hopefully that helps.

Edit: uncompressed save files are 17 MB in size with and without DynDOLOD installed.

Edited by ArmchairNapoleon
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